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If you have any questions please e-mail me through the Platinum Arts website.
please help... npc comments
please help... npc comments
//Configuration generated by Platinum Arts Sandbox 2.6.1, modify with caution
//This file contains map variables, and art definitions
//to add anything, add them onto the end of the file or it's given section.
//for further information, see our wiki or catch us on IRC
//Part 1: Game module specific stuff
//Part 2: World Variables
//Part 3: Mapsounds
//Part 4: Mapmodels
//Part 5: Textures
//game data
"level_trigger_1" = "showgui Friend"
newgui "Friend" [
guitext "Hi I'm your friend!" chat
guitext "Want to talk?" chat
guibutton "Sure!" "showgui Friend_1"
guibutton "No. (close)" "cleargui"
]"Arcones
//world variables
//uncomment to override
//skybox "loopix/daysky"
//mapsounds
mapsoundreset
mapsound "freesound/fireplace" 255 32767 // 0
mapsound "freesound/waterfall" 200 32767 // 1
mapsound "freesound/crickets" 200 32767 // 2
mapsound "freesound/waterdrops" 255 32767 // 3
mapsound "freesound/undertreeinrain" 175 32767 // 4
mapsound "q009/stormwind" 200 32767 // 5
mapsound "q009/stormrain" 255 32767 // 6
mapsound "q009/stormbolts" 255 32767 // 7
mapsound "q009/outdoor_signal" 255 32767 // 8
mapsound "q009/ambient1" 255 32767 // 9
mapsound "q009/ambient2" 255 32767 // 10
mapsound "q009/ambient3" 255 32767 // 11
mapsound "q009/ambient4" 255 32767 // 12
mapsound "q009/ambient5" 255 32767 // 13
mapsound "q009/ambient6" 255 32767 // 14
mapsound "q009/ambient7" 255 32767 // 15
mapsound "q009/ambient8" 255 32767 // 16
mapsound "q009/ambient9" 255 32767 // 17
mapsound "q009/machine1" 255 32767 // 18
mapsound "q009/machine2" 255 32767 // 19
mapsound "q009/machine3" 255 32767 // 20
mapsound "q009/machine4" 255 32767 // 21
mapsound "q009/machine5" 255 32767 // 22
mapsound "q009/machine6" 255 32767 // 23
mapsound "q009/machine7" 255 32767 // 24
mapsound "q009/machine8" 255 32767 // 25
mapsound "q009/machine9" 255 32767 // 26
mapsound "q009/machine10" 255 32767 // 27
mapsound "q009/machine11" 255 32767 // 28
mapsound "q009/machine12" 255 32767 // 29
mapsound "q009/machine13" 255 32767 // 30
mapsound "q009/machine14" 255 32767 // 31
mapsound "q009/critical_core" 255 32767 // 32
//map models
mapmodelreset
mmodel "dcp/tree2" // 0
mmodel "dcp/tree3" // 1
mmodel "dcp/palmtree" // 2
mmodel "dcp/thorns" // 3
mmodel "dcp/plant1" // 4
mmodel "dcp/grass" // 5
mmodel "dcp/ivy" // 6
mmodel "dcp/barrel" // 7
mmodel "dcp/streetlamp" // 8
mmodel "dcp/bench" // 9
mmodel "dcp/pillar" // 10
mmodel "dcp/waterbowl" // 11
mmodel "dcp/jumppad2" // 12
mmodel "dcp/leafs" // 13
mmodel "dcp/valve" // 14
mmodel "dcp/palette" // 15
mmodel "dcp/vent" // 16
mmodel "dcp/mushroom" // 17
mmodel "dcp/biotank" // 18
mmodel "dcp/groundlamp" // 19
mmodel "dcp/console" // 20
mmodel "switch1" // 21
mmodel "dcp/cask" // 22
mmodel "dcp/cart" // 23
mmodel "dcp/candle" // 24
mmodel "dcp/vase" // 25
mmodel "dcp/sack" // 26
mmodel "dcp/chandelier" // 27
mmodel "dcp/chest" // 28
mmodel "dcp/firebowl" // 29
mmodel "dcp/smplant" // 30
mmodel "dcp/insect" // 31
mmodel "dcp/reed" // 32
mmodel "tentus/food-drink/goblet" // 33
mmodel "tentus/food-drink/apple" // 34
mmodel "tentus/food-drink/pear" // 35
mmodel "tentus/food-drink/appleslice" // 36
mmodel "tentus/food-drink/meat" // 37
mmodel "tentus/food-drink/bowl" // 38
mmodel "tentus/food-drink/pieslice" // 39
mmodel "tentus/food-drink/mug" // 40
mmodel "tentus/food-drink/winebottle" // 41
mmodel "tentus/food-drink/pie" // 42
mmodel "tentus/books/flat" // 43
mmodel "tentus/books/multi" // 44
mmodel "tentus/chains/chain" // 45
mmodel "tentus/chains/curvechain" // 46
mmodel "tentus/barrel" // 47
mmodel "tentus/sidebarrel" // 48
mmodel "tentus/pot1" // 49
mmodel "tentus/rope" // 50
mmodel "tentus/ropelamp" // 51
mmodel "tentus/ladder" // 52
mmodel "tentus/fattree" // 53
mmodel "tentus/moneybag" // 54
mmodel "tentus/woodbench" // 55
mmodel "tentus/hammer" // 56
mmodel "tentus/anvil" // 57
mmodel "tentus/key" // 58
mmodel "tentus/greenshield" // 59
mmodel "objects/window01" // 60
mmodel "objects/sign01" // 61
mmodel "objects/lamp01" // 62
mmodel "objects/chair01" // 63
mmodel "objects/bed01" // 64
mmodel "vegetation/tree00" // 65
mmodel "vegetation/tree01" // 66
mmodel "vegetation/bush01" // 67
mmodel "vegetation/tree02" // 68
mmodel "vegetation/tree04" // 69
mmodel "vegetation/tree05" // 70
mmodel "vegetation/tree06" // 71
mmodel "vegetation/tree07" // 72
mmodel "vegetation/tree03" // 73
mmodel "objects/window02/window02_1" // 74
mmodel "objects/window02/window02_2" // 75
mmodel "objects/bench01" // 76
mmodel "objects/lantern01" // 77
mmodel "objects/lantern02" // 78
mmodel "objects/woodchop" // 79
mmodel "objects/table01" // 80
mmodel "objects/torch" // 81
mmodel "objects/torch_cold" // 82
mmodel "objects/fire" // 83
mmodel "objects/sail01" // 84
mmodel "objects/well_base" // 85
mmodel "objects/well_roof" // 86
mmodel "objects/lamp02" // 87
mmodel "objects/med_chand" // 88
mmodel "xeno/box1" // 89
mmodel "xeno/box2" // 90
mmodel "fish" // 91
mmodel "vegetation/tree08" // 92
mmodel "vegetation/tree09" // 93
mmodel "vegetation/tree10" // 94
mmodel "vegetation/tree11" // 95
mmodel "vegetation/tree12" // 96
mmodel "vegetation/weeds" // 97
mmodel "hirato/lillypad" // 98
mmodel "dcp/hanginlamp" // 99
mmodel "objects/millblade" // 100
mmodel "objects/minekart" // 101
mmodel "objects/oillamp" // 102
mmodel "tentus/magic" // 103
mmodel "rpg/objects/coin" // 104
mmodel "monochrome/longswordrazaak" // 105
mmodel "monochrome/shortsword" // 106
mmodel "monochrome/stool2" // 107
mmodel "monochrome/table" // 108
mmodel "monochrome/thickblade" // 109
mmodel "doors/door_02" // 110
mmodel "doors/door_03" // 111
mmodel "rc/pink" // 112
mmodel "ahab/lift" // 113
mmodel "ahab/portcullis" // 114
mmodel "ahab/plants1/tree1" // 115
mmodel "ahab/plants1/bush1" // 116
mmodel "ahab/trunk" // 117
mmodel "ahab/plain_door" // 118
mmodel "ahab/waterwheel" // 119
mmodel "ahab/castle_door" // 120
mmodel "butterfly" // 121
mmodel "ogre" // 122
mmodel "ogre/blue" // 123
mmodel "ogre/red" // 124
mmodel "rc" // 125
mmodel "rc/blue" // 126
mmodel "rc/red" // 127
mmodel "rpg/characters/dragon" // 128
mmodel "rpg/characters/golem" // 129
mmodel "rpg/characters/grizzly" // 130
mmodel "rpg/characters/grizzly/lighter" // 131
mmodel "rpg/characters/horse" // 132
mmodel "rpg/characters/horse/black" // 133
mmodel "rpg/characters/horse/grey" // 134
mmodel "rpg/characters/horse/light_brown" // 135
mmodel "rpg/characters/mman" // 136
mmodel "rpg/characters/npcman" // 137
mmodel "rpg/characters/rat" // 138
mmodel "rpg/characters/snagon" // 139
mmodel "rpg/characters/wolf" // 140
mmodel "hirato/box/standard" // 141
mmodel "dan/rock" // 142
mmodel "Eagle/FireStand" // 143
mmodel "Eagle/Tree2" // 144
mmodel "Eagle/Flowers" // 145
mmodel "Eagle/Bush1" // 146
mmodel "Eagle/VampThrone" // 147
mmodel "Eagle/Knight" // 148
mmodel "Eagle/Door1" // 149
mmodel "Eagle/AirShipEngine" // 150
mmodel "Eagle/roof1" // 151
mmodel "Eagle/roof2" // 152
mmodel "Eagle/Window1" // 153
mmodel "Eagle/drape" // 154
mmodel "Eagle/flowers2" // 155
mmodel "Eagle/ETree_01" // 156
mmodel "Eagle/Hang_FireBowl" // 157
mmodel "Eagle/AirShipFront" // 158
mmodel "Eagle/Fern1" // 159
mmodel "MTree" // 160
mmodel "MTree/pumpkin" // 161
mmodel "MTree/grave" // 162
//Textures
texturereset
setshader stdworld
texture 0 "loopix/daysky_bk.jpg" 0 0 0 1.000000 // 0
setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 1
autograss "packages/textures/grass_kurt2.png"
setshader stdworld
texture 0 "aard/aardfflrwv32_1.jpg" 0 0 0 1.000000 // 2
setshader stdworld
texture 0 "aard/aardodecor_1.jpg" 0 0 0 1.000000 // 3
setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/bricksDiffuse.jpg" 0 0 0 1.000000 // 4
texture n "cloward/bricksNormal.tga"
texture z "cloward/bricksDepth.jpg"
setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/cobblestonesDiffuse.jpg" 0 0 0 1.000000 // 5
texture n "cloward/cobblestonesNormal.tga"
texture z "cloward/cobblestonesDepth.jpg"
setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/stonewallDiffuse.jpg" 0 0 0 1.000000 // 6
texture n "cloward/stonewallNormal.tga"
texture z "cloward/stonewallDepth.jpg"
setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/metalSheetDiffuse.jpg" 0 0 0 1.000000 // 7
texture n "cloward/metalSheetNormal.tga"
texture z "cloward/metalSheetDepth.jpg"
setshader stdworld
texture 0 "loopix/cobbst1.jpg" 0 0 0 1.000000 // 8
setshader stdworld
texture 0 "loopix/cobbst2.jpg" 0 0 0 1.000000 // 9
