whatever is in ~/.platinumarts WILL override whatever is in /usr/games/sandboxgamemaker or wherever it's installed.
(that's ~/ DOT - platinumarts )
as an example, let's pretend that you have two maps, both with identical names, ie ~/.platinumarts/packages/base/bob.ogz and /use/games/sandboxgamemaker/packages/base/bob.ogz
if you were to start sandbox and type /map bob, ~/.platinumarts/packages/base/bob.ogz would be loaded instead of the copy in /usr/games
as another example: if you wanted to add more models, there are two ways of doing it, but both involve placing it in ~/.platinumarts/packages/models
You can either load these models in the map cfg itself, OR you can copy /usr/games/sandboxgamemaker/data/default_map_models.cfg to ~/.platinumarts/data/default_map_models.cfg and add your new models onto the end.
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in regards to the model problems, here's a list of things to check
- You're not using MD2
- You're only using one texture per mesh
- You're loading the correct skin for the correct mesh
- You've entered the name of the mesh correctly (CASE SENSITIVE)
also in regards to skins there are a few more things to note with it
firstly, if you type md3skin * skin.jpg, skin.jpg will be used to texture ALL meshes inside the file.
secondly, if you don't bother to add a md3skin line (or one for the appropriate model format), the engine will automatically try to use skin.jpg or skin.png for all meshes