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Search found 10 matches

by CyberxNeku
March 29th, 2011, 12:55 am
Forum: Sandbox General Support
Topic: How to reposition textures?
Replies: 5
Views: 1492

Re: How to reposition textures?

You're welcome Skaggs XD and thanks for the info on texoffset. I always thought that a grid 0 square was equal to an 8x8 pixel image O.O

and sorry about that arcones, I'm new to the forums and actually didn't know I could edit a post after submitting ^^'
by CyberxNeku
March 27th, 2011, 2:41 pm
Forum: Tutorials and Resources
Topic: Switches controlling Elevators and Platforms
Replies: 7
Views: 3287

Re: Switches controlling Elevators and Platforms

Thanks for doing that XD I know I'm not the greatest in spelling :P
by CyberxNeku
March 25th, 2011, 7:11 pm
Forum: Tutorials and Resources
Topic: Switches controlling Elevators and Platforms
Replies: 7
Views: 3287

Re: Switches controlling Elevators and Platforms

Maybe someone else should do it, I tried editing in tutorials on a page that matched my tut but i wasn't allowed. Maybe im just doing it wrong, I never really done something like that before XD I know im a noob
by CyberxNeku
March 25th, 2011, 3:05 pm
Forum: Tutorials and Resources
Topic: Switches controlling Elevators and Platforms
Replies: 7
Views: 3287

Re: Switches controlling Elevators and Platforms

thanks but I don't think I have rights to, let alone permission XD the license doesn't allow edits by everyone o.o but I don't really know much about that stuff anyway :P
by CyberxNeku
March 25th, 2011, 2:12 pm
Forum: Sandbox General Support
Topic: Guiimage?
Replies: 12
Views: 6206

Re: Guiimage?

Ah thanks for the reply! Im still a noob at this so im pretty much just playing around with things. Is there a reason why "my_stuff" shouldn't be used? I figured since all the other maps kept there associated images right where the actual maps were, I would do the same O.O it seemed to wor...
by CyberxNeku
March 24th, 2011, 8:07 pm
Forum: Sandbox General Support
Topic: How to reposition textures?
Replies: 5
Views: 1492

Re: How to reposition textures?

Oh yah, I forgot to ask O.O I havent played around with texoffset yet. So what are texels? are they like pixels? Do u have to write the code after every texture layer? (ie. texture 0, texture n, texture s, texture z) or does it go at the bottom of the all of that?
by CyberxNeku
March 24th, 2011, 8:00 pm
Forum: Sandbox General Support
Topic: How to reposition textures?
Replies: 5
Views: 1492

Re: How to reposition textures?

2. No, you can add in a new texture straight to your mapname-art.cfg, just write its required code below the last texture slot setshader bumpspecmapparallaxworld setshaderparam "specscale" 1.000000 1.000000 1.000000 0.000000 texture 0 "torley\glass\semutta.png" 0 0 0 1.000000 // ...
by CyberxNeku
March 24th, 2011, 7:25 pm
Forum: Sandbox General Support
Topic: How to make an npc talk in 2.6.1 PAS please help
Replies: 5
Views: 2472

Re: How to make an npc talk in 2.6.1 PAS please help

Heres a really great reference of pretty much all u need to know to make an npc talk through gui menus ^^ viewtopic.php?f=24&t=1317&p=10518&hilit ... ger#p10518
by CyberxNeku
March 24th, 2011, 6:15 pm
Forum: Tutorials and Resources
Topic: Switches controlling Elevators and Platforms
Replies: 7
Views: 3287

Switches controlling Elevators and Platforms

Hello XD when i was first starting platinum arts I had trouble finding good tutorials on making an elevator or platform entity move according to a switch. So i decided to make one my self :mrgreen: - First off the difference between elevators and platforms are, elevators move up and down and platfor...
by CyberxNeku
March 24th, 2011, 4:05 pm
Forum: Sandbox General Support
Topic: Guiimage?
Replies: 12
Views: 6206

Guiimage?

Hi I am trying to figure out all the gui commands for the gui messeges. Im having trouble understanding guiimage. I tried looking up examples in data/menus but it was too confusing, and it seemed like the way you can code it can vary. I do know that if u code it like this: newgui name [ guiimage &qu...