My .obj mmodel skin won't load!

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lzrstrm
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My .obj mmodel skin won't load!

Postby lzrstrm » June 21st, 2012, 3:17 pm

The skin or the texture's for my three .obj mmodels won't load or aern't working.
on the left is a pile of logs, on the right is a rock/stone, and in the middle is a warrior im going to use as an enemy.
My first mmodel I imported to PAS was an old man that I used as a Grandpa, it worked fine with the following code in the obj.cfg file I made for it

Code: Select all

objload tris.obj
objskin skin.jpg
mdlscale 100


But when I use the same code in the obj.cfg file for the other models, the .obj loads but the texture won't
Does anyone know a solution?
Do I have to call the skin.jpg something different for each file?
Current Project
The Shadow People

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lzrstrm
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Re: My .obj mmodel skin won't load!

Postby lzrstrm » June 21st, 2012, 3:21 pm

Hereare the pics for them
Attachments
screenshot_280283.png
screenshot_275353.png
screenshot_261984.png
Current Project
The Shadow People

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Image

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Mike
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Re: My .obj mmodel skin won't load!

Postby Mike » June 21st, 2012, 8:27 pm

skin.jpg = whatever you named the skin when you actually made the model. So it could be a variety of names. Take care.
-mike
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Hirato
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Re: My .obj mmodel skin won't load!

Postby Hirato » June 21st, 2012, 9:35 pm

also the first argument for *skin is the name of the mesh you're skinning.
If the file names are tris.obj and skin.jpg/png/tga/whatever - you can just ignore the objload and the objskin stuff in the cfg, that'll be applied implicitly
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