kddekadenz wrote:I can't get the plugins to work with Blender
Trying using Noesis, it can import and export many of today's common formats. http://oasis.xentax.com/index.php?content=downloads
. Also, if you get something about a web threat, I wouldn't be too worried, I always get that with that site for some reason.
kddekadenz wrote:PAS has really a lot of problems handeling Alpha textures
eh, there's not much you could do about that, other than edit the skins, but that would probably not work.
kddekadenz wrote:I choosed oga, because it is shorter - it saves per model 8 characters. 8*65=520 less characters
It may be shorter, but how much of a difference does that really make, other than typing? It kind of looks tacky as well. I also must question the necessity of doing so when you could just use a yughues/nobiax folder (depending on the name you prefer) inside packages; if you plan on adding other materials from opengameart, then sure, use the oga folder.
something to double check (it might've actually been a screwup on my part), somehow when I first loaded these they worked fine, however later on I got a
"could not load oga/yughues/tropical_plant_02.cfg" error or something like that, I looked at the main package.cfg and found that the specific line was
"exec packages/oga/yughues/tropical_plant/tropical_plant_02.cfg". Also, the two lines (one for tropical plant 1 and another for plant 2) were separate, whereas they should've been together.
Generally, I feel that these would work as great replacements for many of the models we currently have which have constricting licenses, but your choice of models (e.g. the bombs and such) could've been better... I'd like to see you adapt this
for Sandbox use.