Commercial Sandbox Features List (WIP)
Posted: October 9th, 2013, 10:13 am
Wishlist for the commercial version of Sandbox that I have written so far. Please feel free to add to it if I missed something:
Main Features:
- Camera adjustment
- Merging everything into one moddable codebase (Weapons, and maybe even movement moved to script files)
- GUI Updates - More professional looking, widgets, easier to create dialogue and quests, improve movie recording
- Updated Particle System (like Unreals?), improved weather system
- Train-path entities and camera linkable to it
- Triggers - (once, multiple, what else?)
- Improved AI
- Multiple grass heights (better foliage system)
- Easily set up to create in "game" format vs editing format so people can't edit/change the game (easily remove edit mode, set up launcher to go into the game, even just good instructions would help)
- Ladders
- Better model collisions
Possible Mode Features:
- Racemode
- Hide and Seek
- "Minecraft Mode" - Digging and building, random terrain generator
- Doublejump/wall jump? (this would be probably a part of the scriptable movement options)
- Customizable waves for wavemode /dmsp
Server:
- Client syncing for coop edit (all textures and models)
- Server admin tools (permissions, editing boundaries)
- Make goto more noticable and perhaps set a "home" waypoint to tele
- Forced getmap/sendmap/serverside? - heightmap vslot
Other Potential Features:
- Physics - Probably Bullet
- God rays
- CSG, destructible blocks/environments
- Better Shader Support
- Script Based Moving Entities
- Overwolf (teamspeak widgets)
- Improved mumble support
- More crossplatform? PSP, android, iphone/ipad, etc,
- Packaged .exe?
- Social Media screenshot options? Posts to Site?
- Mods folder?
- Mesh based LOD, http://www.unrealengine.com/en/features ... e_shaders/ (and shader editor) and image effects (depth of field)
- Speed tree (or free version http://www.frecle.net/?show=treed.about ),
- .fbx support
- Organize your texture in a different order on a menu and not have it affect the menu, say a section for terrain/dirt and then tile, walls, bricks, roofs, i think that would be a good idea (maybe a customized and savable widget?), And a octrabrush menu
- vcommand editor??
Main Features:
- Camera adjustment
- Merging everything into one moddable codebase (Weapons, and maybe even movement moved to script files)
- GUI Updates - More professional looking, widgets, easier to create dialogue and quests, improve movie recording
- Updated Particle System (like Unreals?), improved weather system
- Train-path entities and camera linkable to it
- Triggers - (once, multiple, what else?)
- Improved AI
- Multiple grass heights (better foliage system)
- Easily set up to create in "game" format vs editing format so people can't edit/change the game (easily remove edit mode, set up launcher to go into the game, even just good instructions would help)
- Ladders
- Better model collisions
Possible Mode Features:
- Racemode
- Hide and Seek
- "Minecraft Mode" - Digging and building, random terrain generator
- Doublejump/wall jump? (this would be probably a part of the scriptable movement options)
- Customizable waves for wavemode /dmsp
Server:
- Client syncing for coop edit (all textures and models)
- Server admin tools (permissions, editing boundaries)
- Make goto more noticable and perhaps set a "home" waypoint to tele
- Forced getmap/sendmap/serverside? - heightmap vslot
Other Potential Features:
- Physics - Probably Bullet
- God rays
- CSG, destructible blocks/environments
- Better Shader Support
- Script Based Moving Entities
- Overwolf (teamspeak widgets)
- Improved mumble support
- More crossplatform? PSP, android, iphone/ipad, etc,
- Packaged .exe?
- Social Media screenshot options? Posts to Site?
- Mods folder?
- Mesh based LOD, http://www.unrealengine.com/en/features ... e_shaders/ (and shader editor) and image effects (depth of field)
- Speed tree (or free version http://www.frecle.net/?show=treed.about ),
- .fbx support
- Organize your texture in a different order on a menu and not have it affect the menu, say a section for terrain/dirt and then tile, walls, bricks, roofs, i think that would be a good idea (maybe a customized and savable widget?), And a octrabrush menu
- vcommand editor??