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In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Quest Cant do more then 1 time.
Quest Cant do more then 1 time.
How do i make it were after you have finished a quest when you talk to him again he says something else
Re: Quest Cant do more then 1 time.
Could you expand on your question? What game are you playing?
Also is there any chance you could post all your questions in one post? Makes it a lot easier for us to come back to you.
Also is there any chance you could post all your questions in one post? Makes it a lot easier for us to come back to you.
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
-
chocolatepie33
- Support Team

- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: Quest Cant do more then 1 time.
You can edit the script to create a quest1done variable, and use an if statement to check if it's bigger than 0. If it is, then your character says something different.
example:
Please correct me if this is wrong.
example:
Code: Select all
on_start [
quest1done = 0
money = 200
]
level_trigger_1 = [showgui CP]
newgui CP [
if ( > $quest1done 0 ) [
guitext "So you did the quest. Yay!"
]
if ( = $quest1done 0 ) [
guitext "You must do this quest: Get more than 200 dollars."
]
level_trigger_2 = [showgui ARC]
newgui ARC [
if ( > $money 200 ) [
quest1done = ( + $quest1done 1 )
guitext "You finished the quest. Report to CP"
]
if ( =< $money 200 ) [
gutext "you need more money."
]
]
level_trigger_3 = [ money = ( + $money 50 ) ]Julius wrote:Contribute to http://www.opengameart.org NOW!
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