RJ - Jump n Run map collection

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kddekadenz
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RJ - Jump n Run map collection

Postby kddekadenz » April 3rd, 2012, 4:33 am

Finally it's here! My collection of Jump n Run maps for PAS 2.7 and higher!

Features:
    - 3 completely custom maps
    - everything licensed under Creative Commons (check readme)
    - coins and checkpoints
    - a custom music track for each map
    - new models, sounds and textures

screen_lavaworld.jpg
Lavaworld

falling.jpg
Falling

screen_voxelforest.jpg
Voxel Forest


Trailer

Download 1.0
Mirrors
Last edited by kddekadenz on April 5th, 2012, 4:41 am, edited 1 time in total.
Kelgar is an advanced RPG beeing developed in Sandbox

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Runescapedj
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Re: RJ - Jump n Run map collection

Postby Runescapedj » April 3rd, 2012, 2:08 pm

Havent been on the forums for a while, I still have PAS though, so Ill try this one time or another and tell you what I think about it ;)

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kddekadenz
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Re: RJ - Jump n Run map collection

Postby kddekadenz » April 5th, 2012, 4:41 am

Runescapedj wrote:Havent been on the forums for a while, I still have PAS though, so Ill try this one time or another and tell you what I think about it ;)


Ok. Welcome back :)
Kelgar is an advanced RPG beeing developed in Sandbox

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Runescapedj
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Re: RJ - Jump n Run map collection

Postby Runescapedj » April 5th, 2012, 7:33 am

Ok, I tried it, nice jumps, I tried a falling 'platformer' too some time ago, I must say that your idea was better =P
at the first map I had a problem though, once I fell down, there was nothing to kill me, or I had to walk a long way to get killed to respawn on a checkpoint, you should add some of the respawn material there ;)
and in the second map the jumppad sometimes launched me straight at the teleporter, so I could not reach the checkpoint
Besides that, great maps, keep up the good work ;)

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kddekadenz
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Re: RJ - Jump n Run map collection

Postby kddekadenz » April 5th, 2012, 10:21 am

Runescapedj wrote:Ok, I tried it, nice jumps, I tried a falling 'platformer' too some time ago, I must say that your idea was better =P
at the first map I had a problem though, once I fell down, there was nothing to kill me, or I had to walk a long way to get killed to respawn on a checkpoint, you should add some of the respawn material there ;)
and in the second map the jumppad sometimes launched me straight at the teleporter, so I could not reach the checkpoint
Besides that, great maps, keep up the good work ;)


It would really help me if you would name the maps.

The 1st one = Voxel Forest?
There is no respawn material, so you are able to explore the map.
I actually should add a maximal coins field in the winning GUI..

Thank you for your feedback :)
Kelgar is an advanced RPG beeing developed in Sandbox


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