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northstar
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Re: GitHub

Postby northstar » October 14th, 2014, 1:06 pm

if the goal is to make a level editor for porting to unity etc... aren't we done for all intent and purposes? don't know what you would improve on...

seems the user interface and gameplay "are" all thats left, along with new bells and whistles... pick your folder base, solve porting... a scattering of textures and models... intuitive menus and interface, and you're done... doesn't matter whether i'm using 2.5 or 2.9... i can still make the same maps...

the forest through the trees...
the engine is a tough little engine... just a thought

northstar
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Re: GitHub

Postby northstar » October 14th, 2014, 4:40 pm

ok... now i can think...

Image

so am i looking at gui or newui...

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Mike
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Re: GitHub

Postby Mike » October 14th, 2014, 8:51 pm

You are looking at the same gui that Cube 2 uses, not Newgui.

User Interface I think is pretty huge and the main thing is to market it as a level editor. Hopefully we can put it on steam for cheap and whatever money is made can be used to help support more cool features and content for Sandbox! That is the idea anyway :)

Take care!
-mike
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northstar
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Re: GitHub

Postby northstar » October 15th, 2014, 12:37 pm

10-4 mike...

never having used the fps i'll have to merge the menus somehow... hmmm... 2 hud's?... wait, i know... i gotta go... :)

northstar
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Re: GitHub

Postby northstar » October 17th, 2014, 12:15 pm

i suppose what i need first, is to know the desired folder structure... skyboxes in one folder? huds in one folder in data? textures in one folder? and when i compile i now have a "home" folder... do we keep that or move it to data?

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can't really start moving in a forward direction until i know the desired structure...

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Mike
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Re: GitHub

Postby Mike » October 18th, 2014, 8:25 am

What are you using to compile? I have never had a "home" directory before. I'm open to suggestions on the folders though I moved the different bin folders into the "binaries" folder which I think looks a lot nicer. Also have you tried Lamiae yet? I think we talked about it before but I'm blanking on your response. If I can get characters to talk easily I might actually make that the default mode and try to get in some minimal co-op editing abilities. The menus are widgets though which is nice though I think it still needs some touch ups:
https://github.com/Hirato/lamiae

Take care!
-mike
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Wind Astella
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Re: GitHub

Postby Wind Astella » October 18th, 2014, 8:32 am

Mike, If you're talking about dialogue system, In theory, I can abuse the cutscene system and let the chat system to initiate the script for it. I'm planning to make a JRPG style dialogue system with potrait picture and stuff. Maybe I'll try it this week.

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Mike
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Re: GitHub

Postby Mike » October 18th, 2014, 10:21 am

What I have been talking to Hirato about is the dialog of course which he did a fix for recently and we talked about him adding a basic MP mode for Co-op. If that is the case then that actually maybe should be the main codebase for Sandbox. He was also willing to potentially port it back to Cube 2 too so that lower end computers could use it. How are you enjoying using it? Especially vs the other modes? It seems like he already has quite a bit working so I think it is worth at least checking out. Take care!
-mike
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northstar
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Re: GitHub

Postby northstar » October 18th, 2014, 12:22 pm

i'm still in 32bit, so lamiae won't compile (350 + - mb)... i'm just going to have to wait until this project is at least blocked out to form... and by then you probably won't need much help (chuckle)... till then...

keep your powder dry :)
stev

EDIT: btw, i'm using codeblocks/minGW and the only things i did was change the resolution a couple times, go in and out of fullscreen, and start a newmap from the command line... and there it was (home folder)... ns

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Mike
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Re: GitHub

Postby Mike » October 18th, 2014, 12:47 pm

I would be more than happy to send you over the 32 bit binary for Lamiae. Also the "home" folder should be "user_data". Interesting that home was created instead. I have it doing the "user_data" from the click_me_to_start bat but maybe since it is 32 bit for whatever reason it doesn't work? Take care.
-mike
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