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Waterwars cave map

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Runescapedj
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Waterwars cave map

Post by Runescapedj »

I have made a ctf (capture the flag) cave waterwars map :D
I have finished the mapping, lighting and adding both entities and models.
If anybody wants to add weapons, spawn points and the flags, that'd be greatly appriciated, since I have no idea how to =P
Please leave replies to let me know what you think about the map, feedback and maybe if you want to add weapons/spawnpoints/waypoints (for bots), It'd really appreciate it ;)

Screenshot:
cave_waterwars.png
Video:


Download:
http://www.sendspace.com/file/lfoj5k
stealthpanda
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Re: Waterwars cave map

Post by stealthpanda »

wow rune, nice work, downloading map now, if there is just one thing I would add though, it would be some more lighting on the bridge......keep up the good work :D
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Runescapedj
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Re: Waterwars cave map

Post by Runescapedj »

thx, I'll try that and then see how it looks
I think I should change the hole in the top of the map anyways, it looks stupid when its not detailed like this in my opinion
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Re: Waterwars cave map

Post by arcones »

Nice job!

Fav part is the jumppads, but you already know that :D
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chocolatepie33
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Re: Waterwars cave map

Post by chocolatepie33 »

just going from the video, there are few things I think you really need to change, mainly:

-lighting on the bridge
-the hole, and...
-either clip the bridge or add a layer of respawn directly below it, that's a long drop.
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Runescapedj
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Re: Waterwars cave map

Post by Runescapedj »

chocolatepie33 wrote:just going from the video
Please check the map for yourself too ;)


chocolatepie33 wrote:-lighting on the bridge
I've worked some more on it, and the square box of light now is more round (and the opening in the top of the map too, it wasn't detailed enough)
chocolatepie33 wrote:-the hole, and...
the hole is there so people know they shouldn't fall into that, and I without the hole, I think the jump would be much more boring
chocolatepie33 wrote:-either clip the bridge or add a layer of respawn directly below it, that's a long drop.
I do want to make it a little bit shorter, but that's because the screen all goes strange when falling outside the map (thanks Matt for pointing that out), I think it isn't that far, and you shouldn't fall into it in the first place ;)
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