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Adding a playermodel to the list?
- Chaze007
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Adding a playermodel to the list?
Does anyone know how I'd add my own playermodel to the list of playermodels?
- GR1M
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Re: Adding a playermodel to the list?
I've asked this question before but didn't get the answer, i guess I'm with you on this one. I usually just replace a player model with my own.

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- Leo_V117
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Re: Adding a playermodel to the list?
Yeah. We need to know this too... Mainly to remove the player models that exist and replace them with our own.
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arcones
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Re: Adding a playermodel to the list?
Damian's done it, hasn't he?

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- GR1M
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Re: Adding a playermodel to the list?
The only player model I've seen of his is in his WIP video.

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arcones
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Re: Adding a playermodel to the list?
I thought he used an orc in one of his screenshots? 

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- GR1M
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Re: Adding a playermodel to the list?
Is it a orc? I need to double check that video. And my birthday is coming up
the 17th 

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Re: Adding a playermodel to the list?
Happy birthday for the 17th Gr1m
Firstspace the attack Progress. 
Maps=
finishing the town of hisal map.
Models and textures
Just started finding these.
Menus, script's and other stuff.
Maps=
Models and textures
Menus, script's and other stuff.
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arcones
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Re: Adding a playermodel to the list?
Hey Happy (early) B-day GR1M!
Here's the link for the orc shot: The Golden Coin: News
my bad, it looks like a human or elf
Here's the link for the orc shot: The Golden Coin: News
my bad, it looks like a human or elf

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chocolatepie33
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Re: Adding a playermodel to the list?
Sorry I'm late, happy birthday Gr1m. I was browsing through the older posts in the sandbox chat area, and one of mike's posts said to look in the src/fpsgame/render.cpp file or something like that. I've got it up now, look at this:
static const playermodelinfo playermodels[8] =
{
{ "rc", "rc/blue", "rc/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "rc", "rc_blue", "rc_red", true, true },
{ "rc/blue", "rc/blue", "rc/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "rc_blue", "rc_blue", "rc_red", true, true },
{ "rc/red", "rc/blue", "rc/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "rc_red", "rc_blue", "rc_red", true, true },
{ "rc/pink", "rc/blue", "rc/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "rc_pink", "rc_blue", "rc_red", true, true },
{ "ogre", "ogre/blue", "ogre/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "ogre", "ogre", "ogre", false, true },
{ "ogre/blue", "ogre/blue", "ogre/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "ogre", "ogre", "ogre", false, true },
{ "ogre/red", "ogre/blue", "ogre/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "ogre", "ogre", "ogre", false, true },
{ "uh/chars/man", "uh/chars/man", "uh/chars/man", NULL, NULL, NULL, { NULL, NULL, NULL }, "uh/chars/man", "uh/chars/man", "uh/chars/man", false, true }
};
I'm just staring at this and going, "WHAT THE????"
EDIT: There's also a monster.cpp file in there, plus an AI file, i think... Yeah... Still Lost...

static const playermodelinfo playermodels[8] =
{
{ "rc", "rc/blue", "rc/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "rc", "rc_blue", "rc_red", true, true },
{ "rc/blue", "rc/blue", "rc/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "rc_blue", "rc_blue", "rc_red", true, true },
{ "rc/red", "rc/blue", "rc/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "rc_red", "rc_blue", "rc_red", true, true },
{ "rc/pink", "rc/blue", "rc/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "rc_pink", "rc_blue", "rc_red", true, true },
{ "ogre", "ogre/blue", "ogre/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "ogre", "ogre", "ogre", false, true },
{ "ogre/blue", "ogre/blue", "ogre/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "ogre", "ogre", "ogre", false, true },
{ "ogre/red", "ogre/blue", "ogre/red", NULL, NULL, NULL, { NULL, NULL, NULL }, "ogre", "ogre", "ogre", false, true },
{ "uh/chars/man", "uh/chars/man", "uh/chars/man", NULL, NULL, NULL, { NULL, NULL, NULL }, "uh/chars/man", "uh/chars/man", "uh/chars/man", false, true }
};
I'm just staring at this and going, "WHAT THE????"
EDIT: There's also a monster.cpp file in there, plus an AI file, i think... Yeah... Still Lost...
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