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animated model

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owenisred
Member
Member
Posts: 452
Joined: August 9th, 2010, 9:33 am
Name: Owen

animated model

Post by owenisred »

Ok - I know how to import a static 3d mesh into sandbox. The process is:

1. make the mesh
2. make the skin
3. convert to md2, md3 or md5
4. write the cfg file

Now.... I am trying to figure out how to add an animated model to sandbox. Is the process

1. make the mesh
2. animate it
3. make the skin
3. convert to md whatever
5. write the cfg


OR

1. make the mesh
2. make the skin
3. animate
3. convert to md whatever
5. write the cfg


My guess is the first one???

Thanks,
Owen.
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:

viewtopic.php?f=9&t=2704&start=0

My tutorial site - still under construction, but lots of good stuff there:

http://pasandbox.webs.com/
chocolatepie33
Support Team
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Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: animated model

Post by chocolatepie33 »

I think animating an md3 is like this:

1. Make the model.
2. Skin the model.
3. Animated using bones and frames.
4. Write the .cfg.

the .cfg defines which frames of the animation to use for a single animation, e.g. frame 1-15 is walking, 16-20 is jumping, 1-20 is a combo...
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owenisred
Member
Member
Posts: 452
Joined: August 9th, 2010, 9:33 am
Name: Owen

Re: animated model

Post by owenisred »

Ah thank you - does it matter if the animation comes before the skinning?

thanks again
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:

viewtopic.php?f=9&t=2704&start=0

My tutorial site - still under construction, but lots of good stuff there:

http://pasandbox.webs.com/
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