Hello,
I am having a hard time getting started. I made a simple torus shape and unwrapped it in 3ds max. i have a texture map for it too.I tried making a folder with the texture, the object and a cfg file. Not sure if i did that right.
I tried saving it as obj. I can not load it. i get error loading object. I have older blender and i tried exporting as md2 and i get error from blender cant find texture or something.would rather not use blender realy hate it. Im stuck can anyone help me out?
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If you have any questions please e-mail me through the Platinum Arts website.
new user with stupid questions.
- kddekadenz
- Member
- Posts: 423
- Joined: July 17th, 2011, 11:02 am
- Name: kdd
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Re: new user with stupid questions.
Welcome to the forums!
To add static models you can use multiple ways. The simplest one is to create a folder in /packages/models. This have to contain: the model, the skin and a obj.cfg.
Name the model tris and the skin skin. In this case the obj.cfg can be empty.
Alternatively you can use objload to load a model with any name - you can read more about how to add models here: http://sauerbraten.org/docs/models.html
To add custom models to your map, you need to add to your maps cfg:
A note about the path: it is not your system path, it is where to find it in the model folder, e.g. mmodel "divide/apple", if the model is in packages/models/divide/apple.
To add static models you can use multiple ways. The simplest one is to create a folder in /packages/models. This have to contain: the model, the skin and a obj.cfg.
Name the model tris and the skin skin. In this case the obj.cfg can be empty.
Alternatively you can use objload to load a model with any name - you can read more about how to add models here: http://sauerbraten.org/docs/models.html
To add custom models to your map, you need to add to your maps cfg:
Code: Select all
mmodel "path to model"
Kelgar is an advanced RPG beeing developed in Sandbox