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Moving and Rotating Map Geometry

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chocolatepie33
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Re: Moving and Rotating Map Geometry

Post by chocolatepie33 »

DreamBliss wrote:does not allow finer rotations. Also no matter what I type after rotate in the console I still end up only rotating in 90 degree increments.
that's because rotating in 45 degree increments would distort geometry. Here's what you'd be looking at:
original.jpg
Our original 2 tiles
(4.6 KiB) Downloaded 559 times
After we rotate; red is the original boundaries
After we rotate; red is the original boundaries
As you can see, rotating in such a way breaks the borders of the original area, likely interfering with other geometry.

What are you trying to accomplish, anyways?
DreamBliss wrote:Moving geometry should work, because it does in Red Eclipse. For that game they press and hold U to move things around. But U is assigned to undo in Sandbox. This makes no sense as Z is already undo.

Someone is screwing up the controls here. I would humbly advise that the Sandbox editing controls remain similar to Cube 2/Red Eclipse where the actions in the editing mode is the same. Why cause confusion? Where things may be different assign unique controls.
Red Eclipse actually has quite a few editor advancements that we don't yet have, as you can see, one of which is actually a v-command menu for modifying textures. But that's beside the point. Red Eclipse has a considerably large and quite active community (as I believe you've seen at the forums) which primarily focuses on making maps for Red Eclipse or for a Red Eclipse mod. However, that large community has done a lot to contribute to the internal workings of Red Eclipse, including great menus that add to editing or gameplay. Additionally, that large community argues with itself a lot (e.g. the rifle splash discussion) over the way things should be done. One of my favorite things about RE is that it's easy to talk to (and play against :)) the lead developer, Quinton Reeves. Here, that's unfortunately not as easy to go about, seeing as Mike and Hirato are quite busy IRL.

What's the point of all that I just said? Basically, don't try to compare Sandbox to Sauerbraten (the Cube 2 you were referring to) or Red Eclipse. They have different usergroups and different purposes. Something that works in Red Eclipse is NOT always going to work in Sandbox. Different developers, different communities, different expectations. Just because one feature happens in a different Cube 2 flavor, it's not guaranteed to be done that way in Sandbox.

That "someone" I believe you were referring to was likely Hirato, our lead (and realistically only) programmer. With Sandbox 2.8, the additions of Watergunwars and UI have changed a lot of the internal systems of Sandbox, and there's only one Hirato, who, as much of a god he can be, can only do so much in so much time. There's bound to be a lot of things that need to be fixed or changed. In general, right now, don't expect much from Sandbox. Currently I believe the big changes right now are the addition of the dynamic lighting system Tesseract and likely (based on Hirato's love of RPG) many RPG-related changes. The developers aren't going to change everything to be just like Red Eclipse. Why? We aren't Red Eclipse. That's it.
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