New Racing Mode Maps

Section for submitting new content to Sandbox, such as maps, code, etc.
Kids are also more than welcome to submit their work with parental permission!
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DaGeek247
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New Racing Mode Maps

Postby DaGeek247 » December 9th, 2011, 2:36 pm

Not to long ago I was messing with sandbox 2.7 when i realized something. THERE WERE ONLY TWO MAPS FOR THE KART RACING MODE. This, I would not have, so I made four more, for your enjoyment.

First, there is 2Infinity. (its the second version of my map "Infinity")
Its a Mario Kart style-racing map with an underground tunnel, and other cool stuff.
Image
Download Here

Second, there is City.
It's a simple city-themed figure-eight map.
Image
Download Here

Third, there is MountMorush.
Another Mario-Kart styled, mountain themed, map.
Image
Download Here

fourth, there is my new one Flight
My attempt at a flight simulator map
Image
Download Here

Being in the mood for making maps for Sandbox, I also made this other map, for the FPS mode.

Cabin
A night map with a working health system
Image
Download Here
Last edited by DaGeek247 on December 18th, 2011, 7:40 pm, edited 1 time in total.
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chocolatepie33
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Re: New Racing Mode Maps

Postby chocolatepie33 » December 10th, 2011, 6:26 pm

1) Watch your naming scheme, it's impossible for anybody to try to load a map with the spaces in the folders AND the map names(especially if they're inexperienced noobs). I managed to load the maps via the "load custom map" thing, but that took a lot of work.
2) So far, I've tried the "Infinity" map, the 90 degree turns are almost impossible for me to do (as I keep flying off the edge when I turn), perhaps you could clip the edges?
3) I'd like to say that with improvements, these could be included in the next version... if you used new textures. With 2.7.1, some textures which are unusable due to licensing issues were removed. You have used some of those textures, such as the loopix grass. Maybe re-texturing to follow the DFSG compliancy stuff would work (see here: http://www.sandboxgamemaker.com/wiki/index.php?title=Non_free_art)
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DaGeek247
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Re: New Racing Mode Maps

Postby DaGeek247 » December 17th, 2011, 5:10 pm

i load my maps "/map map name" or going through the menus. I did not have any issues with there being a space. As a note, the folders aren't needed. I put them there to keep my flash drive from looking messy. (Im a little OCD, so what?)

I did, at points fly off of my infinity map, but it stopped after a while, so i never bothered with it. (As I look back on it, that might have been me getting better at driving) So I will fix that and repost it soon.

As for the textures, I had no idea that there are some going to be removed in the next release. I don't make textures, so i cant help with the non-free-art thing. Is there a list of whats not usable? the one on your wiki link didn't mention the loopix grass one, so its not at all complete.
If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report

DaGeek247 of http://dageek247.tk/

chocolatepie33
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Re: New Racing Mode Maps

Postby chocolatepie33 » December 17th, 2011, 9:32 pm

1) I realize that while the system you use might work for you, it might not for others. Maybe you could fix it anyways?
2) Great news.
3) Hirato must've edited that page, but I'm pretty sure that the loopix textures were not good to use, due to a contradictory license. Maybe he managed to figure it out on his own. Either way, I wasn't necessarily asking you to create a replacement texture, but just to use a different grass texture, along with any other loopix ones.
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DaGeek247
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Re: New Racing Mode Maps

Postby DaGeek247 » December 18th, 2011, 7:43 pm

I fixed them all, and added a new one titled "Flight", and it is my attempt at a flight simulator in sandbox krs mode. Here's a list of changes;

I removed loopix textures from 2Infinity and Cabin,
I fixed the screenshots of MountMorush and Cabin
I changed the names of MountMorush and 2Infinity
I added the map "Flight"
I probably changed some other stuff, but it wasn't important enough for me to remember it and put it on the list.
If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report

DaGeek247 of http://dageek247.tk/

Ghostman Gaming
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Re: New Racing Mode Maps

Postby Ghostman Gaming » October 1st, 2012, 7:22 pm

here is a demo of the game i am making in krs mode: https://sourceforge.net/projects/superogrokart/

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kddekadenz
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Re: New Racing Mode Maps

Postby kddekadenz » October 2nd, 2012, 12:57 am

Ghostman Gaming wrote:here is a demo of the game i am making in krs mode: https://sourceforge.net/projects/superogrokart/

You necromant!
Revealing an old topic from death :twisted:
Kelgar is an advanced RPG beeing developed in Sandbox


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