setshader stdworld
texture 0 "loopix/floor1.jpg" 0 0 0 1.000000 // 10
setshader stdworld
texture 0 "loopix/grass1.jpg" 0 0 0 1.000000 // 11
setshader stdworld
texture 0 "loopix/mural1.jpg" 0 0 0 1.000000 // 12
setshader stdworld
texture 0 "loopix/roof1.jpg" 0 0 0 1.000000 // 13
setshader stdworld
texture 0 "loopix/roof2.jpg" 0 0 0 1.000000 // 14
setshader stdworld
texture 0 "loopix/roof3.jpg" 0 0 0 1.000000 // 15
setshader stdworld
texture 0 "loopix/wall1.jpg" 0 0 0 1.000000 // 16
setshader stdworld
texture 0 "loopix/wall2.jpg" 0 0 0 1.000000 // 17
setshader stdworld
texture 0 "loopix/wall3.jpg" 0 0 0 1.000000 // 18
setshader stdworld
texture 0 "loopix/wall4.jpg" 0 0 0 1.000000 // 19
setshader stdworld
texture 0 "loopix/wall5.jpg" 0 0 0 1.000000 // 20
setshader bumpparallaxworld
texture 0 "textures/rock01.jpg" 0 0 0 1.000000 // 21
texture z "textures/rock01_z.jpg"
texture n "textures/rock01_n.jpg"
setshader stdworld
texture 0 "aard/aardfdry256_1.jpg" 0 0 0 1.000000 // 22
setshader bumpspecmapworld
setshaderparam "specscale" 0.800000 0.800000 0.800000 0.000000
texture 0 "hirato/tiles.jpg" 0 0 0 0.250000 // 23
texture n "hirato/tilesN.jpg"
texture s "hirato/tilesS.jpg"
setshader glowworld
texture 0 "hirato/lighta.jpg" 0 0 0 1.000000 // 24
texture g "hirato/lighta_g.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.800000 0.800000 0.800000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 25
texture n "hirato/dfloorN.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 1.000000 0.200000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.100000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 26
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.200000 0.900000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.400000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 27
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.200000 0.200000 1.000000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.100000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 28
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.900000 0.200000 0.900000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.100000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 29
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.900000 0.900000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.400000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 30
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.400000 0.900000 0.900000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.400000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 31
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.000000 0.000000 0.000000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.000000 0.000000 0.000000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 32
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader stdworld
texture 0 "textures/mikee/brushedmetal1.png" 0 0 0 0.500000 // 33
setshader stdworld
texture 0 "textures/mikee/brushedmetal2.png" 0 0 0 0.500000 // 34
setshader stdworld
texture 0 "textures/mikee/brushedmetal3.png" 0 0 0 0.500000 // 35
setshader stdworld
texture 0 "textures/mikee/brushedmetal4.png" 0 0 0 0.500000 // 36
setshader stdworld
texture 0 "textures/mikee/brushedmetal7.png" 0 0 0 0.500000 // 37
setshader stdworld
texture 0 "textures/mikee/crinkledmetal2.png" 0 0 0 0.500000 // 38
setshader glowworld
texture 0 "textures/mikee/e8tinylightorange.png" 0 0 0 1.000000 // 39
texture g "textures/mikee/e8tinylightorange_glow.png"
setshader bumpspecmapparallaxworld
texture 0 "textures/mikee/mtl_rivplt2-blue.png" 0 0 0 1.000000 // 40
texture s "textures/mikee/mtl_rivplt2-blue_gloss.png"
texture z "textures/mikee/mtl_rivplt2-blue_bump.png"
texture n "<normal:4>textures/mikee/mtl_rivplt2-blue.png"
setshader bumpspecmapparallaxworld
texture 0 "textures/mikee/mtl_rivplt2-cyan.png" 0 0 0 1.000000 // 41
texture s "textures/mikee/mtl_rivplt2-cyan_gloss.png"
texture z "textures/mikee/mtl_rivplt2-cyan_bump.png"
texture n "<normal:4>textures/mikee/mtl_rivplt2-cyan.png"
setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 63
setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 64
autograss "packages/textures/greengrass.png"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtpanel01.jpg" 0 0 0 0.500000 // 65
texture n "<normal:4>OF/OpenfootageNEtpanel01.jpg"
texture z "OF/OpenfootageNEtpanel01_z.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel02.jpg" 0 0 0 0.500000 // 66
texture n "<normal:4>OF/OpenfootageNEtpanel02.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel05.jpg" 0 0 0 0.500000 // 67
texture n "<normal:4>OF/OpenfootageNEtpanel05.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel06.jpg" 0 0 0 0.500000 // 68
texture n "<normal:4>OF/OpenfootageNEtpanel06.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtpanel08.jpg" 0 0 0 0.500000 // 69
texture n "<normal:4>OF/OpenfootageNEtpanel08.jpg"
texture z "OF/OpenfootageNEtpanel08_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_1.jpg" 0 0 0 0.500000 // 70
texture n "<normal:4>OF/OpenfootageNEtstonewall_1.jpg"
texture z "OF/OpenfootageNEtstonewall_1_z.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNEtstonewall_2.jpg" 0 0 0 0.500000 // 71
texture n "<normal:4>OF/OpenfootageNEtstonewall_2.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_3.jpg" 0 0 0 0.500000 // 72
texture n "<normal:4>OF/OpenfootageNEtstonewall_3.jpg"
texture z "OF/OpenfootageNEtstonewall_3_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_4.jpg" 0 0 0 0.500000 // 73
texture n "<normal:4>OF/OpenfootageNEtstonewall_4.jpg"
texture z "OF/OpenfootageNEtstonewall_4_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_5.jpg" 0 0 0 0.500000 // 74
texture n "<normal:4>OF/OpenfootageNEtstonewall_5.jpg"
texture z "OF/OpenfootageNEtstonewall_5_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_6.jpg" 0 0 0 0.500000 // 75
texture n "<normal:4>OF/OpenfootageNEtstonewall_6.jpg"
texture z "OF/OpenfootageNEtstonewall_6_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_8.jpg" 0 0 0 0.500000 // 76
texture n "<normal:4>OF/OpenfootageNEtstonewall_8.jpg"
texture z "OF/OpenfootageNEtstonewall_8_z.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood.jpg" 0 0 0 0.500000 // 77
texture n "<normal:4>OF/OpenfootageNETwood.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood2.jpg" 0 0 0 0.500000 // 78
texture n "<normal:4>OF/OpenfootageNETwood2.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood3.jpg" 0 0 0 0.500000 // 79
texture n "<normal:4>OF/OpenfootageNETwood3.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood5.jpg" 0 0 0 0.500000 // 80
texture n "<normal:4>OF/OpenfootageNETwood5.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood6.jpg" 0 0 0 0.500000 // 81
texture n "<normal:4>OF/OpenfootageNETwood6.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood7.jpg" 0 0 0 0.500000 // 82
texture n "<normal:4>OF/OpenfootageNETwood7.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood8.jpg" 0 0 0 0.500000 // 83
texture n "<normal:4>OF/OpenfootageNETwood8.jpg"
setshader bumpparallaxworld
texture 0 "hirato/snow.jpg" 0 0 0 1.000000 // 84
texture z "hirato/snow_z.jpg"
texture n "hirato/snow_n.jpg"
setshader bumpspecmapparallaxworld
texture 0 "tomek/snow2_d.jpg" 0 0 0 1.000000 // 85
texture n "tomek/snow2_local.jpg"
texture s "tomek/snow2_s.jpg"
texture z "tomek/snow2_h.jpg"
setshader bumpspecmapparallaxworld
texture 0 "tomek/snow7_d.jpg" 0 0 0 1.000000 // 86
texture n "tomek/snow7_local.jpg"
texture s "tomek/snow7_s.jpg"
texture z "tomek/snow7_h.jpg"
setshader bumpspecmapparallaxworld
texture 0 "tomek/snow8_d.jpg" 0 0 0 1.000000 // 87
texture n "tomek/snow8_local.jpg"
texture s "tomek/snow8_s.jpg"
texture z "tomek/snow8_h.jpg"
setshader bumpspecmapparallaxworld
texture 0 "tomek/snow10_d.jpg" 0 0 0 1.000000 // 88
texture n "tomek/snow10_local.jpg"
texture s "tomek/snow10_s.jpg"
texture z "tomek/snow10_h.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1a.jpg" 0 0 0 0.500000 // 89
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1b.jpg" 0 0 0 0.500000 // 90
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1c.jpg" 0 0 0 0.500000 // 91
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1d.jpg" 0 0 0 0.500000 // 92
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1e.jpg" 0 0 0 0.500000 // 93
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light1a.jpg" 0 0 0 0.500000 // 94
texture n "trak5/light1_n.png"
texture s "trak5/light1_s.jpg"
texture g "trak5/light1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light2a.jpg" 0 0 0 0.500000 // 95
