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Search found 11 matches

by undo2
August 16th, 2009, 11:18 am
Forum: Tutorials and Resources
Topic: Useful Programs List
Replies: 1
Views: 1839

Useful Programs List

i thought i'd add a list of some useful programs that may or may not help with game development. most are free, some are free for non commmercial and some are free zlib. the rest have free demos Celestia ... The free space simulation that lets you explore our universe in three dimensions. Celestia r...
by undo2
August 15th, 2009, 5:18 pm
Forum: Tutorials and Resources
Topic: cell shaded models pt.1 && 2
Replies: 8
Views: 6402

Re: cell shaded models pt.1 && 2

that's very nice. you did a good job!
by undo2
August 15th, 2009, 7:42 am
Forum: Sandbox General Chat
Topic: making it BIG!
Replies: 8
Views: 2069

Re: making it BIG!

i found the original dragon's lair without the "colorful metaphor" commentary, and it appears to start at the first scene, which is good. it's short, however. the little beeps you hear are the game requests for the player inputs, as you couldn't control him at all till you heard the little...
by undo2
August 14th, 2009, 11:35 pm
Forum: Sandbox General Chat
Topic: making it BIG!
Replies: 8
Views: 2069

Re: making it BIG!

oh this is cute! nice job. how'd you do that? http://www.moddb.com/games/platinum-arts-sandbox/images/fake-cel-shaded-ogro-in-game#imagebox he needs one long hair curling up from the top of his bald head :D original dragon's lair? this is tamer i guess. just an old advertisement for it. http://www.y...
by undo2
August 14th, 2009, 11:11 pm
Forum: Sandbox General Chat
Topic: making it BIG!
Replies: 8
Views: 2069

Re: making it BIG!

wheee, well i found this today at intel as well. they're show offs over there since they make the chipsets i guess lol anyway, this is kinda starting to address the question about the cel-shaded concept i had...something that doesn't require bones (or as many bones anyway). it'd work even better i t...
by undo2
August 14th, 2009, 4:21 pm
Forum: Sandbox General Chat
Topic: Interesting Intel thingy
Replies: 1
Views: 787

Interesting Intel thingy

have you seen this? i dunno much about video game creation yet, but this sounds really nice. i was watching the fps on it and even with all that activity and fx going, it stayed around 60 fps. soon as it was back to 1 thread, fps dropped below 20. http://software.intel.com/en-us/videos/take-an-in-de...
by undo2
August 14th, 2009, 2:11 pm
Forum: Sandbox General Chat
Topic: making it BIG!
Replies: 8
Views: 2069

Re: making it BIG!

holy toledo, map size 19 is endless. i never did find the edge! i did notice however that the closer i got to the opposite side from where i started, the worse the fps rate. it was down to 3 fps by the time i started seeing what looked like, the opposite side of the map. still not sure if that was t...
by undo2
August 14th, 2009, 9:38 am
Forum: Sandbox General Chat
Topic: making it BIG!
Replies: 8
Views: 2069

Re: making it BIG!

oh nice post, mike! planet modeller would be awesome. i'm trying to start with the very basics. creating the universe itself for the game idea, which really only consists of our solar system in this case. making the cool stuff work first ...et.al, flying down to the surface, before continuing with t...
by undo2
August 13th, 2009, 6:21 am
Forum: Sandbox General Chat
Topic: making it BIG!
Replies: 8
Views: 2069

making it BIG!

hi, i'm interested in making the world taller and deeper. for example, a scene where the ground and the sky are all stars is easy to do with skybox and a transparent ground texture, but let's say i want to put a planet model in the scene of big enough size that i can feasibly fly down to the surface...
by undo2
August 13th, 2009, 5:44 am
Forum: Off-topic
Topic: Tha problemo
Replies: 19
Views: 3359

Re: Tha problemo

Memory: 3070MB RAM Page File: 1651MB used, 4693MB available isn't that awfully small? eh nevermind. i see mine is even smaller. what about "LAST KNOWN GOOD CONFIGURATION THAT WORKED"? i think the boot device priority is the right one? i mean you just want to tell the machine to boot from ...