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This was something I noticed while I was playing around making building. It seems you cannot add textures to your texture list after you initially load the set into the engine. This is terrible! What do you do if you need to change a texture or add some? It’s not productive if you have to start from scratch every time. Is there a workaround for this?
Always~
Vickie
I put time in a bottle ... just saying )
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The default_map_settings.cfg is where you put them so they are set to create a new map, but if you want to add them into an existing map, you add them into the maps art.cfg That is in /packages/base/ That way no matter how the texture order changes in the default_map_settings, your map will have the proper textures and proper texture order. Its good to add new textures at the end as well or it changes the texture order. Take care.
-mike
Hey Vickie! Other members have been having this problem as well, I'll be sure to update my 'Adding Custom Textures' tutorial sometime soon so no-one else gets stuck. Glad Mike here could help you.
Anytime, hopefully I'll be able to update it and add more special options, like blendmaps and etc. I've just been so packed lately haha. I have to get something done on my game project.
A helpful thing you can do is hold down the y key and scroll to your last texture used... Just to make editing easyer and I see you already found the thread chaze made I was going to suggest that.