[January Mapping Contest entry] Sandopolis!

Congrats kddekadenz on your win!

This is my favorite map!

Yes
1
50%
No
1
50%
 
Total votes: 2

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cork279
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Re: [January Mapping Contest entry] Sandopolis!

Postby cork279 » February 2nd, 2012, 3:13 pm

jSoftApps wrote:Hey cork, could you possibly do some music for my entry?

Lol, missed this message. I would have made some for you too, but it's probably too close to the deadline now. I can make it up to you by making some music for your game engine maybe (as you've asked before, but I missed the messages...)? :)
My latest track: Odyssey

Soundcloud - Youtube - ModDB

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Re: [January Mapping Contest entry] Sandopolis!

Postby jSoftApps » February 2nd, 2012, 7:03 pm

No problem cork! I used your track "secrets" for the game. Anyway I'm kinda looking for some portal 2 style music for my game engine. I used to compose music but now I'm far to busy.
Thanks!
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Re: [January Mapping Contest entry] Sandopolis!

Postby chocolatepie33 » February 3rd, 2012, 7:22 pm

@jsoft: how old are you again? You don't sound like any 13-year old I've ever met.

jsoftapps wrote:You're banned because COPPA is what group you're in if you're under 13


I mean, lemme see here...

1. Engine modding, source editing
2. Music making
3. Modeling
4. Texturing
5. The web site

that's all I can think of for now. Anyways, I'm downloading your game (also downloaded Kelgar), yours downloaded faster even though I think it said it had a bigger filesize (196 mbs to Kelgar's 98)... weird. I'll post a review here (via editing).

EDIT: I can't seem to open the downloaded .zip file, winzip said something about a bad download or a corrupted file. Could you re-upload it? I'll try again tomorrow.
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Re: [January Mapping Contest entry] Sandopolis!

Postby Hirato » February 4th, 2012, 2:08 am

JSoft, your host is terrible, you should be ashamed.

Code: Select all

% wget -c http://downloads.jsoftapps.com/sandopolis.zip
--2012-02-04 14:41:53--  http://downloads.jsoftapps.com/sandopolis.zip
Resolving downloads.jsoftapps.com... 31.170.162.120
Connecting to downloads.jsoftapps.com|31.170.162.120|:80... connected.
HTTP request sent, awaiting response... 200 OK
Length: 205357434 (196M) [application/zip]
Saving to: `sandopolis.zip'

 2% [=>                                                                                               ] 5,093,399   70.3K/s   in 72s     

2012-02-04 14:43:06 (68.8 KB/s) - Connection closed at byte 5093399. Retrying.

--2012-02-04 14:43:07--  (try: 2)  http://downloads.jsoftapps.com/sandopolis.zip
Connecting to downloads.jsoftapps.com|31.170.162.120|:80... connected.
HTTP request sent, awaiting response... 206 Partial Content
Length: 205357434 (196M), 200264035 (191M) remaining [application/zip]
Saving to: `sandopolis.zip'

 5% [++=>                                                                                             ] 10,430,671  63.4K/s   in 58s     

2012-02-04 14:44:06 (89.4 KB/s) - Connection closed at byte 10430671. Retrying.

--2012-02-04 14:44:08--  (try: 3)  http://downloads.jsoftapps.com/sandopolis.zip
Connecting to downloads.jsoftapps.com|31.170.162.120|:80... connected.
HTTP request sent, awaiting response... 206 Partial Content
Length: 205357434 (196M), 194926763 (186M) remaining [application/zip]
Saving to: `sandopolis.zip'

 9% [++++===>                                                                                         ] 19,026,230   138K/s   in 74s     

2012-02-04 14:45:22 (114 KB/s) - Connection closed at byte 19026230. Retrying.

--2012-02-04 14:45:25--  (try: 4)  http://downloads.jsoftapps.com/sandopolis.zip
Connecting to downloads.jsoftapps.com|31.170.162.120|:80... connected.
HTTP request sent, awaiting response... 206 Partial Content
Length: 205357434 (196M), 186331204 (178M) remaining [application/zip]
Saving to: `sandopolis.zip'

10% [++++++++=>                                                                                       ] 21,784,749  --.-K/s  eta 3h 19m
^C

% wget -c http://downloads.jsoftapps.com/sandopolis.zip
--2012-02-04 14:48:28--  http://downloads.jsoftapps.com/sandopolis.zip
Resolving downloads.jsoftapps.com... 31.170.162.120
Connecting to downloads.jsoftapps.com|31.170.162.120|:80... failed: Connection timed out.
Retrying.

--2012-02-04 14:49:32--  (try: 2)  http://downloads.jsoftapps.com/sandopolis.zip
Connecting to downloads.jsoftapps.com|31.170.162.120|:80... failed: Connection timed out.
Retrying.

--2012-02-04 14:50:37--  (try: 3)  http://downloads.jsoftapps.com/sandopolis.zip
Connecting to downloads.jsoftapps.com|31.170.162.120|:80... failed: Connection timed out.
Retrying.

--2012-02-04 14:51:43--  (try: 4)  http://downloads.jsoftapps.com/sandopolis.zip
Connecting to downloads.jsoftapps.com|31.170.162.120|:80... failed: Connection timed out.
Retrying.

