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Creatures that attack
- Leo_V117
- Support Team

- Posts: 1640
- Joined: February 16th, 2010, 8:00 pm
- Name: Leo
- IRC Username: Leo_V117
- Location: That one place...
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Re: Creatures that attack
If you want it to look more like your own creation. I would avise you replace all the maps, sounds, icons, menus, creatures and Images with your own.
Game Projects
Sandbox Tools
Re: Creatures that attack
So... What are the differences between Master Chef and 2.5?
The codes are different from what I see O.o
Can you do the spells the same way as PAS 2.5?
Thanks for all the help =D
Really cleared up some uncertainty =D
The codes are different from what I see O.o
Can you do the spells the same way as PAS 2.5?
Thanks for all the help =D
Really cleared up some uncertainty =D
-
arcones
- Support Team

- Posts: 2734
- Joined: January 13th, 2010, 12:42 pm
- Name: Timothy
- IRC Username: I use Steam
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Re: Creatures that attack
Yes the coding is different (somewhat).
As well as the way AI works and fighting. Master Chef has it's own code for health bars and things like that.
Arc
As well as the way AI works and fighting. Master Chef has it's own code for health bars and things like that.
Arc

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Re: Creatures that attack
yea i sorry about that yea i tested master chef orger and it is useless OPPS
Firstspace the attack Progress. 
Maps=
finishing the town of hisal map.
Models and textures
Just started finding these.
Menus, script's and other stuff.
Maps=
Models and textures
Menus, script's and other stuff.
- Leo_V117
- Support Team

- Posts: 1640
- Joined: February 16th, 2010, 8:00 pm
- Name: Leo
- IRC Username: Leo_V117
- Location: That one place...
- Contact:
Re: Creatures that attack
The code has AI abilities. Spell codes are more or less the same as 2.5. 2.5.1 rpg coding is different, How different i dont know but its supposed to be easier to understand and all functions are implimented. Spells in MCO can be created in exactly the same way as they can in 2.5. I think you have the ability to use Icons for each. Best place for Icons is this site: http://www.iconspedia.com/
It also includes flags in certain styles so you can get each in exactly the same style.
Hope this helps.
- Leo
It also includes flags in certain styles so you can get each in exactly the same style.
Hope this helps.
- Leo
Game Projects
Sandbox Tools
Re: Creatures that attack
I meant the code for the attack system does not work that goodGR1M wrote:what?, what do you mean useless?
Firstspace the attack Progress. 
Maps=
finishing the town of hisal map.
Models and textures
Just started finding these.
Menus, script's and other stuff.
Maps=
Models and textures
Menus, script's and other stuff.
Re: Creatures that attack
Sorry for the late reply =p
If the codes are identical then it would make my life easier =D
But the Inventory for PAS 2.5 and MCO are different, does that make any major changes?
Can I port the menu of PAS 2.5 to MCO?
If the codes are identical then it would make my life easier =D
But the Inventory for PAS 2.5 and MCO are different, does that make any major changes?
Can I port the menu of PAS 2.5 to MCO?
-
arcones
- Support Team

- Posts: 2734
- Joined: January 13th, 2010, 12:42 pm
- Name: Timothy
- IRC Username: I use Steam
- Location: Looking over your shoulder...
- Contact:
Re: Creatures that attack
Not a problem!Cypress wrote:Sorry for the late reply =p
Well, it's all up to how the person is coding. You see, Venima and I, while we both use Cubescript, code in different ways. It still works, it just is in a slightly different format! So no, it doesn't really make any significant changes!Cypress wrote:If the codes are identical then it would make my life easier =D
But the Inventory for PAS 2.5 and MCO are different, does that make any major changes?
I'm betting you could. So you'd want to take the menu from PAS and place it in MCO, correct? Then you'd probably want to take out the MCO menu and replace it with PAS menu. The problem with that is this, the MCO menu was made for MCO. To work so that things would be placed in the correct inventory's and show you quests, thing's like that. But the PAS menu wasn't made for MCO, so it won't work like the MCO menu!Cypress wrote:Can I port the menu of PAS 2.5 to MCO?
I'm sorry if this is a bit confusing...
Well, hope that helps!
Arc

Want a user bar like this one? PM Leo!
Re: Creatures that attack
Apart from config_rpg, are there any other important cfg files the affects RPG mode?
Cause i cant really figure how the ai works in MCO.
Cause i cant really figure how the ai works in MCO.

