Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

Search found 84 matches

by daniel_san
January 26th, 2011, 12:24 am
Forum: Tutorials and Resources
Topic: Blender to Sandbox: step by step
Replies: 42
Views: 30764

Re: Blender to Sandbox: step by step

Saying that's like saying, srsly football is way easier than baseball, they're two different things. So enough banter over which 3d ap you prefer. @Dunstan Thanks. Glad that some people appreciate the time/effort put into this thread. The next few days I could possibly whip something up. In the mean...
by daniel_san
December 18th, 2010, 12:33 am
Forum: Sandbox General Support
Topic: playerModel help
Replies: 22
Views: 4336

Re: playerModel help

Hey all havn't been around in quite some time and saw this thread so I thought I'd chime in. http://sauerbraten.org/docs/models.html#md5skin md5skin H S M [E [F]] H is the name of the mesh you want to assign the texture to You're missing the name of your mesh which you wish to skin your texture file...
by daniel_san
September 11th, 2010, 11:01 pm
Forum: Sandbox General Support
Topic: Modeling md3 and skin issues (hijacked by displaced)
Replies: 24
Views: 3881

Re: md3/obj issues

Yes thats exactly what im saying, just make sure your objects name in blender is in your md3skin line. And yes this should solve your problem regardless of where the files are being stored(/usr/share/wherever) Sorry for the confusion. Try it out it should work for you now. Using this below in your c...
by daniel_san
September 11th, 2010, 9:54 pm
Forum: Sandbox General Support
Topic: Modeling md3 and skin issues (hijacked by displaced)
Replies: 24
Views: 3881

Re: md3/obj issues

Okay like I said before make sure your md3skin line is correct, which it is not. What you had in your md3.cfg: md3load mayan_corner.md3 md3skin corner_mayan_corner(2).jpg mdlscale 2000 You never told md3skin which mesh to map corner_mayan_corner(2).jpg to. In blender your objects name is mayan_corne...
by daniel_san
September 11th, 2010, 10:58 am
Forum: Sandbox General Support
Topic: Modeling md3 and skin issues (hijacked by displaced)
Replies: 24
Views: 3881

Re: md3/obj issues

As far as your model problem goes, it might be a random setting in blender you're missing. If you wouldn't mind, zip up your .blend, md3, md3cfg, texture, and upload to rapidshare or somewhere. I'll take a look and see if I can figure out what's wrong. Chances are if it'll work for me, it should for...
by daniel_san
September 10th, 2010, 9:47 pm
Forum: Sandbox General Support
Topic: Modeling md3 and skin issues (hijacked by displaced)
Replies: 24
Views: 3881

Re: md3/obj issues

@ chocolatepie if you want the model to have no clipping, just do that through the md3.cfg http://sauerbraten.org/docs/models.html#mdlcollide mdlcollide is the command youd use in your cfg to control that. @displaced My first suggestion would be to not use versions of sandbox in linux repositories. ...
by daniel_san
September 8th, 2010, 11:42 pm
Forum: Sandbox General Support
Topic: Modeling md3 and skin issues (hijacked by displaced)
Replies: 24
Views: 3881

Re: md3/obj issues

Go into edit mode, select all faces and press ctrl + n. This will recalculate all face normals to point outwards. Some random info on normals: http://docs.autodesk.com/ACD/2010/ENU/AutoCAD%202010%20User%20Documentation/index.html?url=WS1a9193826455f5ffa23ce210c4a30acaf-7c96.htm,topicNumber=d0e184501...
by daniel_san
August 22nd, 2010, 6:43 am
Forum: Tutorials and Resources
Topic: Adding your very own textures.
Replies: 29
Views: 18125

Re: Adding your very own textures.

You can add your own skyboxes through menus.cfg in the data folder. Line 99 of that file: loopix = "daysky" For eg. If you were to add your own skybox images to the loopix folder Make sure you have 6 images named skyboxfilename_**.jpg to correspond to each side of the skybox (_ft, _bk ect ...
by daniel_san
August 20th, 2010, 5:02 am
Forum: Sandbox General Support
Topic: Model Import
Replies: 29
Views: 4723

Re: Model Import

Just squeeze all your animations/actions into 100 or so keyframes, one after another. When you export make sure you're on the last frame of your animation/s. For writing your md3 config refer to cube2s documentation found in the link below. http://sauerbraten.org/docs/models.html#md3_format take car...
by daniel_san
August 19th, 2010, 10:06 pm
Forum: Sandbox General Support
Topic: Model Import
Replies: 29
Views: 4723

Re: Model Import

Yes you need separate animations for each action.(idle, pain, dying ect.) For md3 models, all the animations are actually stored in the .md3 file itself. -.md3 animations are vertex based, while .md5 are skeletal based. For md5s you actually have a separate .md5anim file for each action, and an .md5...