Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

Saurbraten Cube 2 question

Having issues not related to a specific Sandbox game mode? Get help here!
Please also read the rules for support when posting support requests.
Failure to comply with the forum rules may result in your topic being locked without resolution.
owenisred
Member
Member
Posts: 452
Joined: August 9th, 2010, 9:33 am
Name: Owen

Saurbraten Cube 2 question

Post by owenisred »

I have been trying, instead of coding my own guns anew, simply heavily editing saurbraten and replacing its guns and models with mine.

Is this possible? I mean my plan to begin with is to dramatically increase the kickback of a particular gun, along with its damage. I dont know how this would effect me playing online: whether I'd have awesome beefed out guns, I couldnt play online, or that I simply couldnt edit the game at all.

Anyway I had a look in game.h and I found this line:

static const struct guninfo { short sound, attackdelay, damage, projspeed, part, kickamount, range; const char *name, *file; } guns[NUMGUNS] =
{
{ S_PUNCH1, 250, 50, 0, 0, 0, 14, "fist", "fist" },
{ S_SG, 1400, 10, 0, 0, 20, 1024, "shotgun", "shotg" }, // *SGRAYS
{ S_CG, 100, 30, 0, 0, 7, 1024, "chaingun", "chaing"},
{ S_RLFIRE, 800, 120, 80, 0, 10, 1024, "rocketlauncher", "rocket"},
{ S_RIFLE, 1500, 100, 0, 0, 30, 2048, "rifle", "rifle" },
{ S_FLAUNCH, 500, 75, 80, 0, 10, 1024, "grenadelauncher", "gl" },
{ S_PISTOL, 500, 25, 0, 0, 9000, 1024, "pistol", "pistol" },
{ S_FLAUNCH, 200, 20, 50, PART_FIREBALL1, 1, 1024, "fireball", NULL },
{ S_ICEBALL, 200, 40, 30, PART_FIREBALL2, 1, 1024, "iceball", NULL },
{ S_SLIMEBALL, 200, 30, 160, PART_FIREBALL3, 1, 1024, "slimeball", NULL },
{ S_PIGR1, 250, 50, 0, 0, 1, 12, "bite", NULL },
{ -1, 0, 120, 0, 0, 0, 0, "barrel", NULL }
};



So I tried to change one of the values in the list (i.e. the 9000 part for the pistol) However apparently this file has no effect on gameplay at all... When I saved this and entered the game NOTHING changed.


I got confused - can anyone help?

Thanks a lot,
Owen.
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:

viewtopic.php?f=9&t=2704&start=0

My tutorial site - still under construction, but lots of good stuff there:

http://pasandbox.webs.com/
User avatar
Leo_V117
Support Team
Support Team
Posts: 1640
Joined: February 16th, 2010, 8:00 pm
Name: Leo
IRC Username: Leo_V117
Location: That one place...
Contact:

Re: Saurbraten Cube 2 question

Post by Leo_V117 »

Try compiling the cbp file in src/vcpp. You need Code::Blocks.
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: Saurbraten Cube 2 question

Post by chocolatepie33 »

couldn't you use the command instead of putting it straight out like that?

Also, the guys over at Sauer would probably know better than we would.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
owenisred
Member
Member
Posts: 452
Joined: August 9th, 2010, 9:33 am
Name: Owen

Re: Saurbraten Cube 2 question

Post by owenisred »

AHHH it would need compiling - regardless of how much I edited the .h file - yes?
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:

viewtopic.php?f=9&t=2704&start=0

My tutorial site - still under construction, but lots of good stuff there:

http://pasandbox.webs.com/
owenisred
Member
Member
Posts: 452
Joined: August 9th, 2010, 9:33 am
Name: Owen

Re: Saurbraten Cube 2 question

Post by owenisred »

YES! I love life :) thanks Leo!
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:

viewtopic.php?f=9&t=2704&start=0

My tutorial site - still under construction, but lots of good stuff there:

http://pasandbox.webs.com/
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: Saurbraten Cube 2 question

Post by chocolatepie33 »

I'm gonna guess that it worked for you...

Can you try something? Look what's on here: viewtopic.php?f=15&t=1203&start=0
It's about playermodel changing. If you change part of a file (see the 2nd page), you can change the number of playermodels... but maybe it works only if you compile it. I'd like to see if that's true, please...
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
User avatar
Leo_V117
Support Team
Support Team
Posts: 1640
Joined: February 16th, 2010, 8:00 pm
Name: Leo
IRC Username: Leo_V117
Location: That one place...
Contact:

Re: Saurbraten Cube 2 question

Post by Leo_V117 »

Any file that ends with ".h" or ".cpp" would require you to compile the main source file if you edit them. In theory, you wouldnt even need to release the "src" folder as part of the engine as the modes are compiled and connected to a ".exe" file, executed through a batch. Providing you compile the project, it should work fine.

Having trouble? Not Anymore!
- PAS Support Team
- Leo
owenisred
Member
Member
Posts: 452
Joined: August 9th, 2010, 9:33 am
Name: Owen

Re: Saurbraten Cube 2 question

Post by owenisred »

Yea I know - thanks a lot dude :)
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:

viewtopic.php?f=9&t=2704&start=0

My tutorial site - still under construction, but lots of good stuff there:

http://pasandbox.webs.com/
User avatar
Leo_V117
Support Team
Support Team
Posts: 1640
Joined: February 16th, 2010, 8:00 pm
Name: Leo
IRC Username: Leo_V117
Location: That one place...
Contact:

Re: Saurbraten Cube 2 question

Post by Leo_V117 »

No problem. Post closed?
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: Saurbraten Cube 2 question

Post by chocolatepie33 »

It's your choice, you have the powers. I'd say so.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
Locked