texture n "trak5/light2_n.png"
texture s "trak5/light2_s.jpg"
texture g "trak5/light2a_g.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1a.jpg" 0 0 0 0.500000 // 96
texture n "trak5/base1_n.png"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1b.jpg" 0 0 0 0.500000 // 97
texture n "trak5/base1_n.png"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1c.jpg" 0 0 0 0.500000 // 98
texture n "trak5/base1_n.png"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1a.jpg" 0 0 0 0.500000 // 99
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1b.jpg" 0 0 0 0.500000 // 100
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1c.jpg" 0 0 0 0.500000 // 101
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1d.jpg" 0 0 0 0.500000 // 102
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1e.jpg" 0 0 0 0.500000 // 103
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel1.jpg" 0 0 0 0.500000 // 104
texture n "trak5/graypanel1_n.png"
texture s "trak5/graypanel1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel2.jpg" 0 0 0 0.500000 // 105
texture n "trak5/graypanel2_n.png"
texture s "trak5/graypanel2_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/ceil1a.jpg" 0 0 0 0.500000 // 106
texture n "trak5/ceil1_n.png"
texture s "trak5/ceil1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light3a.jpg" 0 0 0 0.500000 // 107
texture n "trak5/light3_n.png"
texture s "trak5/light3_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/grate1a.jpg" 0 0 0 0.500000 // 108
texture n "trak5/grate1_n.png"
texture s "trak5/grate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/panel1a.jpg" 0 0 0 0.500000 // 109
texture n "trak5/panel1_n.png"
texture s "trak5/panel1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/panel2a.jpg" 0 0 0 0.500000 // 110
texture n "trak5/panel2_n.png"
texture s "trak5/panel2_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pits1a.jpg" 0 0 0 0.500000 // 111
texture n "trak5/pits1_n.png"
texture s "trak5/pits1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/holes1a.jpg" 0 0 0 0.500000 // 112
texture n "trak5/holes1_n.png"
texture s "trak5/holes1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/holes1b.jpg" 0 0 0 0.500000 // 113
texture n "trak5/holes1_n.png"
texture s "trak5/holes1_s.jpg"
setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1a.jpg" 0 0 0 0.500000 // 114
texture n "trak5/pipe1_n.png"
setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1b.jpg" 0 0 0 0.500000 // 115
texture n "trak5/pipe1_n.png"
setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1c.jpg" 0 0 0 0.500000 // 116
texture n "trak5/pipe1_n.png"
setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1d.jpg" 0 0 0 0.500000 // 117
texture n "trak5/pipe1_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2a.jpg" 0 0 0 0.500000 // 118
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2b.jpg" 0 0 0 0.500000 // 119
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2c.jpg" 0 0 0 0.500000 // 120
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2d.jpg" 0 0 0 0.500000 // 121
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2e.jpg" 0 0 0 0.500000 // 122
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2f.jpg" 0 0 0 0.500000 // 123
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/grate2a.jpg" 0 0 0 0.500000 // 124
texture n "trak5/grate2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel3.jpg" 0 0 0 0.500000 // 125
texture n "trak5/graypanel3_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipez1a.jpg" 0 0 0 0.250000 // 126
texture n "trak5/pipez1_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/ribs1a.jpg" 0 0 0 0.500000 // 127
texture n "trak5/ribs1_n.png"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.000000 1.000000 1.000000 0.000000
texture 0 "torley/glass/semutta.png" 0 0 0 1.000000 // 459
texture n "torley/glass/semutta_n.png"
texture s "torley/glass/semutta_s.png"
texture z "torley/glass/semutta_z.png"
//Texture Animations; cleared on texture reset
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I have two questions ...
the first as I do to not delete the file with the changes every time you save the map ....
the second the "level_trigger_1 for the tag and trigger level listed in the quick menu ...
when editing a character ... has these two features ...
then if I put the character level_trigger_1 NPC1 with the tag 1 should run the code that is up there not??
//This file contains map variables, and art definitions
//to add anything, add them onto the end of the file or it's given section.
//for further information, see our wiki or catch us on IRC
//Part 1: Game module specific stuff
//Part 2: World Variables
//Part 3: Mapsounds
//Part 4: Mapmodels
//Part 5: Textures
//game data
"level_trigger_1" = "showgui Friend"
newgui "Friend" [
guitext "Hi I'm your friend!" chat
guitext "Want to talk?" chat
guibutton "Sure!" "showgui Friend_1"
guibutton "No. (close)" "cleargui"
]"Arcones
//world variables
//uncomment to override
//skybox "loopix/daysky"
//mapsounds
mapsoundreset
mapsound "freesound/fireplace" 255 32767 // 0
mapsound "freesound/waterfall" 200 32767 // 1
mapsound "freesound/crickets" 200 32767 // 2
mapsound "freesound/waterdrops" 255 32767 // 3
mapsound "freesound/undertreeinrain" 175 32767 // 4
mapsound "q009/stormwind" 200 32767 // 5
mapsound "q009/stormrain" 255 32767 // 6
mapsound "q009/stormbolts" 255 32767 // 7
mapsound "q009/outdoor_signal" 255 32767 // 8
mapsound "q009/ambient1" 255 32767 // 9
mapsound "q009/ambient2" 255 32767 // 10
mapsound "q009/ambient3" 255 32767 // 11
mapsound "q009/ambient4" 255 32767 // 12
mapsound "q009/ambient5" 255 32767 // 13
mapsound "q009/ambient6" 255 32767 // 14
mapsound "q009/ambient7" 255 32767 // 15
mapsound "q009/ambient8" 255 32767 // 16
mapsound "q009/ambient9" 255 32767 // 17
mapsound "q009/machine1" 255 32767 // 18
mapsound "q009/machine2" 255 32767 // 19
mapsound "q009/machine3" 255 32767 // 20
mapsound "q009/machine4" 255 32767 // 21
mapsound "q009/machine5" 255 32767 // 22
mapsound "q009/machine6" 255 32767 // 23
mapsound "q009/machine7" 255 32767 // 24
mapsound "q009/machine8" 255 32767 // 25
mapsound "q009/machine9" 255 32767 // 26
mapsound "q009/machine10" 255 32767 // 27
mapsound "q009/machine11" 255 32767 // 28
mapsound "q009/machine12" 255 32767 // 29
mapsound "q009/machine13" 255 32767 // 30
mapsound "q009/machine14" 255 32767 // 31
mapsound "q009/critical_core" 255 32767 // 32
//map models
mapmodelreset
mmodel "dcp/tree2" // 0
mmodel "dcp/tree3" // 1
mmodel "dcp/palmtree" // 2
mmodel "dcp/thorns" // 3
mmodel "dcp/plant1" // 4
mmodel "dcp/grass" // 5
mmodel "dcp/ivy" // 6
mmodel "dcp/barrel" // 7
mmodel "dcp/streetlamp" // 8
mmodel "dcp/bench" // 9
mmodel "dcp/pillar" // 10
mmodel "dcp/waterbowl" // 11
mmodel "dcp/jumppad2" // 12
mmodel "dcp/leafs" // 13
mmodel "dcp/valve" // 14
mmodel "dcp/palette" // 15
mmodel "dcp/vent" // 16
mmodel "dcp/mushroom" // 17
mmodel "dcp/biotank" // 18
mmodel "dcp/groundlamp" // 19
mmodel "dcp/console" // 20
mmodel "switch1" // 21
mmodel "dcp/cask" // 22
mmodel "dcp/cart" // 23
mmodel "dcp/candle" // 24
mmodel "dcp/vase" // 25
mmodel "dcp/sack" // 26
mmodel "dcp/chandelier" // 27
mmodel "dcp/chest" // 28
mmodel "dcp/firebowl" // 29
mmodel "dcp/smplant" // 30
mmodel "dcp/insect" // 31
mmodel "dcp/reed" // 32
mmodel "tentus/food-drink/goblet" // 33
mmodel "tentus/food-drink/apple" // 34
mmodel "tentus/food-drink/pear" // 35
mmodel "tentus/food-drink/appleslice" // 36
mmodel "tentus/food-drink/meat" // 37
mmodel "tentus/food-drink/bowl" // 38
mmodel "tentus/food-drink/pieslice" // 39
mmodel "tentus/food-drink/mug" // 40
mmodel "tentus/food-drink/winebottle" // 41
mmodel "tentus/food-drink/pie" // 42
mmodel "tentus/books/flat" // 43
mmodel "tentus/books/multi" // 44
mmodel "tentus/chains/chain" // 45
mmodel "tentus/chains/curvechain" // 46
mmodel "tentus/barrel" // 47
mmodel "tentus/sidebarrel" // 48
mmodel "tentus/pot1" // 49
mmodel "tentus/rope" // 50
mmodel "tentus/ropelamp" // 51
mmodel "tentus/ladder" // 52
mmodel "tentus/fattree" // 53
mmodel "tentus/moneybag" // 54
mmodel "tentus/woodbench" // 55
mmodel "tentus/hammer" // 56
mmodel "tentus/anvil" // 57
mmodel "tentus/key" // 58
mmodel "tentus/greenshield" // 59
mmodel "objects/window01" // 60
mmodel "objects/sign01" // 61
mmodel "objects/lamp01" // 62
mmodel "objects/chair01" // 63
mmodel "objects/bed01" // 64
mmodel "vegetation/tree00" // 65
mmodel "vegetation/tree01" // 66
mmodel "vegetation/bush01" // 67
mmodel "vegetation/tree02" // 68
mmodel "vegetation/tree04" // 69
mmodel "vegetation/tree05" // 70
