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Search found 13 matches

by Rueppells-Fox
May 23rd, 2011, 10:08 pm
Forum: Sandbox General Support
Topic: FPS Wind and Full map rain
Replies: 1
Views: 1024

FPS Wind and Full map rain

I know I can speed up the grass movement by typing >/gamespeed (N) where N>100, but how do I make it bend more, like in the forest map Hirato made? I found a topic discussing this earlier in my search, but it wasn't resolved and the last post was in September of 2010.
by Rueppells-Fox
May 16th, 2011, 1:10 pm
Forum: Sandbox General Support
Topic: Map loading trigger replaces original map?
Replies: 13
Views: 3516

Re: Map loading trigger replaces original map?

That is a lot simpler. Thanks!
by Rueppells-Fox
May 15th, 2011, 9:00 pm
Forum: Sandbox General Support
Topic: Map loading trigger replaces original map?
Replies: 13
Views: 3516

Re: Map loading trigger replaces original map?

I think I'm beginning to understand this. So if I wanted there to be multiple choices for the conversation, I would use this, right? "level_trigger_3" = "showgui Mynx" newgui Mynx [ guitext "Well, look who's back!" chat guibar guilist [ guibutton "Hello Mynx."...
by Rueppells-Fox
May 13th, 2011, 10:44 pm
Forum: Sandbox General Support
Topic: Map loading trigger replaces original map?
Replies: 13
Views: 3516

Re: Map loading trigger replaces original map?

With the coding test map, the inventory shows up in the main menu, but nothing else works (Sorry, I must be becoming a bit of a pain by now - I can only imagine how many millions of questions the support team receives daily).
by Rueppells-Fox
May 12th, 2011, 12:39 pm
Forum: Sandbox General Support
Topic: Map loading trigger replaces original map?
Replies: 13
Views: 3516

Re: Map loading trigger replaces original map?

I'm using FPS in coopedit
by Rueppells-Fox
May 11th, 2011, 12:19 am
Forum: Sandbox General Support
Topic: Map loading trigger replaces original map?
Replies: 13
Views: 3516

Re: Map loading trigger replaces original map?

I reviewed this: http://forum.sandboxgamemaker.com/viewtopic.php?f=15&t=2690&hilit=coding and used the exact same coding used in the example, but none of it worked (I did remove the <---- Bracket thing). Just to be sure, I made a new map (and saved it) and used ConTEXT to write the codes. I ...
by Rueppells-Fox
May 9th, 2011, 11:41 am
Forum: Sandbox General Support
Topic: Map loading trigger replaces original map?
Replies: 13
Views: 3516

Map loading trigger replaces original map?

I thought I had it figured out, based on http://forum.sandboxgamemaker.com/viewtopic.php?f=15&t=2730. I upgraded to sandbox 2.6.1, and I was working with two maps (Game1map1 and Game1map2). Using the in game config editor, I typed this code: level_trigger_2=[ echo "Teleporting..." echo...
by Rueppells-Fox
May 8th, 2011, 12:10 pm
Forum: Sandbox General Support
Topic: Problem with map loading trigger
Replies: 5
Views: 3257

Re: Problem with map loading trigger

:oops: Thanks, I figured it out. It was actually a really stupid mistake on my part, I asked it to load the map I was already in - which would explain why it did nothing.
by Rueppells-Fox
May 7th, 2011, 3:08 pm
Forum: Sandbox General Support
Topic: Problem with map loading trigger
Replies: 5
Views: 3257

Re: Problem with map loading trigger

Thanks! I'll give that a try. I'm still having trouble with it. I set the map model to: Yaw: 269 Model: (null) -1 Trigger Type: 1 Tag: level_trigger_1 Radius: 30 Colour: 0 0 0 And I used ConText to write the trigger script as: level_trigger_1 = [ echo "Teleporting..." echo "Location f...
by Rueppells-Fox
May 7th, 2011, 12:01 pm
Forum: Sandbox General Support
Topic: Problem with map loading trigger
Replies: 5
Views: 3257

Problem with map loading trigger

I used the wiki article as an outline http://sandboxgamemaker.com/wiki/index.php?title=How_to_make_a_trigger_load_another_map . I'm using version 2.6 My .cfg file looks like this: level_trigger_0 = [ echo "Teleporting..." echo "Location found." echo "Welcome home!" slee...