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Search found 31 matches

by lzilberm
July 6th, 2012, 11:58 am
Forum: Sandbox General Support
Topic: Invisible or Glass walls
Replies: 5
Views: 3728

Re: Invisible or Glass walls

trying

/valpha ##

no response from sandbox. Do I need to enter /valpha ## before or after I build a wall, during?

Thanks chocolatepie33
by lzilberm
June 28th, 2012, 4:47 pm
Forum: Sandbox General Support
Topic: Invisible or Glass walls
Replies: 5
Views: 3728

Invisible or Glass walls

Does anybody have any suggestions to make walls which are clear, see-through, glass or invisible?
I can make an invisible entity but how would I make a wall texture clear or make the entire wall invisible?

lzilberm

++>
by lzilberm
June 22nd, 2012, 5:21 pm
Forum: Sandbox General Support
Topic: Movement Tracking Dilemma
Replies: 0
Views: 2460

Movement Tracking Dilemma

Hi everybody, I have a programming query: our lab is running learning experiments and we are using Sandbox for participants. The participants move through a virtual maze and I need to be able to track their movements via shifting of the optical mouse as they travel throughout the virtual world of th...
by lzilberm
April 18th, 2012, 1:01 pm
Forum: Sandbox General Support
Topic: Scoring system outuputed to notebook file...very difficult
Replies: 10
Views: 4956

Re: Scoring system outuputed to notebook file...very difficu

Does anyone have any knowledge of how to integrate the C++ code into the cube engine?
by lzilberm
April 16th, 2012, 2:01 pm
Forum: Sandbox General Support
Topic: Scoring system outuputed to notebook file...very difficult
Replies: 10
Views: 4956

Re: Scoring system outuputed to notebook file...very difficu

maybe this will help a programmer: What is a win? ~~~~~A win is when the player gets to the correct part of the maze and is transported to a new random maze. There is a hidden object at the correct part of the maze that is picked up and sends the player to the new random maze. What is a loss? ~~~~~A...
by lzilberm
April 16th, 2012, 2:00 pm
Forum: Sandbox General Support
Topic: custom scoring system...this is a tough one...
Replies: 9
Views: 3860

Re: custom scoring system...this is a tough one...

maybe this will help..... What is a win? ~~~~~A win is when the player gets to the correct part of the maze and is transported to a new random maze. There is a hidden object at the correct part of the maze that is picked up and sends the player to the new random maze. What is a loss? ~~~~~A loss is ...
by lzilberm
April 12th, 2012, 1:43 pm
Forum: Sandbox General Support
Topic: custom scoring system...this is a tough one...
Replies: 9
Views: 3860

Re: custom scoring system...this is a tough one...

I have this code...but I think it is in the wrong format. Does anyone have any insights? /******************************************************/ // Include files #include <iostream> // used for cin, cout #include <conio.h> #include <windows.h> #include <string> #include <fstream> #include <sstream>...
by lzilberm
April 10th, 2012, 1:03 pm
Forum: Sandbox General Support
Topic: Scoring system outuputed to notebook file...very difficult
Replies: 10
Views: 4956

Re: Scoring system outuputed to notebook file...very difficu

I have this code...but I think it is in the wrong format. Does anyone have any insights? /******************************************************/ // Include files #include <iostream> // used for cin, cout #include <conio.h> #include <windows.h> #include <string> #include <fstream> #include <sstream>...
by lzilberm
April 5th, 2012, 2:08 pm
Forum: Sandbox General Support
Topic: Where do I learn how to program for PAS
Replies: 4
Views: 3187

Where do I learn how to program for PAS

Hey everyone,

I'm just wondering how and where people learn how people learn how program in platinum arts sandbox. How long does it take to learn and how do I become a pro?

Cheers,
lzilberm
by lzilberm
April 5th, 2012, 1:56 pm
Forum: Sandbox General Support
Topic: Scoring system outuputed to notebook file...very difficult
Replies: 10
Views: 4956

Scoring system outuputed to notebook file...very difficult

Hey everyone, I'm posting a somewhat similar post to a post I put up not too long ago...this one is hopefully better articulated. I have two maze type maps. 1. Right_1 2. Left_1 In "Right_1" the player has to go down a corridor to the right. If he goes to the left corridor by accident..the...