mmodel "vegetation/tree06" // 71
mmodel "vegetation/tree07" // 72
mmodel "vegetation/tree03" // 73
mmodel "objects/window02/window02_1" // 74
mmodel "objects/window02/window02_2" // 75
mmodel "objects/bench01" // 76
mmodel "objects/lantern01" // 77
mmodel "objects/lantern02" // 78
mmodel "objects/woodchop" // 79
mmodel "objects/table01" // 80
mmodel "objects/torch" // 81
mmodel "objects/torch_cold" // 82
mmodel "objects/fire" // 83
mmodel "objects/sail01" // 84
mmodel "objects/well_base" // 85
mmodel "objects/well_roof" // 86
mmodel "objects/lamp02" // 87
mmodel "objects/med_chand" // 88
mmodel "xeno/box1" // 89
mmodel "xeno/box2" // 90
mmodel "fish" // 91
mmodel "vegetation/tree08" // 92
mmodel "vegetation/tree09" // 93
mmodel "vegetation/tree10" // 94
mmodel "vegetation/tree11" // 95
mmodel "vegetation/tree12" // 96
mmodel "vegetation/weeds" // 97
mmodel "hirato/lillypad" // 98
mmodel "dcp/hanginlamp" // 99
mmodel "objects/millblade" // 100
mmodel "objects/minekart" // 101
mmodel "objects/oillamp" // 102
mmodel "tentus/magic" // 103
mmodel "rpg/objects/coin" // 104
mmodel "monochrome/longswordrazaak" // 105
mmodel "monochrome/shortsword" // 106
mmodel "monochrome/stool2" // 107
mmodel "monochrome/table" // 108
mmodel "monochrome/thickblade" // 109
mmodel "doors/door_02" // 110
mmodel "doors/door_03" // 111
mmodel "rc/pink" // 112
mmodel "ahab/lift" // 113
mmodel "ahab/portcullis" // 114
mmodel "ahab/plants1/tree1" // 115
mmodel "ahab/plants1/bush1" // 116
mmodel "ahab/trunk" // 117
mmodel "ahab/plain_door" // 118
mmodel "ahab/waterwheel" // 119
mmodel "ahab/castle_door" // 120
mmodel "butterfly" // 121
mmodel "ogre" // 122
mmodel "ogre/blue" // 123
mmodel "ogre/red" // 124
mmodel "rc" // 125
mmodel "rc/blue" // 126
mmodel "rc/red" // 127
mmodel "rpg/characters/dragon" // 128
mmodel "rpg/characters/golem" // 129
mmodel "rpg/characters/grizzly" // 130
mmodel "rpg/characters/grizzly/lighter" // 131
mmodel "rpg/characters/horse" // 132
mmodel "rpg/characters/horse/black" // 133
mmodel "rpg/characters/horse/grey" // 134
mmodel "rpg/characters/horse/light_brown" // 135
mmodel "rpg/characters/mman" // 136
mmodel "rpg/characters/npcman" // 137
mmodel "rpg/characters/rat" // 138
mmodel "rpg/characters/snagon" // 139
mmodel "rpg/characters/wolf" // 140
mmodel "hirato/box/standard" // 141
mmodel "dan/rock" // 142
mmodel "Eagle/FireStand" // 143
mmodel "Eagle/Tree2" // 144
mmodel "Eagle/Flowers" // 145
mmodel "Eagle/Bush1" // 146
mmodel "Eagle/VampThrone" // 147
mmodel "Eagle/Knight" // 148
mmodel "Eagle/Door1" // 149
mmodel "Eagle/AirShipEngine" // 150
mmodel "Eagle/roof1" // 151
mmodel "Eagle/roof2" // 152
mmodel "Eagle/Window1" // 153
mmodel "Eagle/drape" // 154
mmodel "Eagle/flowers2" // 155
mmodel "Eagle/ETree_01" // 156
mmodel "Eagle/Hang_FireBowl" // 157
mmodel "Eagle/AirShipFront" // 158
mmodel "Eagle/Fern1" // 159
mmodel "MTree" // 160
mmodel "MTree/pumpkin" // 161
mmodel "MTree/grave" // 162
//Textures
texturereset
setshader stdworld
texture 0 "loopix/daysky_bk.jpg" 0 0 0 1.000000 // 0
setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 1
autograss "packages/textures/grass_kurt2.png"
setshader stdworld
texture 0 "aard/aardfflrwv32_1.jpg" 0 0 0 1.000000 // 2
setshader stdworld
texture 0 "aard/aardodecor_1.jpg" 0 0 0 1.000000 // 3
setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/bricksDiffuse.jpg" 0 0 0 1.000000 // 4
texture n "cloward/bricksNormal.tga"
texture z "cloward/bricksDepth.jpg"
setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/cobblestonesDiffuse.jpg" 0 0 0 1.000000 // 5
texture n "cloward/cobblestonesNormal.tga"
texture z "cloward/cobblestonesDepth.jpg"
setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/stonewallDiffuse.jpg" 0 0 0 1.000000 // 6
texture n "cloward/stonewallNormal.tga"
texture z "cloward/stonewallDepth.jpg"
setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/metalSheetDiffuse.jpg" 0 0 0 1.000000 // 7
texture n "cloward/metalSheetNormal.tga"
texture z "cloward/metalSheetDepth.jpg"
setshader stdworld
texture 0 "loopix/cobbst1.jpg" 0 0 0 1.000000 // 8
setshader stdworld
texture 0 "loopix/cobbst2.jpg" 0 0 0 1.000000 // 9
setshader stdworld
texture 0 "loopix/floor1.jpg" 0 0 0 1.000000 // 10
setshader stdworld
texture 0 "loopix/grass1.jpg" 0 0 0 1.000000 // 11
setshader stdworld
texture 0 "loopix/mural1.jpg" 0 0 0 1.000000 // 12
setshader stdworld
texture 0 "loopix/roof1.jpg" 0 0 0 1.000000 // 13
setshader stdworld
texture 0 "loopix/roof2.jpg" 0 0 0 1.000000 // 14
setshader stdworld
texture 0 "loopix/roof3.jpg" 0 0 0 1.000000 // 15
setshader stdworld
texture 0 "loopix/wall1.jpg" 0 0 0 1.000000 // 16
setshader stdworld
texture 0 "loopix/wall2.jpg" 0 0 0 1.000000 // 17
setshader stdworld
texture 0 "loopix/wall3.jpg" 0 0 0 1.000000 // 18
setshader stdworld
texture 0 "loopix/wall4.jpg" 0 0 0 1.000000 // 19
setshader stdworld
texture 0 "loopix/wall5.jpg" 0 0 0 1.000000 // 20
setshader bumpparallaxworld
texture 0 "textures/rock01.jpg" 0 0 0 1.000000 // 21
texture z "textures/rock01_z.jpg"
texture n "textures/rock01_n.jpg"
setshader stdworld
texture 0 "aard/aardfdry256_1.jpg" 0 0 0 1.000000 // 22
setshader bumpspecmapworld
setshaderparam "specscale" 0.800000 0.800000 0.800000 0.000000
texture 0 "hirato/tiles.jpg" 0 0 0 0.250000 // 23
texture n "hirato/tilesN.jpg"
texture s "hirato/tilesS.jpg"
setshader glowworld
texture 0 "hirato/lighta.jpg" 0 0 0 1.000000 // 24
texture g "hirato/lighta_g.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.800000 0.800000 0.800000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 25
texture n "hirato/dfloorN.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 1.000000 0.200000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.100000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 26
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.200000 0.900000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.400000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 27
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.200000 0.200000 1.000000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.100000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 28
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.900000 0.200000 0.900000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.100000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 29
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.900000 0.900000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.400000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 30
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.400000 0.900000 0.900000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.400000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 31
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.000000 0.000000 0.000000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.000000 0.000000 0.000000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 32
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader stdworld
texture 0 "textures/mikee/brushedmetal1.png" 0 0 0 0.500000 // 33
setshader stdworld
texture 0 "textures/mikee/brushedmetal2.png" 0 0 0 0.500000 // 34
setshader stdworld
texture 0 "textures/mikee/brushedmetal3.png" 0 0 0 0.500000 // 35
setshader stdworld
texture 0 "textures/mikee/brushedmetal4.png" 0 0 0 0.500000 // 36
setshader stdworld
texture 0 "textures/mikee/brushedmetal7.png" 0 0 0 0.500000 // 37
setshader stdworld
texture 0 "textures/mikee/crinkledmetal2.png" 0 0 0 0.500000 // 38
setshader glowworld
texture 0 "textures/mikee/e8tinylightorange.png" 0 0 0 1.000000 // 39
texture g "textures/mikee/e8tinylightorange_glow.png"
setshader bumpspecmapparallaxworld
texture 0 "textures/mikee/mtl_rivplt2-blue.png" 0 0 0 1.000000 // 40
texture s "textures/mikee/mtl_rivplt2-blue_gloss.png"
texture z "textures/mikee/mtl_rivplt2-blue_bump.png"
texture n "<normal:4>textures/mikee/mtl_rivplt2-blue.png"
setshader bumpspecmapparallaxworld
texture 0 "textures/mikee/mtl_rivplt2-cyan.png" 0 0 0 1.000000 // 41
texture s "textures/mikee/mtl_rivplt2-cyan_gloss.png"
texture z "textures/mikee/mtl_rivplt2-cyan_bump.png"
texture n "<normal:4>textures/mikee/mtl_rivplt2-cyan.png"
setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 63
setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 64
autograss "packages/textures/greengrass.png"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtpanel01.jpg" 0 0 0 0.500000 // 65
texture n "<normal:4>OF/OpenfootageNEtpanel01.jpg"
texture z "OF/OpenfootageNEtpanel01_z.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel02.jpg" 0 0 0 0.500000 // 66
