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My Halloween Contest Entry 2011 - V1.1 (updated)

Congrats Kid_Matthew on winning this contest!
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Is This Your Favorite Halloween map entry?

Yes
2
100%
No
0
No votes
 
Total votes: 2

David
Member
Member
Posts: 8
Joined: October 12th, 2010, 7:48 am
Name: David
IRC Username: Davidt
Location: Canada
Contact:

My Halloween Contest Entry 2011 - V1.1 (updated)

Post by David »

This is my contest entry. Enjoy!

Click here to download my entry. Once the download is finished, extract the ZIP file. If you don't have a ZIP extractor, then click here to download TugZip to extract ZIP files.

Once it's done extracting, open up READ ME.txt for instructions how to look at my map, or read the section below.
EXTRACTION:
Step 1: Make sure you've downloaded the file
Step 2. Extract the file, if you don't have a ZIP Extractor, the go to http://www.tugzip.com/Home.html to download a FREE Zip compressor and de-compressor (ASK YOUR PARENTS' PERMISSION FIRST!)
Step 3: If the file successfully has been extracted, you can go on to installation.

INSTALLATION:
Step 1: Copy the files that are located in 'Map' folder (select all files and copy)
"David Contest 2011-art.cfg" "David Contest 2011.ogz"

Step 2: Locate your PAS folder (The folder where you put or installed Sandbox in) -- Example: C:\PAS\
Step 3: Once you're in the folder, find the folder 'my_stuff' and open it.
Step 4: Find the folder 'packages' and open it.
Step 5: Once inside, find and open the folder 'base'
NOTICE: Depending on your version, all or some maps might be separated by the type of game mode when saved -- Example RPG, FPS, etc.
Step 6: Inside, paste the files you've copied from 'Map' folder
Step 7: Run PAS
Step 8: Once PAS is fully loaded, click 'Load Map' then click on 'My Maps'
Step 9: Find the map called 'David Contest 2011' and open it.
Step 10: Run around my map, don't forget to vote!!

CHANGE LOG:
v 1.1 : Some modifications
- Redid the stairs
- Redid the porch pillars (made them round)
- Added lights
- Added rats, and barrels in the secret place :o
- Able to goto 3rd floor
- Added those long stairs in front of the house, aka; the walkway path??
- Changed some textures
- Added something special in the hidden room, or what Kid_matthew calls it, "The dance room" :P

==========================================================================================================

v 1.0 : Real Version
Enjoy my Entry! :D

Also ask your parent's permission FIRST before you download TugZip or my Contest Entry. :)

Here are some sample images of what my entry looks like

House Front View:
Image

House Porch View:
Image

House inside First Floor View:
Image
Last edited by David on October 29th, 2011, 5:42 pm, edited 2 times in total.
David Tkachuk
Computer programmer, website developer/designer, game developer/designer, nerd.
Visit my personal website for more info about me, and even my websites!
Want a website? FOR FREE? Contact me: david.tkachuk@hotmail.com
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kid matthew
Developer
Developer
Posts: 468
Joined: August 11th, 2009, 5:28 pm
Name: Matthew
IRC Username: Kid_matthew
Location: Land of Sandbox.

Re: My Halloween Contest Entry 2011

Post by kid matthew »

Ok so i have went though your map.

I'm giving it a 3/5

Pros:
Good packaging.
Picture of map.
Decent lighting.
Good atmosphere.
Nice little basement.

Cons:
Some height map errors.
How do you get to 3rd story?

I'm not voting till I see all the maps people have entered.
So you might win.

Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3
Hirato
Developer
Developer
Posts: 689
Joined: May 30th, 2009, 1:23 pm
IRC Username: hirato

Re: My Halloween Contest Entry 2011 - V1.1 (updated)

Post by Hirato »

Packaging - this needs work
maps should be packaged so that the user can just throw the archive into one of the sandbox directories (that includes my_stuff and ~/.platinumarts), mount the zip in game and be good to go. That means a packages/base subdirectory top level directory is expected.
See the packaging guide http://www.sandboxgamemaker.com/wiki/in ... ging_guide
You also forgot a mapshot

Map
Appropriate obstacles haven't been placed around the map to prevent players from falling off
Lighting is a chaotic mess, it is visually unappealing and distracting - Try to use weaker lights and place them so that they complement each other. Also try to execute some subtlety when lighting your map, eg mansion.
The ambiance could do with some work - for starters don't use the default fogcolour for night time maps, and try to use skylight or sunlight to illuminate the outdoor areas of the map, rather than relying on ambient to set a minimal illumination level.
This is not a url, clicking it is pointless
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