Judging from the top post, I believe sleepyear wants to export from Sandbox to another engine entirely (which is a brillaint workflow and one I've wanted to do for a while now)kid matthew wrote:The only way to export it back to Sandbox would be to use Marching Cubes by Wrack.
http://cubicmatter.net/forums/viewtopic.php?f=12&t=437
Make sure you use it with Sauerbraten, Then move the map to Sandbox.
Cheers,
Matthew
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-I Need Help Exporting Maps!-
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Re: -I Need Help Exporting Maps!-
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Re: -I Need Help Exporting Maps!-
The .mtl is automatically created. Copy the .mtl and the .obj into you PAS main directory.sleepyear wrote:would you mind writing a step by step on how to do this?
Then open Blender and choose File->Import->Wavefront (.obj). If you enable the textured viewport now, you see the textured model.
To pack the textures into the .blend (so it doesn't depend on where it is stored) choose File->External Data->Pack into .blend file.
Note: You can go the reversed way after packing the textures into the blend, too, and store all textures in the folder where the blend is: File->External Data->Unpack into Files.
Kelgar is an advanced RPG beeing developed in Sandbox
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Re: -I Need Help Exporting Maps!-
I was wondering if someone could outline the Wings 3D steps to importing a .obj model with its .mtl file, as well as how to see it textured and how to rotate the camera to look at it. I can't seem to figure out that darn camera...
Appreciate the help!
- DreamBliss
Appreciate the help!
- DreamBliss
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