texture n "<normal:4>OF/OpenfootageNEtpanel02.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel05.jpg" 0 0 0 0.500000 // 67
texture n "<normal:4>OF/OpenfootageNEtpanel05.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel06.jpg" 0 0 0 0.500000 // 68
texture n "<normal:4>OF/OpenfootageNEtpanel06.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtpanel08.jpg" 0 0 0 0.500000 // 69
texture n "<normal:4>OF/OpenfootageNEtpanel08.jpg"
texture z "OF/OpenfootageNEtpanel08_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_1.jpg" 0 0 0 0.500000 // 70
texture n "<normal:4>OF/OpenfootageNEtstonewall_1.jpg"
texture z "OF/OpenfootageNEtstonewall_1_z.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNEtstonewall_2.jpg" 0 0 0 0.500000 // 71
texture n "<normal:4>OF/OpenfootageNEtstonewall_2.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_3.jpg" 0 0 0 0.500000 // 72
texture n "<normal:4>OF/OpenfootageNEtstonewall_3.jpg"
texture z "OF/OpenfootageNEtstonewall_3_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_4.jpg" 0 0 0 0.500000 // 73
texture n "<normal:4>OF/OpenfootageNEtstonewall_4.jpg"
texture z "OF/OpenfootageNEtstonewall_4_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_5.jpg" 0 0 0 0.500000 // 74
texture n "<normal:4>OF/OpenfootageNEtstonewall_5.jpg"
texture z "OF/OpenfootageNEtstonewall_5_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_6.jpg" 0 0 0 0.500000 // 75
texture n "<normal:4>OF/OpenfootageNEtstonewall_6.jpg"
texture z "OF/OpenfootageNEtstonewall_6_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_8.jpg" 0 0 0 0.500000 // 76
texture n "<normal:4>OF/OpenfootageNEtstonewall_8.jpg"
texture z "OF/OpenfootageNEtstonewall_8_z.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood.jpg" 0 0 0 0.500000 // 77
texture n "<normal:4>OF/OpenfootageNETwood.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood2.jpg" 0 0 0 0.500000 // 78
texture n "<normal:4>OF/OpenfootageNETwood2.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood3.jpg" 0 0 0 0.500000 // 79
texture n "<normal:4>OF/OpenfootageNETwood3.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood5.jpg" 0 0 0 0.500000 // 80
texture n "<normal:4>OF/OpenfootageNETwood5.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood6.jpg" 0 0 0 0.500000 // 81
texture n "<normal:4>OF/OpenfootageNETwood6.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood7.jpg" 0 0 0 0.500000 // 82
texture n "<normal:4>OF/OpenfootageNETwood7.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood8.jpg" 0 0 0 0.500000 // 83
texture n "<normal:4>OF/OpenfootageNETwood8.jpg"
setshader bumpparallaxworld
texture 0 "hirato/snow.jpg" 0 0 0 1.000000 // 84
texture z "hirato/snow_z.jpg"
texture n "hirato/snow_n.jpg"
setshader bumpspecmapparallaxworld
texture 0 "tomek/snow2_d.jpg" 0 0 0 1.000000 // 85
texture n "tomek/snow2_local.jpg"
texture s "tomek/snow2_s.jpg"
texture z "tomek/snow2_h.jpg"
setshader bumpspecmapparallaxworld
texture 0 "tomek/snow7_d.jpg" 0 0 0 1.000000 // 86
texture n "tomek/snow7_local.jpg"
texture s "tomek/snow7_s.jpg"
texture z "tomek/snow7_h.jpg"
setshader bumpspecmapparallaxworld
texture 0 "tomek/snow8_d.jpg" 0 0 0 1.000000 // 87
texture n "tomek/snow8_local.jpg"
texture s "tomek/snow8_s.jpg"
texture z "tomek/snow8_h.jpg"
setshader bumpspecmapparallaxworld
texture 0 "tomek/snow10_d.jpg" 0 0 0 1.000000 // 88
texture n "tomek/snow10_local.jpg"
texture s "tomek/snow10_s.jpg"
texture z "tomek/snow10_h.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1a.jpg" 0 0 0 0.500000 // 89
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1b.jpg" 0 0 0 0.500000 // 90
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1c.jpg" 0 0 0 0.500000 // 91
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1d.jpg" 0 0 0 0.500000 // 92
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1e.jpg" 0 0 0 0.500000 // 93
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light1a.jpg" 0 0 0 0.500000 // 94
texture n "trak5/light1_n.png"
texture s "trak5/light1_s.jpg"
texture g "trak5/light1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light2a.jpg" 0 0 0 0.500000 // 95
texture n "trak5/light2_n.png"
texture s "trak5/light2_s.jpg"
texture g "trak5/light2a_g.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1a.jpg" 0 0 0 0.500000 // 96
texture n "trak5/base1_n.png"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1b.jpg" 0 0 0 0.500000 // 97
texture n "trak5/base1_n.png"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1c.jpg" 0 0 0 0.500000 // 98
texture n "trak5/base1_n.png"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1a.jpg" 0 0 0 0.500000 // 99
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1b.jpg" 0 0 0 0.500000 // 100
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1c.jpg" 0 0 0 0.500000 // 101
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1d.jpg" 0 0 0 0.500000 // 102
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1e.jpg" 0 0 0 0.500000 // 103
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel1.jpg" 0 0 0 0.500000 // 104
texture n "trak5/graypanel1_n.png"
texture s "trak5/graypanel1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel2.jpg" 0 0 0 0.500000 // 105
texture n "trak5/graypanel2_n.png"
texture s "trak5/graypanel2_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/ceil1a.jpg" 0 0 0 0.500000 // 106
texture n "trak5/ceil1_n.png"
texture s "trak5/ceil1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light3a.jpg" 0 0 0 0.500000 // 107
texture n "trak5/light3_n.png"
texture s "trak5/light3_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/grate1a.jpg" 0 0 0 0.500000 // 108
texture n "trak5/grate1_n.png"
texture s "trak5/grate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/panel1a.jpg" 0 0 0 0.500000 // 109
texture n "trak5/panel1_n.png"
texture s "trak5/panel1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/panel2a.jpg" 0 0 0 0.500000 // 110
texture n "trak5/panel2_n.png"
texture s "trak5/panel2_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pits1a.jpg" 0 0 0 0.500000 // 111
texture n "trak5/pits1_n.png"
texture s "trak5/pits1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/holes1a.jpg" 0 0 0 0.500000 // 112
texture n "trak5/holes1_n.png"
texture s "trak5/holes1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/holes1b.jpg" 0 0 0 0.500000 // 113
texture n "trak5/holes1_n.png"
texture s "trak5/holes1_s.jpg"
setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1a.jpg" 0 0 0 0.500000 // 114
texture n "trak5/pipe1_n.png"
setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1b.jpg" 0 0 0 0.500000 // 115
texture n "trak5/pipe1_n.png"
setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1c.jpg" 0 0 0 0.500000 // 116
texture n "trak5/pipe1_n.png"
setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1d.jpg" 0 0 0 0.500000 // 117
texture n "trak5/pipe1_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2a.jpg" 0 0 0 0.500000 // 118
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2b.jpg" 0 0 0 0.500000 // 119
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2c.jpg" 0 0 0 0.500000 // 120
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2d.jpg" 0 0 0 0.500000 // 121
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2e.jpg" 0 0 0 0.500000 // 122
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2f.jpg" 0 0 0 0.500000 // 123
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/grate2a.jpg" 0 0 0 0.500000 // 124
texture n "trak5/grate2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel3.jpg" 0 0 0 0.500000 // 125
texture n "trak5/graypanel3_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipez1a.jpg" 0 0 0 0.250000 // 126
texture n "trak5/pipez1_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/ribs1a.jpg" 0 0 0 0.500000 // 127
texture n "trak5/ribs1_n.png"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.000000 1.000000 1.000000 0.000000
texture 0 "torley/glass/semutta.png" 0 0 0 1.000000 // 459
texture n "torley/glass/semutta_n.png"
texture s "torley/glass/semutta_s.png"
texture z "torley/glass/semutta_z.png"
//Texture Animations; cleared on texture reset
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I have two questions ...
the first as I do to not delete the file with the changes every time you save the map ....
the second the "level_trigger_1 for the tag and trigger level listed in the quick menu ...
when editing a character ... has these two features ...
then if I put the character level_trigger_1 NPC1 with the tag 1 should run the code that is up there not??
