Water Gun Wars To Do

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chocolatepie33
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Re: Water Gun Wars To Do

Postby chocolatepie33 » July 4th, 2012, 12:40 pm

Mike wrote:How is that damage screen better than mine? It looks like you're going through a portal xD


Like KM said, I never said it was better, I just wanted to say "hey, here's a different version, try it out and see if you like it." also, it kind of reminds me of ripples in a pond. or something like that.

@KM: yeah, when you zoom the sniper maybe the crosshair changes to something more accurate.

also http://forum.freegamedev.net/viewtopic.php?f=53&t=2109&sid=f64a7774a54ebb720a31c8a9adf2f01b
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Night13hawk
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Re: Water Gun Wars To Do

Postby Night13hawk » May 23rd, 2014, 11:24 am

you guys should make multi player in rpg mode or inventory in fps because im making a sandbox survival game and this engine is really good but i guess im gonna have to only have a single player mode until i can work it into the scource code

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Mike
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Re: Water Gun Wars To Do

Postby Mike » May 24th, 2014, 12:07 pm

Co-op for the current RPG probably won't happen any time soon as there is way too much scripting to sync. However our goal with the new version of SB is to make it so that you can make what game modes you want and have co-op support :) I can't promise anything but it is certainly our goal. Take care :D
-mike
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