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Scripting

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Bigboss
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Re: Scripting

Post by Bigboss »

Do you know if you can attach them to a model...
and where can I find what types 0-29 do...
gl on tutorial
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owenisred
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Re: Scripting

Post by owenisred »

I believe trigger types are just ways that the mapmodels inbuilt animation is carried out.

For example create a new mapmodel of a door (Say door_03) When you come up to the dor theres tonnes of values. hold 3 and scroll and itll chance its trigger type. Set it to 9. now when you walk into it in game mode, itll open when you walk into it (stay there for a second) however it will stay open and never close. Were you to return to editmode and hold down 3 and set it to 10, however, it will open then close 5 seconds later. I hope you understand.

(Btw - trigger types 9,10 and 11 only apply to doors)

http://sandboxgamemaker.com/platinumart ... ml#trigger

search for trigger states

Hope I helped :)
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Bigboss
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Re: Scripting

Post by Bigboss »

great your doing better then me :D I thank you tons
we should make a map together when we have a masterserver up
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owenisred
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Re: Scripting

Post by owenisred »

Sure man - eventually maybe :)

Anyway I am still confused about the meanings to this:
The brunt of cubescript is concerned with Aliases. Aliases have 3 basic uses.

store lists and values for extended periods of time
store temporary lists and values...
And can trigger tags go over 100?

Thanks,
Owen.
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:

viewtopic.php?f=9&t=2704&start=0

My tutorial site - still under construction, but lots of good stuff there:

http://pasandbox.webs.com/
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Re: Scripting

Post by Runescapedj »

try it if you wanna know ;)
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Re: Scripting

Post by owenisred »

I cant get it to, but i was wondering was there a way?
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:

viewtopic.php?f=9&t=2704&start=0

My tutorial site - still under construction, but lots of good stuff there:

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Re: Scripting

Post by Runescapedj »

did you tried with scrolling and f3?
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Re: Scripting

Post by owenisred »

yes it doesnt go above 100...
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:

viewtopic.php?f=9&t=2704&start=0

My tutorial site - still under construction, but lots of good stuff there:

http://pasandbox.webs.com/
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Bigboss
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Re: Scripting

Post by Bigboss »

aw man ok then I need to find a way to have Triggers 1 2 and 3 split between all of the models ... wait
Is that possible?
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Re: Scripting

Post by PizzaLover101 »

owenisred wrote:
And can trigger tags go over 100?

Thanks,
Owen.
Yeah, Click on the map model, press . then it should say "entset" and a bunch on numbers. Find which number is the tag, then type in the number.
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