Re: please help... npc comments
anyone can tell me how to make the npc talk already and tried everything ...
and I delete the. cfg every time I save the map ... and. cfg is where I have the chat commands
as you can see above in the code ....
and I delete the. cfg every time I save the map ... and. cfg is where I have the chat commands
as you can see above in the code ....
-
- Support Team
- Posts: 2734
- Joined: January 13th, 2010, 12:42 pm
- Name: Timothy
- IRC Username: I use Steam
- Location: Looking over your shoulder...
- Contact:
Re: please help... npc comments
Actually this is the mapname-art.cfg
When you are coding just create a text file and Save As mapname.cfg
Second, when posting a large portion of text like this, please use the Code button and insert the text.
Here:
Arcones
When you are coding just create a text file and Save As mapname.cfg
Second, when posting a large portion of text like this, please use the Code button and insert the text.
Here:
Code: Select all
//Configuration generated by Platinum Arts Sandbox 2.6.1, modify with caution
//This file contains map variables, and art definitions
//to add anything, add them onto the end of the file or it's given section.
//for further information, see our wiki or catch us on IRC
//Part 1: Game module specific stuff
//Part 2: World Variables
//Part 3: Mapsounds
//Part 4: Mapmodels
//Part 5: Textures
//game data
"level_trigger_1" = "showgui Friend"
newgui "Friend" [
guitext "Hi I'm your friend!" chat
guitext "Want to talk?" chat
guibutton "Sure!" "showgui Friend_1"
guibutton "No. (close)" "cleargui"
]"Arcones
//world variables
//uncomment to override
//skybox "loopix/daysky"
//mapsounds
mapsoundreset
mapsound "freesound/fireplace" 255 32767 // 0
mapsound "freesound/waterfall" 200 32767 // 1
mapsound "freesound/crickets" 200 32767 // 2
mapsound "freesound/waterdrops" 255 32767 // 3
mapsound "freesound/undertreeinrain" 175 32767 // 4
mapsound "q009/stormwind" 200 32767 // 5
mapsound "q009/stormrain" 255 32767 // 6
mapsound "q009/stormbolts" 255 32767 // 7
mapsound "q009/outdoor_signal" 255 32767 // 8
mapsound "q009/ambient1" 255 32767 // 9
mapsound "q009/ambient2" 255 32767 // 10
mapsound "q009/ambient3" 255 32767 // 11
mapsound "q009/ambient4" 255 32767 // 12
mapsound "q009/ambient5" 255 32767 // 13
mapsound "q009/ambient6" 255 32767 // 14
mapsound "q009/ambient7" 255 32767 // 15
mapsound "q009/ambient8" 255 32767 // 16
mapsound "q009/ambient9" 255 32767 // 17
mapsound "q009/machine1" 255 32767 // 18
mapsound "q009/machine2" 255 32767 // 19
mapsound "q009/machine3" 255 32767 // 20
mapsound "q009/machine4" 255 32767 // 21
mapsound "q009/machine5" 255 32767 // 22
mapsound "q009/machine6" 255 32767 // 23
mapsound "q009/machine7" 255 32767 // 24
mapsound "q009/machine8" 255 32767 // 25
mapsound "q009/machine9" 255 32767 // 26
mapsound "q009/machine10" 255 32767 // 27
mapsound "q009/machine11" 255 32767 // 28
mapsound "q009/machine12" 255 32767 // 29
mapsound "q009/machine13" 255 32767 // 30
mapsound "q009/machine14" 255 32767 // 31
mapsound "q009/critical_core" 255 32767 // 32
//map models
mapmodelreset
mmodel "dcp/tree2" // 0
mmodel "dcp/tree3" // 1
mmodel "dcp/palmtree" // 2
mmodel "dcp/thorns" // 3
mmodel "dcp/plant1" // 4
mmodel "dcp/grass" // 5
mmodel "dcp/ivy" // 6
mmodel "dcp/barrel" // 7
mmodel "dcp/streetlamp" // 8
mmodel "dcp/bench" // 9
mmodel "dcp/pillar" // 10
mmodel "dcp/waterbowl" // 11
mmodel "dcp/jumppad2" // 12
mmodel "dcp/leafs" // 13
mmodel "dcp/valve" // 14
mmodel "dcp/palette" // 15
mmodel "dcp/vent" // 16
mmodel "dcp/mushroom" // 17
mmodel "dcp/biotank" // 18
mmodel "dcp/groundlamp" // 19
mmodel "dcp/console" // 20
mmodel "switch1" // 21
mmodel "dcp/cask" // 22
mmodel "dcp/cart" // 23
mmodel "dcp/candle" // 24
mmodel "dcp/vase" // 25
mmodel "dcp/sack" // 26
mmodel "dcp/chandelier" // 27
mmodel "dcp/chest" // 28
mmodel "dcp/firebowl" // 29
mmodel "dcp/smplant" // 30
mmodel "dcp/insect" // 31
mmodel "dcp/reed" // 32
mmodel "tentus/food-drink/goblet" // 33
mmodel "tentus/food-drink/apple" // 34
mmodel "tentus/food-drink/pear" // 35
mmodel "tentus/food-drink/appleslice" // 36
mmodel "tentus/food-drink/meat" // 37
mmodel "tentus/food-drink/bowl" // 38
mmodel "tentus/food-drink/pieslice" // 39
mmodel "tentus/food-drink/mug" // 40
mmodel "tentus/food-drink/winebottle" // 41
mmodel "tentus/food-drink/pie" // 42
mmodel "tentus/books/flat" // 43
mmodel "tentus/books/multi" // 44
mmodel "tentus/chains/chain" // 45
mmodel "tentus/chains/curvechain" // 46
mmodel "tentus/barrel" // 47
mmodel "tentus/sidebarrel" // 48
mmodel "tentus/pot1" // 49
mmodel "tentus/rope" // 50
mmodel "tentus/ropelamp" // 51
mmodel "tentus/ladder" // 52
mmodel "tentus/fattree" // 53
mmodel "tentus/moneybag" // 54
mmodel "tentus/woodbench" // 55
mmodel "tentus/hammer" // 56
mmodel "tentus/anvil" // 57
mmodel "tentus/key" // 58
mmodel "tentus/greenshield" // 59
mmodel "objects/window01" // 60
mmodel "objects/sign01" // 61
mmodel "objects/lamp01" // 62
mmodel "objects/chair01" // 63
mmodel "objects/bed01" // 64
mmodel "vegetation/tree00" // 65
mmodel "vegetation/tree01" // 66
mmodel "vegetation/bush01" // 67
mmodel "vegetation/tree02" // 68
mmodel "vegetation/tree04" // 69
mmodel "vegetation/tree05" // 70
mmodel "vegetation/tree06" // 71
mmodel "vegetation/tree07" // 72
mmodel "vegetation/tree03" // 73
mmodel "objects/window02/window02_1" // 74
mmodel "objects/window02/window02_2" // 75
mmodel "objects/bench01" // 76
mmodel "objects/lantern01" // 77
mmodel "objects/lantern02" // 78
mmodel "objects/woodchop" // 79
mmodel "objects/table01" // 80
mmodel "objects/torch" // 81
mmodel "objects/torch_cold" // 82
mmodel "objects/fire" // 83
mmodel "objects/sail01" // 84
mmodel "objects/well_base" // 85
mmodel "objects/well_roof" // 86
mmodel "objects/lamp02" // 87
mmodel "objects/med_chand" // 88
mmodel "xeno/box1" // 89
mmodel "xeno/box2" // 90
mmodel "fish" // 91
mmodel "vegetation/tree08" // 92
mmodel "vegetation/tree09" // 93
mmodel "vegetation/tree10" // 94
mmodel "vegetation/tree11" // 95
mmodel "vegetation/tree12" // 96
mmodel "vegetation/weeds" // 97
mmodel "hirato/lillypad" // 98
mmodel "dcp/hanginlamp" // 99
mmodel "objects/millblade" // 100
mmodel "objects/minekart" // 101
mmodel "objects/oillamp" // 102
mmodel "tentus/magic" // 103
mmodel "rpg/objects/coin" // 104
mmodel "monochrome/longswordrazaak" // 105
mmodel "monochrome/shortsword" // 106
mmodel "monochrome/stool2" // 107
mmodel "monochrome/table" // 108
mmodel "monochrome/thickblade" // 109
mmodel "doors/door_02" // 110
mmodel "doors/door_03" // 111
mmodel "rc/pink" // 112
mmodel "ahab/lift" // 113
mmodel "ahab/portcullis" // 114
mmodel "ahab/plants1/tree1" // 115
mmodel "ahab/plants1/bush1" // 116
mmodel "ahab/trunk" // 117
mmodel "ahab/plain_door" // 118
mmodel "ahab/waterwheel" // 119
mmodel "ahab/castle_door" // 120
mmodel "butterfly" // 121
mmodel "ogre" // 122
mmodel "ogre/blue" // 123
mmodel "ogre/red" // 124
mmodel "rc" // 125
mmodel "rc/blue" // 126
mmodel "rc/red" // 127
mmodel "rpg/characters/dragon" // 128
mmodel "rpg/characters/golem" // 129
mmodel "rpg/characters/grizzly" // 130
mmodel "rpg/characters/grizzly/lighter" // 131
mmodel "rpg/characters/horse" // 132
mmodel "rpg/characters/horse/black" // 133
mmodel "rpg/characters/horse/grey" // 134
mmodel "rpg/characters/horse/light_brown" // 135
mmodel "rpg/characters/mman" // 136
mmodel "rpg/characters/npcman" // 137
mmodel "rpg/characters/rat" // 138
mmodel "rpg/characters/snagon" // 139
mmodel "rpg/characters/wolf" // 140
mmodel "hirato/box/standard" // 141
mmodel "dan/rock" // 142
mmodel "Eagle/FireStand" // 143
mmodel "Eagle/Tree2" // 144
mmodel "Eagle/Flowers" // 145
mmodel "Eagle/Bush1" // 146
mmodel "Eagle/VampThrone" // 147
mmodel "Eagle/Knight" // 148
mmodel "Eagle/Door1" // 149
mmodel "Eagle/AirShipEngine" // 150
mmodel "Eagle/roof1" // 151
mmodel "Eagle/roof2" // 152
mmodel "Eagle/Window1" // 153
mmodel "Eagle/drape" // 154
mmodel "Eagle/flowers2" // 155
mmodel "Eagle/ETree_01" // 156
mmodel "Eagle/Hang_FireBowl" // 157
mmodel "Eagle/AirShipFront" // 158
mmodel "Eagle/Fern1" // 159
mmodel "MTree" // 160
mmodel "MTree/pumpkin" // 161
mmodel "MTree/grave" // 162
//Textures
texturereset
setshader stdworld
texture 0 "loopix/daysky_bk.jpg" 0 0 0 1.000000 // 0
setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 1
autograss "packages/textures/grass_kurt2.png"
setshader stdworld
texture 0 "aard/aardfflrwv32_1.jpg" 0 0 0 1.000000 // 2
