And here are some more screenshots.I added Walls for the shouts and fixed all of the problems with the shouts themselves: http://www.sendspace.com/file/jhiyzl
Ok I've uploaded a video of the Shouts at the Kashyyyk map: http://www.sendspace.com/file/qjelal So far you just acquire them from invisible map models. You can use Clear Skies, Slow time and Whirlwind Sprint. The only problem is you can spam them infinitely. I have been trying to get an "if&qu...
I have been working on some new maps for a while now and thought I'd share some screenshots and and movies of them. I have also made some dragon shouts like in skyrim. They are not perfect yet but they work pretty well. I can share the code if anyone wants it. Anyways here are some screenshots of my...
No. The problem is not that I am using 2.6.1 or older mac binaries because I have been using it successfully with 2.7 for a while.There is some other factor that has been changed since then but I'm not sure what. I just want to know what types of things would cause this problem. BTW: Binaries for 2....
When I try to change grid size using g+scroll I get this message in the console: unknown command: nodebug 4)delta_edit_1 3)arg1 2)do 1)universaldelta I get that multiple times. Changing it through the gridsize slider does not work either because the slider won't even move. I've restarted sandbox man...
If you don't want to wait for a mac binary you can still use 2.7 on a mac by doing the following: Get the sandbox.app from an older sandbox release (I got it from the 2.6.1 version I think). Put the app into the sandbox 2.7 folder rename the folder to "sandbox" find and delete the config_f...
in your gui instead of making it activate that trigger tag just bypass it and take the trigger tag code and execute it there. eg: newgui Sectors [ guitext "would you like to buy something" chat guibar guibutton "I WANT A KEY TO THAT DOOR!!!!" [PUT THE CODE THAT THE TRIGGER WOULD ...