Re: SandPLANET Music Pack
Posted: December 7th, 2011, 12:04 pm
Yeah, usually, game music tracks do not need to be hi-fi HD...
Same for ambiance sounds.
Clip'em harder than you may normally clip.
And honestly, most people have no clue about quality.
They'll listen to Mp3 all day long, thinking they got it going on.
That's how Mp3 files are so much lighter than a high-fidelity recording, they clip the range to lose weight.
And most listeners do not even know the difference.
And really, in a noisy automobile or on cheapie mini-headphones... there isn't much difference anyway.
Crank that through some Cerwin Vegas or Bose on a good system or in some hi-fi headphones...
...there is a difference. But for most practical applications out in the world of low-fi thinkers...
...well...
Remember when everyone used .midi files for interwebz stuff like Flash or websites and games?
I think that was before Mp3 was even invented, or supported well.
Same for ambiance sounds.
Clip'em harder than you may normally clip.
And honestly, most people have no clue about quality.
They'll listen to Mp3 all day long, thinking they got it going on.
That's how Mp3 files are so much lighter than a high-fidelity recording, they clip the range to lose weight.
And most listeners do not even know the difference.
And really, in a noisy automobile or on cheapie mini-headphones... there isn't much difference anyway.
Crank that through some Cerwin Vegas or Bose on a good system or in some hi-fi headphones...
...there is a difference. But for most practical applications out in the world of low-fi thinkers...
...well...
Remember when everyone used .midi files for interwebz stuff like Flash or websites and games?
I think that was before Mp3 was even invented, or supported well.