Thanks a lot.
I am aware of the glitches issues. When I created that map I planned to add stuff in the middle, so I didn't take time to clean out the glitches.
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 15 matches
- March 31st, 2011, 5:49 am
- Forum: Forum Introductions
- Topic: Hello, my name is Vincent
- Replies: 21
- Views: 8559
- March 24th, 2011, 5:31 pm
- Forum: Forum Introductions
- Topic: Hello, my name is Vincent
- Replies: 21
- Views: 8559
- January 24th, 2011, 3:07 am
- Forum: Sandbox General Support
- Topic: Using inventory items and recipes
- Replies: 3
- Views: 1712
Re: Using inventory items and recipes
I just wanted to be sure that it was a bug, not a user issue.
Thanks.
Thanks.
- January 23rd, 2011, 5:58 pm
- Forum: Sandbox General Support
- Topic: Using inventory items and recipes
- Replies: 3
- Views: 1712
Using inventory items and recipes
In Sandbox SVN there is a "recipes" feature in RPG mode. The default game (lobby) has a door that leads to a room where a recipe can be made out of three objects to create a lit torch. I have tried picking them up as a player, they appear in the inventory, but there is no "use" b...
- January 9th, 2011, 8:34 am
- Forum: Sandbox General Support
- Topic: Can't edit spawn tag in Sandbox SVN (revision 2975)
- Replies: 4
- Views: 1589
Re: Can't edit spawn tag in Sandbox SVN (revision 2975)
I meant this as a bug report, so that the developer can fix it.
- January 9th, 2011, 8:31 am
- Forum: Sandbox General Support
- Topic: Remove particles through script
- Replies: 1
- Views: 1022
Remove particles through script
I am trying to do the following: There is a key surrounded by a particle beam (cylinder). When the player picks up the key, the particle beam disappears. I managed to create the key using a spawn point and it is possible to pick it up. How can I destroy the beam after the key has been picked up? Fro...
- January 9th, 2011, 8:03 am
- Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
- Topic: Moving Walkway: Accomplished with Geometry.
- Replies: 31
- Views: 14251
Re: Moving Walkway: Accomplished with Geometry.
It seems it uses a series of mini-slopes in the tunnel, the player slides against them which makes it go forward.
- January 9th, 2011, 7:53 am
- Forum: Sandbox General Support
- Topic: Can't edit spawn tag in Sandbox SVN (revision 2975)
- Replies: 4
- Views: 1589
Can't edit spawn tag in Sandbox SVN (revision 2975)
Steps to reproduce: 1. Add a new entitity of type "spawn' 2. Hit F3 Expected result: GUI shows three fields: yaw, radius and tag Actual result: GUI shows two fields: yaw and tag, and the tag field actually affects the radius. Proposed fix: Edit data/rpg/menus.cfg and replace the line newentgui ...
- December 20th, 2010, 3:28 am
- Forum: Sandbox General Support
- Topic: Define player head's height
- Replies: 7
- Views: 3008
Re: Define player head's height
I want a higher head height because I figured out the eye is too low in my map, and I don't want to change my whole complex map to fit this.
Some people could want to have bigger models for the player, or power ups / spells / curses that would make the player grow.
Some people could want to have bigger models for the player, or power ups / spells / curses that would make the player grow.
- December 19th, 2010, 5:18 pm
- Forum: Forum Introductions
- Topic: Hello, my name is Vincent
- Replies: 21
- Views: 8559
Re: Hello, my name is Vincent
@mike: yes, good idea. Then even later hosting maps/games could be an addon.
@kid matthew: Thanks. Actually my free time comes from the fact that I have moved and switched my job. But soon I'll start with the new job and will also have less time for mapping :-/
@kid matthew: Thanks. Actually my free time comes from the fact that I have moved and switched my job. But soon I'll start with the new job and will also have less time for mapping :-/