setshader stdworld
texture 0 "aard/aardodecor_1.jpg" 0 0 0 1.000000 // 3
setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/bricksDiffuse.jpg" 0 0 0 1.000000 // 4
texture n "cloward/bricksNormal.tga"
texture z "cloward/bricksDepth.jpg"
setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/cobblestonesDiffuse.jpg" 0 0 0 1.000000 // 5
texture n "cloward/cobblestonesNormal.tga"
texture z "cloward/cobblestonesDepth.jpg"
setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/stonewallDiffuse.jpg" 0 0 0 1.000000 // 6
texture n "cloward/stonewallNormal.tga"
texture z "cloward/stonewallDepth.jpg"
setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/metalSheetDiffuse.jpg" 0 0 0 1.000000 // 7
texture n "cloward/metalSheetNormal.tga"
texture z "cloward/metalSheetDepth.jpg"
setshader stdworld
texture 0 "loopix/cobbst1.jpg" 0 0 0 1.000000 // 8
setshader stdworld
texture 0 "loopix/cobbst2.jpg" 0 0 0 1.000000 // 9
setshader stdworld
texture 0 "loopix/floor1.jpg" 0 0 0 1.000000 // 10
setshader stdworld
texture 0 "loopix/grass1.jpg" 0 0 0 1.000000 // 11
setshader stdworld
texture 0 "loopix/mural1.jpg" 0 0 0 1.000000 // 12
setshader stdworld
texture 0 "loopix/roof1.jpg" 0 0 0 1.000000 // 13
setshader stdworld
texture 0 "loopix/roof2.jpg" 0 0 0 1.000000 // 14
setshader stdworld
texture 0 "loopix/roof3.jpg" 0 0 0 1.000000 // 15
setshader stdworld
texture 0 "loopix/wall1.jpg" 0 0 0 1.000000 // 16
setshader stdworld
texture 0 "loopix/wall2.jpg" 0 0 0 1.000000 // 17
setshader stdworld
texture 0 "loopix/wall3.jpg" 0 0 0 1.000000 // 18
setshader stdworld
texture 0 "loopix/wall4.jpg" 0 0 0 1.000000 // 19
setshader stdworld
texture 0 "loopix/wall5.jpg" 0 0 0 1.000000 // 20
setshader bumpparallaxworld
texture 0 "textures/rock01.jpg" 0 0 0 1.000000 // 21
texture z "textures/rock01_z.jpg"
texture n "textures/rock01_n.jpg"
setshader stdworld
texture 0 "aard/aardfdry256_1.jpg" 0 0 0 1.000000 // 22
setshader bumpspecmapworld
setshaderparam "specscale" 0.800000 0.800000 0.800000 0.000000
texture 0 "hirato/tiles.jpg" 0 0 0 0.250000 // 23
texture n "hirato/tilesN.jpg"
texture s "hirato/tilesS.jpg"
setshader glowworld
texture 0 "hirato/lighta.jpg" 0 0 0 1.000000 // 24
texture g "hirato/lighta_g.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.800000 0.800000 0.800000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 25
texture n "hirato/dfloorN.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 1.000000 0.200000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.100000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 26
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.200000 0.900000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.400000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 27
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.200000 0.200000 1.000000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.100000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 28
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.900000 0.200000 0.900000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.100000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 29
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.900000 0.900000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.400000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 30
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.400000 0.900000 0.900000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.400000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 31
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.000000 0.000000 0.000000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.000000 0.000000 0.000000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 32
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"
setshader stdworld
texture 0 "textures/mikee/brushedmetal1.png" 0 0 0 0.500000 // 33
setshader stdworld
texture 0 "textures/mikee/brushedmetal2.png" 0 0 0 0.500000 // 34
setshader stdworld
texture 0 "textures/mikee/brushedmetal3.png" 0 0 0 0.500000 // 35
setshader stdworld
texture 0 "textures/mikee/brushedmetal4.png" 0 0 0 0.500000 // 36
setshader stdworld
texture 0 "textures/mikee/brushedmetal7.png" 0 0 0 0.500000 // 37
setshader stdworld
texture 0 "textures/mikee/crinkledmetal2.png" 0 0 0 0.500000 // 38
setshader glowworld
texture 0 "textures/mikee/e8tinylightorange.png" 0 0 0 1.000000 // 39
texture g "textures/mikee/e8tinylightorange_glow.png"
setshader bumpspecmapparallaxworld
texture 0 "textures/mikee/mtl_rivplt2-blue.png" 0 0 0 1.000000 // 40
texture s "textures/mikee/mtl_rivplt2-blue_gloss.png"
texture z "textures/mikee/mtl_rivplt2-blue_bump.png"
texture n "<normal:4>textures/mikee/mtl_rivplt2-blue.png"
setshader bumpspecmapparallaxworld
texture 0 "textures/mikee/mtl_rivplt2-cyan.png" 0 0 0 1.000000 // 41
texture s "textures/mikee/mtl_rivplt2-cyan_gloss.png"
texture z "textures/mikee/mtl_rivplt2-cyan_bump.png"
texture n "<normal:4>textures/mikee/mtl_rivplt2-cyan.png"
setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 63
setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 64
autograss "packages/textures/greengrass.png"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtpanel01.jpg" 0 0 0 0.500000 // 65
texture n "<normal:4>OF/OpenfootageNEtpanel01.jpg"
texture z "OF/OpenfootageNEtpanel01_z.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel02.jpg" 0 0 0 0.500000 // 66
texture n "<normal:4>OF/OpenfootageNEtpanel02.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel05.jpg" 0 0 0 0.500000 // 67
texture n "<normal:4>OF/OpenfootageNEtpanel05.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel06.jpg" 0 0 0 0.500000 // 68
texture n "<normal:4>OF/OpenfootageNEtpanel06.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtpanel08.jpg" 0 0 0 0.500000 // 69
texture n "<normal:4>OF/OpenfootageNEtpanel08.jpg"
texture z "OF/OpenfootageNEtpanel08_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_1.jpg" 0 0 0 0.500000 // 70
texture n "<normal:4>OF/OpenfootageNEtstonewall_1.jpg"
texture z "OF/OpenfootageNEtstonewall_1_z.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNEtstonewall_2.jpg" 0 0 0 0.500000 // 71
texture n "<normal:4>OF/OpenfootageNEtstonewall_2.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_3.jpg" 0 0 0 0.500000 // 72
texture n "<normal:4>OF/OpenfootageNEtstonewall_3.jpg"
texture z "OF/OpenfootageNEtstonewall_3_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_4.jpg" 0 0 0 0.500000 // 73
texture n "<normal:4>OF/OpenfootageNEtstonewall_4.jpg"
texture z "OF/OpenfootageNEtstonewall_4_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_5.jpg" 0 0 0 0.500000 // 74
texture n "<normal:4>OF/OpenfootageNEtstonewall_5.jpg"
texture z "OF/OpenfootageNEtstonewall_5_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_6.jpg" 0 0 0 0.500000 // 75
texture n "<normal:4>OF/OpenfootageNEtstonewall_6.jpg"
texture z "OF/OpenfootageNEtstonewall_6_z.jpg"
setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_8.jpg" 0 0 0 0.500000 // 76
texture n "<normal:4>OF/OpenfootageNEtstonewall_8.jpg"
texture z "OF/OpenfootageNEtstonewall_8_z.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood.jpg" 0 0 0 0.500000 // 77
texture n "<normal:4>OF/OpenfootageNETwood.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood2.jpg" 0 0 0 0.500000 // 78
texture n "<normal:4>OF/OpenfootageNETwood2.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood3.jpg" 0 0 0 0.500000 // 79
texture n "<normal:4>OF/OpenfootageNETwood3.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood5.jpg" 0 0 0 0.500000 // 80
texture n "<normal:4>OF/OpenfootageNETwood5.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood6.jpg" 0 0 0 0.500000 // 81
texture n "<normal:4>OF/OpenfootageNETwood6.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood7.jpg" 0 0 0 0.500000 // 82
texture n "<normal:4>OF/OpenfootageNETwood7.jpg"
setshader bumpworld
texture 0 "OF/OpenfootageNETwood8.jpg" 0 0 0 0.500000 // 83
texture n "<normal:4>OF/OpenfootageNETwood8.jpg"
setshader bumpparallaxworld
texture 0 "hirato/snow.jpg" 0 0 0 1.000000 // 84
texture z "hirato/snow_z.jpg"
texture n "hirato/snow_n.jpg"
setshader bumpspecmapparallaxworld
texture 0 "tomek/snow2_d.jpg" 0 0 0 1.000000 // 85
texture n "tomek/snow2_local.jpg"
texture s "tomek/snow2_s.jpg"
texture z "tomek/snow2_h.jpg"
setshader bumpspecmapparallaxworld
texture 0 "tomek/snow7_d.jpg" 0 0 0 1.000000 // 86
texture n "tomek/snow7_local.jpg"