--2012-02-04 14:52:51--  (try: 5)  http://downloads.jsoftapps.com/sandopolis.zip
Connecting to downloads.jsoftapps.com|31.170.162.120|:80... failed: Connection timed out.
Retrying.

--2012-02-04 14:53:59--  (try: 6)  http://downloads.jsoftapps.com/sandopolis.zip
Connecting to downloads.jsoftapps.com|31.170.162.120|:80... failed: Connection timed out.
Retrying.

--2012-02-04 14:55:08--  (try: 7)  http://downloads.jsoftapps.com/sandopolis.zip
Connecting to downloads.jsoftapps.com|31.170.162.120|:80... ^C


I assume you know that if no one can download your entry, you're in last place by default, right?
You should probably consider something like mediafire.
This is not a url, clicking it is pointless

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Re: [January Mapping Contest entry] Sandopolis!

Postby jSoftApps » February 4th, 2012, 1:10 pm

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Re: [January Mapping Contest entry] Sandopolis!

Postby kddekadenz » February 5th, 2012, 11:37 am

chocolatepie33 wrote:[...] Anyways, I'm downloading your game (also downloaded Kelgar), yours downloaded faster even though I think it said it had a bigger filesize (196 mbs to Kelgar's 98)... weird. [...]


I uploaded it this time with FTP. I had a 6 times higher upload rate, but it seems like the download rate has decreased. Would be nice if someone mirrors it.
EDIT: Lol forget about the mirroring. I just realised that it was automatically mirrored on gamefront.com when I submitted the game to IndieDB.
Kelgar is an advanced RPG beeing developed in Sandbox

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Re: [January Mapping Contest entry] Sandopolis!

Postby jSoftApps » February 5th, 2012, 2:58 pm

*bump* no votes yet? :cry:
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Re: [January Mapping Contest entry] Sandopolis!

Postby chocolatepie33 » February 5th, 2012, 4:47 pm

@jsoft: now downloading, will post review later.

EDIT: Here's the review. But first... I think I might've gotten a bad copy or something, because it really seems like the whole game was half-finished or something.

cons:
not super original title (as mentioned)
Steve!? Why not have a name input and use that from the beginning onwards?
missing window (doctor's house), see screenie
lots of spelling/grammar mistakes
houses are kinda cramped and weird (spoiler alert: how would robbers break houses?)
nothing really happens (in my version, anyways), I just ran around and repeatedly talked to people, no mapchanges or anything
no rpg elements (spells, etc), just people mostly

pros:
relatively cool custom GUI and loadingscreens
good plot... beginnings

neutral:
use of certain textures w/ license issues
"start"... not a good name for a .bat apparently (typing in start in command prompt opens a new command prompt.)

The missing window (that I jumped through):
screenshot_42187.png


Like said, I might have a bad copy or something, as the whole thing just seemed to be unfinished.
I don't feel like doing this, but I'm giving it a 3/10. If you upload a better version, I'll give you the score of the better one. Fair enough?
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Re: [January Mapping Contest entry] Sandopolis!

Postby Hirato » February 5th, 2012, 9:35 pm

my review

Packaging
Everything seems to be in order... except you didn't include a script to launch the linux binaries.

9/10

RPG stuff
Dialogue is very sparse and rudimentary and the available responses don't seem to change at all based on previous dialogue options.
Surely we should be able to interrogate the villagers for more information and not accept the main quest as many times as we like.
There doesn't seem to be any way to progress from promising to help the villagers. By the looks of the scripts, you intended to place a trigger for moving towards the forest somewhere in the village.

....

The forest is seems very unfinished and is dark enough to warrant a light source.
There is an angry bear, but he can't attack me; there are no waypoints to guide him towards me (and why do I not have a weapon? variables.cfg seems to imply that I was meant to be able to defeat him).
This level also appears to have no means of progressing.

....

The castle map looks weird and the showdown with Amon is incredibly anticlimatic.
Him> What are you doing here?!
You> Give everyone back their stuff!
Him> Why?
You> I'll tell everyone and you'll get thrown in jail!
Him> Okay...

7/50


Code
It looks like you tried to give a lot of people a level lower than 1.
"Ben" is invisible (or was his appearance stolen?).
You really should not use 'map' for moving the player between them, use r_teleport - this was designed for intermap travel.
While you've made no other mistakes, there is nothing remotely impressive in them either.

7/20


Misc
There were a lot of errors regarding missing files.
In addition there are also a few places where I could get stuck - use noclip (or clip) for these areas in the future
And where is the voice acting you promised us?

7/20


Final Verdict
30/100; F

The concept does have some merit, especially under capable hands.
Unfortunately these hands are not yours and you've given us something that is half-baked and poorly executed at best.
This is not a url, clicking it is pointless

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Re: [January Mapping Contest entry] Sandopolis!

Postby jSoftApps » February 6th, 2012, 10:13 am

Thank you Hirato. I've always been bad at the RPG mode. I've actually never tried to learn it up until the last few days of the contest. I guess I rushed the entire thing because I'm already in a major time crunch (eg. school, sports, my other games).

Now if this would have been a FPS mode contest to make a FPS game, I would have nailed it ;)
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