Should it be possible to access, over a local network, a server running v2.5 on a Windows machine from a sandbox client running v2.3 on a Mac (OS X)?
I can access the server from another windows machine running v2.5 so I know the server is working fine. However, when I try to connect from the Mac I get the following error:
"illegal network server (clientnum)"
Any thoughts on what I need to look at?
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Accessing v2.5 server under Windows from v2.3 on OS X?
- daniel_san
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- Joined: September 8th, 2009, 11:03 pm
- Name: Dan
- IRC Username: daniel_san
Re: Accessing v2.5 server under Windows from v2.3 on OS X?
quick answer.
no the client and servers are not compatible between windows 2.5 and mac osx 2.3
we still have yet to get any help from a mac user willing to compile new binaries for mac osx, hence 2.3 being the latest version from osx.
if you have xcode and sdl libraries installed it shouldn't be too hard for you to compile the multiplatform version of 2.5.
look here for documentation on compiling from source on osx. it should at least give you a general idea of what to do.
http://sandboxgamemaker.com/wiki/index. ... ource_code
take care.
-daniel_san
no the client and servers are not compatible between windows 2.5 and mac osx 2.3
we still have yet to get any help from a mac user willing to compile new binaries for mac osx, hence 2.3 being the latest version from osx.
if you have xcode and sdl libraries installed it shouldn't be too hard for you to compile the multiplatform version of 2.5.
look here for documentation on compiling from source on osx. it should at least give you a general idea of what to do.
http://sandboxgamemaker.com/wiki/index. ... ource_code
take care.
-daniel_san
Re: Accessing v2.5 server under Windows from v2.3 on OS X?
I tried compiling v2.5 on a Mac but when I try to build it (using the the instructions on that page) I get the following error:
error: There is no SDK with the name or path '/Developer/SDKs/MacOSX10.4u.sdk'
I have directories of "/Developer/SDKs/MacOSX10.5.sdk" and "/Developer/SDKs/MacOSX10.6.sdk" so I tried changing lines in the files to 10.6, but I get the same error.
I also tried running build.sh directly from the command line to see what would happen and I was surprised to see this error:
build.sh: line 58: syntax error: unexpected end of file
I looked at build.sh but all the logical statements are balanced and appear complete.
I am not really sure if this is the right place for these questions and I do not know what to try next - but I would like to try...
error: There is no SDK with the name or path '/Developer/SDKs/MacOSX10.4u.sdk'
I have directories of "/Developer/SDKs/MacOSX10.5.sdk" and "/Developer/SDKs/MacOSX10.6.sdk" so I tried changing lines in the files to 10.6, but I get the same error.
I also tried running build.sh directly from the command line to see what would happen and I was surprised to see this error:
build.sh: line 58: syntax error: unexpected end of file
I looked at build.sh but all the logical statements are balanced and appear complete.
I am not really sure if this is the right place for these questions and I do not know what to try next - but I would like to try...
- daniel_san
- Moderator
- Posts: 84
- Joined: September 8th, 2009, 11:03 pm
- Name: Dan
- IRC Username: daniel_san
Re: Accessing v2.5 server under Windows from v2.3 on OS X?
hey just found a thread that might help.
http://macosx.com/forums/software-progr ... lease.html
looks like you can disable cross-compiling the project. give that a shot.
good luck.
-daniel_san
http://macosx.com/forums/software-progr ... lease.html
looks like you can disable cross-compiling the project. give that a shot.
good luck.
-daniel_san