Search found 14 matches

by Orrellgav
September 2nd, 2011, 7:35 am
Forum: Sandbox General Support
Topic: Sandbox stops working after a few days !!!
Replies: 16
Views: 2099

Re: Sandbox stops working after a few days !!!

My problem is that escape stops working so I cant bring up the menu to save or anything. :cry: And i was making such progress....
by Orrellgav
September 2nd, 2011, 3:25 am
Forum: Sandbox General Support
Topic: Camera placement for cut scene
Replies: 2
Views: 552

Camera placement for cut scene

OK, really getting somewhere now with my FPS game - hoping to have a vid by the end of next week uploaded, but I am falling flat with cut scenes. I have read through the wiki and Im all set to start moving from one camera placement to another etc, but I cant work out how to place the cameras at all....
by Orrellgav
September 1st, 2011, 1:30 pm
Forum: Sandbox General Support
Topic: New and need help
Replies: 7
Views: 695

Re: New and need help

arcones wrote: Several people have tried copying the programming but with little success. And no, spells do not work in FPS otherwise RPG would be a pointless mode (for the most part).


so has anyone got a working script to play with that does this?

Sorry to pester ;)
by Orrellgav
September 1st, 2011, 6:45 am
Forum: Sandbox General Support
Topic: New and need help
Replies: 7
Views: 695

Re: New and need help

if you're looking for weapons, I think sauerbraten/cube 2 (the "older, violent-game playing brother of Sandbox) is mostly an FPS, but it works like Sandbox, so you could look into that. Does that mean that in PAS FPS you cannot have weapons? or is it a matter of copying the scripting, or modif...
by Orrellgav
August 28th, 2011, 2:33 pm
Forum: Sandbox General Support
Topic: Adding enemies
Replies: 4
Views: 1045

Adding enemies

Im trying to make a zombie based game (as does 50% of the folks on here, zombies, love em or hate em, they're coming!) I got the rosestorm game (nice work) and thought, Ill copy the files for the zombies to at least have some in that work, whilst my friend uses bledner to make the specific types I n...
by Orrellgav
August 28th, 2011, 2:28 pm
Forum: Sandbox General Support
Topic: GUIlist issue
Replies: 3
Views: 544

GUIlist issue

Hi I have used this as a means to make a lift go to 5 different floors within an oil rig "level_trigger_1" = "showgui Riglift" newgui Riglift [ guitext "Which floor?" chat guibar guilist [ guibutton "Ground Floor - Pumping Station, Emergency Liferaft, Exit" [ ...
by Orrellgav
August 28th, 2011, 1:56 am
Forum: Tutorials and Resources
Topic: Possible solution to common teleport issue
Replies: 7
Views: 1083

Re: Possible solution to common teleport issue

how much will be transferable? If I can copy my maps over I can spend the time polishing them up, trouble is I am sooooo impatient, I think Ill keep tryng and rework it when 2.7 comes out. Cheers
by Orrellgav
August 27th, 2011, 6:48 am
Forum: Tutorials and Resources
Topic: Possible solution to common teleport issue
Replies: 7
Views: 1083

Re: Possible solution to common teleport issue

Hmm not quite getting this. I have made the maps, the level trigger things work fine in FPS but dont in RPG (I think that is as it is, but if not argghhh! what am I doing) IM not sure if I woudl be better making my game in FPS and just stripping out some of my ideas. In FPS (where I can make the tri...
by Orrellgav
August 20th, 2011, 5:13 am
Forum: Tutorials and Resources
Topic: Possible solution to common teleport issue
Replies: 7
Views: 1083

Re: Possible solution to common teleport issue



Thanks, where woull I find an example of the coding needed for this? I have been diong it in FPS mode and need to expand the whole set up, but what I have found seems to relate to FPS only then.
by Orrellgav
August 18th, 2011, 8:03 am
Forum: Tutorials and Resources
Topic: Possible solution to common teleport issue
Replies: 7
Views: 1083

Possible solution to common teleport issue

OK I have gone right through the previous posts re teleporting and note a lot of people have the same issue I have You have a map (lets say called town) with a house on it. You have another map called house you want to enter the house through the front door (leaving townmap and going to start point ...

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