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2.7 advanced rendering option?
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RMsoftware1
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- Posts: 3
- Joined: November 19th, 2011, 6:56 am
- Name: Ryan
2.7 advanced rendering option?
Hello, I just downloaded platinum arts 2.7 and I was looking through the options to see if there was a way to edit Z-buffer depth. I have not found an option to edit this. without this option, There is a very ugly effect with the graphics. Is there a way to change Z-buffer depth?
- Tony
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- Joined: November 13th, 2011, 5:04 am
- Name: Tony
- Location: Cincinnati, Ohio, USA
Re: 2.7 advanced rendering option?
Not sure if this will help you or not, I am new to the community and still finding my way around, but give this a look just for good info:
http://sauerbraten.org/docs/config.html
Under "Command Line Options", I found this:
http://sauerbraten.org/docs/config.html
Under "Command Line Options", I found this:
(To use the command-line, simply type a slash " / " and then the command, or use the tilde button " ~ ".)-zN
Sets the z-buffer precision to N bits. This should be at least 24 or you may experience depth problems.
Rockin' the Web for All the Right Reasons
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RMsoftware1
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- Joined: November 19th, 2011, 6:56 am
- Name: Ryan
Re: 2.7 advanced rendering option?
This did not work. it returned UNKNOWN command.
- Tony
- Member

- Posts: 113
- Joined: November 13th, 2011, 5:04 am
- Name: Tony
- Location: Cincinnati, Ohio, USA
Re: 2.7 advanced rendering option?
Didja type....
/z24
That is, a forward Slash, then lower-case Z and then a number for the buffer-depth value?
Have a look at the link I provided, perhaps there is more information regarding your issue.
Or,perhaps your graphic card does not support the engine?
/z24
That is, a forward Slash, then lower-case Z and then a number for the buffer-depth value?
Have a look at the link I provided, perhaps there is more information regarding your issue.
Or,perhaps your graphic card does not support the engine?
Rockin' the Web for All the Right Reasons
Re: 2.7 advanced rendering option?
you two should do some reading on what a command line option is 
http://en.wikipedia.org/wiki/Command-li ... #Arguments
you can set in ingame via /depthbits
http://en.wikipedia.org/wiki/Command-li ... #Arguments
you can set in ingame via /depthbits
This is not a url, clicking it is pointless
- Tony
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- Posts: 113
- Joined: November 13th, 2011, 5:04 am
- Name: Tony
- Location: Cincinnati, Ohio, USA
Re: 2.7 advanced rendering option?
...or read to the next section of that same article and see / as a command line option, which is in affect a switch used from within the software graphic interface to modify a command... correct?
Is not ~, t, and /, methods to invoke a command line option from within the graphic interface of the software? And to modify said command thusly?
Is not ~, t, and /, methods to invoke a command line option from within the graphic interface of the software? And to modify said command thusly?
Rockin' the Web for All the Right Reasons
- Tony
- Member

- Posts: 113
- Joined: November 13th, 2011, 5:04 am
- Name: Tony
- Location: Cincinnati, Ohio, USA
Re: 2.7 advanced rendering option?
Here is the reason I ask...
I am writing a tutorial,and I want to have the terminology correct.
"Just type this: /blah blah blah"
Doesn't look very informative or proper, you know what I mean?
I want the tutorial to look like we know what's up, not just some script-kiddie interwebz junk, right?
So what is the proper terminology for the act of typing in a command using " / " and a command?
EDIT: Here, on our Wiki, it is called a "Command Prompt"
http://www.sandboxgamemaker.com/wiki/in ... Cheatsheet
Down at the very bottom of this list.
That sounds correct, yes?
I am writing a tutorial,and I want to have the terminology correct.
"Just type this: /blah blah blah"
Doesn't look very informative or proper, you know what I mean?
I want the tutorial to look like we know what's up, not just some script-kiddie interwebz junk, right?
So what is the proper terminology for the act of typing in a command using " / " and a command?
EDIT: Here, on our Wiki, it is called a "Command Prompt"
http://www.sandboxgamemaker.com/wiki/in ... Cheatsheet
Down at the very bottom of this list.
That sounds correct, yes?
Rockin' the Web for All the Right Reasons
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RMsoftware1
- Member

- Posts: 3
- Joined: November 19th, 2011, 6:56 am
- Name: Ryan
Re: 2.7 advanced rendering option?
Thank YOU very much! thats all i nedded thank you. I was just used to the version 2.4. that was all. Thanks againHirato wrote:you two should do some reading on what a command line option is
http://en.wikipedia.org/wiki/Command-li ... #Arguments
you can set in ingame via /depthbits
EDIT: one more thing, Will I ever have to do that again, or will it keep the depth setting?
ONE MORE THING: aren't you the Creator of the mansion map?
SORRY im NEW here.
