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In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 8 matches
- September 11th, 2010, 11:14 pm
- Forum: Sandbox General Support
- Topic: Modeling md3 and skin issues (hijacked by displaced)
- Replies: 24
- Views: 12676
Re: md3/obj issues
that makes perfect sense if i'm modeling just for this game engine. since I am not, i name every object i create and name the blend file appropriately. this way if i need to link an object from one blend file to another i don't have to guess which "box" I'm using. otherwise thank you. let'...
- September 11th, 2010, 10:56 pm
- Forum: Sandbox General Support
- Topic: Modeling md3 and skin issues (hijacked by displaced)
- Replies: 24
- Views: 12676
Re: md3/obj issues
so you are saying that you name the object and the jpg that goes on it in your md3skin declaration?
does this solve the problem of where the file is stored?
so the /mmodel command doesn't have anything to do with the .md3 file, it's the name of the folder that it's in.
does this solve the problem of where the file is stored?
so the /mmodel command doesn't have anything to do with the .md3 file, it's the name of the folder that it's in.
- September 11th, 2010, 8:51 pm
- Forum: Sandbox General Support
- Topic: Modeling md3 and skin issues (hijacked by displaced)
- Replies: 24
- Views: 12676
Re: md3/obj issues
all files zipped and uploaded to rapidshare http://rapidshare.com/files/418529683/mayan_corner.zip this is a very simple object created to learn mapping techniques in sandbox, I had tried once before and gotten pretty much the same error. I couldn't put it in the .platinumarts folder but it sorta wo...
- September 11th, 2010, 5:45 pm
- Forum: Sandbox General Support
- Topic: Modeling md3 and skin issues (hijacked by displaced)
- Replies: 24
- Views: 12676
Re: md3/obj issues
yes it did and I’m sorry, thanks though
- September 11th, 2010, 3:17 am
- Forum: Sandbox General Support
- Topic: Modeling md3 and skin issues (hijacked by displaced)
- Replies: 24
- Views: 12676
Re: md3/obj issues
You are right, it is /.platinumarts/packages/base I knew that and miss typed it. I also just tried adding the models folder to that folder and putting my model in it. it still doesn't work with the /mmodel filename command. It does add the name to the map models list. when you add it, you get a spar...
- September 11th, 2010, 12:06 am
- Forum: Sandbox General Support
- Topic: Modeling md3 and skin issues (hijacked by displaced)
- Replies: 24
- Views: 12676
Re: md3/obj issues
I'm not using md2, I'm using md3. 1 texture per mesh. one mesh per export. the mesh is textured with the correct texture, it's not mapped correctly. it's like the texture is too large.instead of it mapping correctly I'm getting a small part of the texture in the wrong place. I did add an md3skin lin...
- September 10th, 2010, 10:33 pm
- Forum: Sandbox General Support
- Topic: Modeling md3 and skin issues (hijacked by displaced)
- Replies: 24
- Views: 12676
Re: md3/obj issues
ok, we tried that. The fact of the matter is that I'm the network admin and i can put them in that folder if I need to. that causes the files to become a local file only, so you can't share the map. secondly, we tried the multiplatform setup and it doesn't work. can't get the program to run that way...
- September 10th, 2010, 9:01 pm
- Forum: Sandbox General Support
- Topic: Modeling md3 and skin issues (hijacked by displaced)
- Replies: 24
- Views: 12676
Re: md3/obj issues
ok, I'm having this same issue. I'm using debian testing and the latest version of sandbox installed from the repositories and it puts things in the standard debian places. most of the stuff is in /usr/share/sandboxgamemaker/packages then in the users /home/ folder I have a .platinumarts/packages/ba...