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Map model scale
Map model scale
Can't seem to find this anywhere. How do you increase or decrease the size of a mapmodel?
Thanks
Thanks
- Sircameron
- Member

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Re: Map model scale
With every model there's a obj.cfg file inside that file you can set the model size with:
"mdlscale x"
x = the number for the size
i.e mdlscale 500 would make the model 500% larger
Edit: the .cfg file will be named with the same file format as the model..
I.e a .md3 = md3.cfg
.md5 = md5.cfg
"mdlscale x"
x = the number for the size
i.e mdlscale 500 would make the model 500% larger
Edit: the .cfg file will be named with the same file format as the model..
I.e a .md3 = md3.cfg
.md5 = md5.cfg
Re: Map model scale
I know PAS supports Obj and MD3 but does it support .mdl files as well? Just curious because the command is "mdl"scale. Probably just coincidence right?
Last edited by Sean2013 on March 11th, 2012, 1:09 pm, edited 2 times in total.
- tyche
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Re: Map model scale
mdl stands for model
Re: Map model scale
Is there a command to make your mapmodel walk through?
I just made a giant wall in to surround a village with, but Its solid so I cant walk through the entrance or from above. I figured I'd just turn the whole thing walk through and set up invisible barriers so it seems solid. Is there a command to make the object pass through?
Thanks.
I just made a giant wall in to surround a village with, but Its solid so I cant walk through the entrance or from above. I figured I'd just turn the whole thing walk through and set up invisible barriers so it seems solid. Is there a command to make the object pass through?
Thanks.
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chocolatepie33
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Re: Map model scale
why don't you just create a wall out of geometry instead of using a model?
Anyways, it's either mdlcollide 0/1 (I think 0 is false, 1 is true, that determines whether you can or can't go through the model)
Anyways, it's either mdlcollide 0/1 (I think 0 is false, 1 is true, that determines whether you can or can't go through the model)
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Re: Map model scale
Because this is a really big village and making a big circle gate would take a long time. And raising large plots of land makes me crash. The village takes up most of size 13 maps.chocolatepie33 wrote:why don't you just create a wall out of geometry instead of using a model?
Anyways, it's either mdlcollide 0/1 (I think 0 is false, 1 is true, that determines whether you can or can't go through the model)
Thanks man. I appreciate it.
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arcones
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Re: Map model scale
The process you're taking is at least twice as long as (and twice as difficult) as simply building a wall with geometry. Also, geometry plays better on every PC.
I highly recommend using the geometry. You don't need to make huge sections at a time either...
By the way, even if you're raising huge sections of geometry, it shouldn't make you crash. I do it all the time and I'm fairly certain I have the worst computer around here
What are you comp specs?
I highly recommend using the geometry. You don't need to make huge sections at a time either...
By the way, even if you're raising huge sections of geometry, it shouldn't make you crash. I do it all the time and I'm fairly certain I have the worst computer around here
What are you comp specs?

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