Oh, so it's not possible to do that in Cubescript alone.Leo_V117 wrote: My advice would be to take a look at "rpghud.cpp".
Is it planned for the future?
Oh, so it's not possible to do that in Cubescript alone.Leo_V117 wrote: My advice would be to take a look at "rpghud.cpp".
So... how that "differently" looks like?arcones wrote:Exactly. An HUD isn't a menu and is therefore coded differently.