texture s "tomek/snow7_s.jpg"
texture z "tomek/snow7_h.jpg"
setshader bumpspecmapparallaxworld
texture 0 "tomek/snow8_d.jpg" 0 0 0 1.000000 // 87
texture n "tomek/snow8_local.jpg"
texture s "tomek/snow8_s.jpg"
texture z "tomek/snow8_h.jpg"
setshader bumpspecmapparallaxworld
texture 0 "tomek/snow10_d.jpg" 0 0 0 1.000000 // 88
texture n "tomek/snow10_local.jpg"
texture s "tomek/snow10_s.jpg"
texture z "tomek/snow10_h.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1a.jpg" 0 0 0 0.500000 // 89
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1b.jpg" 0 0 0 0.500000 // 90
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1c.jpg" 0 0 0 0.500000 // 91
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1d.jpg" 0 0 0 0.500000 // 92
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1e.jpg" 0 0 0 0.500000 // 93
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light1a.jpg" 0 0 0 0.500000 // 94
texture n "trak5/light1_n.png"
texture s "trak5/light1_s.jpg"
texture g "trak5/light1a_g.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light2a.jpg" 0 0 0 0.500000 // 95
texture n "trak5/light2_n.png"
texture s "trak5/light2_s.jpg"
texture g "trak5/light2a_g.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1a.jpg" 0 0 0 0.500000 // 96
texture n "trak5/base1_n.png"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1b.jpg" 0 0 0 0.500000 // 97
texture n "trak5/base1_n.png"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1c.jpg" 0 0 0 0.500000 // 98
texture n "trak5/base1_n.png"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1a.jpg" 0 0 0 0.500000 // 99
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1b.jpg" 0 0 0 0.500000 // 100
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1c.jpg" 0 0 0 0.500000 // 101
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1d.jpg" 0 0 0 0.500000 // 102
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1e.jpg" 0 0 0 0.500000 // 103
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel1.jpg" 0 0 0 0.500000 // 104
texture n "trak5/graypanel1_n.png"
texture s "trak5/graypanel1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel2.jpg" 0 0 0 0.500000 // 105
texture n "trak5/graypanel2_n.png"
texture s "trak5/graypanel2_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/ceil1a.jpg" 0 0 0 0.500000 // 106
texture n "trak5/ceil1_n.png"
texture s "trak5/ceil1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light3a.jpg" 0 0 0 0.500000 // 107
texture n "trak5/light3_n.png"
texture s "trak5/light3_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/grate1a.jpg" 0 0 0 0.500000 // 108
texture n "trak5/grate1_n.png"
texture s "trak5/grate1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/panel1a.jpg" 0 0 0 0.500000 // 109
texture n "trak5/panel1_n.png"
texture s "trak5/panel1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/panel2a.jpg" 0 0 0 0.500000 // 110
texture n "trak5/panel2_n.png"
texture s "trak5/panel2_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pits1a.jpg" 0 0 0 0.500000 // 111
texture n "trak5/pits1_n.png"
texture s "trak5/pits1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/holes1a.jpg" 0 0 0 0.500000 // 112
texture n "trak5/holes1_n.png"
texture s "trak5/holes1_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/holes1b.jpg" 0 0 0 0.500000 // 113
texture n "trak5/holes1_n.png"
texture s "trak5/holes1_s.jpg"
setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1a.jpg" 0 0 0 0.500000 // 114
texture n "trak5/pipe1_n.png"
setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1b.jpg" 0 0 0 0.500000 // 115
texture n "trak5/pipe1_n.png"
setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1c.jpg" 0 0 0 0.500000 // 116
texture n "trak5/pipe1_n.png"
setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1d.jpg" 0 0 0 0.500000 // 117
texture n "trak5/pipe1_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2a.jpg" 0 0 0 0.500000 // 118
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2b.jpg" 0 0 0 0.500000 // 119
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2c.jpg" 0 0 0 0.500000 // 120
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2d.jpg" 0 0 0 0.500000 // 121
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2e.jpg" 0 0 0 0.500000 // 122
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2f.jpg" 0 0 0 0.500000 // 123
texture n "trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/grate2a.jpg" 0 0 0 0.500000 // 124
texture n "trak5/grate2_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel3.jpg" 0 0 0 0.500000 // 125
texture n "trak5/graypanel3_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipez1a.jpg" 0 0 0 0.250000 // 126
texture n "trak5/pipez1_n.png"
setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/ribs1a.jpg" 0 0 0 0.500000 // 127
texture n "trak5/ribs1_n.png"
setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.000000 1.000000 1.000000 0.000000
texture 0 "torley/glass/semutta.png" 0 0 0 1.000000 // 459
texture n "torley/glass/semutta_n.png"
texture s "torley/glass/semutta_s.png"
texture z "torley/glass/semutta_z.png"
//Texture Animations; cleared on texture reset
Want a user bar like this one? PM Leo!
Re: please help... npc comments
Code: Select all
"level_trigger_1" = "showgui Friend"
newgui "Friend" [
guitext "Hi I'm your friend!" chat
guitext "Want to talk?" chat
guibutton "Sure!" "showgui Friend_1"
guibutton "No. (close)" "cleargui"
]"Arcones
But there is something I do not understand ....
when you put NPC1-1 ... as knowing what characters are talking about ...
Re: please help... npc comments
please ... someone give me an example ...
not the faq, but I explain it to NPC1-1 ...
as linked to the character ...
Thanks for your answers and your time
not the faq, but I explain it to NPC1-1 ...
as linked to the character ...
Thanks for your answers and your time
Re: please help... npc comments
Please any moderator or any user that I clarify my
questions ...
This is the main thing I need to start with the creation of games ...
questions ...
This is the main thing I need to start with the creation of games ...
Re: please help... npc comments
I'm tired of testing options ...
place an ogre, and I put
trigger 1, tag 1
then the following code
and being in rpg mode, I give the key "e"
for the talk, but nothing happens ...
someone tells me I do wrong??
place an ogre, and I put
trigger 1, tag 1
then the following code
Code: Select all
"level_trigger_1" = "showgui Ogre"
newgui "Ogre" [
guitext "Hi I'm your friend!" chat
guitext "Want to talk?" chat
guibutton "Sure!"
guibutton "No. (close)" "cleargui"
]"Arcones
and being in rpg mode, I give the key "e"
for the talk, but nothing happens ...
someone tells me I do wrong??
-
- Support Team
- Posts: 2734
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- Name: Timothy
- IRC Username: I use Steam
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- Contact:
Re: please help... npc comments
The code you're using is for FPS mode. Not RPG mode. That's your problem.
Want a user bar like this one? PM Leo!
Re: please help... npc comments
could you give me an example of a chat type fps ...
is not as linking the character with the code ...
already and tried several times ...
and another thing where I get the code to learn how rpg ...
also as it appears the character of the code I read somewhere that with the command
/ Spawn "npc"
but no longer works ....
remove the idea of this post is a tutorial but it expired ..
should make a new one ... viewtopic.php?f=24&t=681
please answer me any question not leave me with the question ...
thanks for the answers
is not as linking the character with the code ...
already and tried several times ...
and another thing where I get the code to learn how rpg ...
also as it appears the character of the code I read somewhere that with the command
/ Spawn "npc"
but no longer works ....
remove the idea of this post is a tutorial but it expired ..
should make a new one ... viewtopic.php?f=24&t=681
please answer me any question not leave me with the question ...
thanks for the answers
Re: please help... npc comments
We no longer know how to say, someone give me an example of how create a conversation and as links or as the character appears on the map ...
I mean the npc .... and do not send me to the faq do not understand it and often and it does not work ..
I mean the npc .... and do not send me to the faq do not understand it and often and it does not work ..