Search found 59 matches

by Lou
November 5th, 2012, 11:35 pm
Forum: RPG Maker Mode
Topic: Can someone help me here?
Replies: 3
Views: 869

Re: Can someone help me here?

Hey Mother, I would suggest you switch to 2.8 before going further since the Conversation scripting changed a little bit. Here is a sample script you can modify and build off of. Let me know if you have any questions. //NPC script //**Note: All strings need to be on the same line. include scripts/1 ...
by Lou
October 29th, 2012, 3:40 pm
Forum: RPG Maker Mode
Topic: Pushing Critters Around
Replies: 6
Views: 876

Re: Pushing Critters Around

Hey! Thanks for posting. There was no resolution to this so your ideas are most welcome.
I need something for a critter not an object. I was also thinking that if there was some type of mass
associated with the critter then that may also help to keep them in place.....
by Lou
October 20th, 2012, 1:27 pm
Forum: Sandbox General Chat
Topic: Thoughts On Adfly
Replies: 7
Views: 2268

Re: Thoughts On Adfly

I am all for it. Does it require clicks on the ads or views?
by Lou
September 23rd, 2012, 10:30 pm
Forum: RPG Maker Mode
Topic: Need Help With Critters
Replies: 3
Views: 749

Re: Need Help With Critters

Hi,
Not sure what you have coded, but I did find that the Tutorial had a bug in it.
You need to equip the claws with the following line of code.

Code: Select all

//Add his weapons and equip it
r_additem self 25 1 [ r_equip actor self 0 ]

Hope this helps.
Lou
by Lou
September 17th, 2012, 9:39 am
Forum: Sandbox General Chat
Topic: Mapmodels
Replies: 2
Views: 657

Re: Mapmodels

The list of models is still in 2.8.
Click on the Entities button and at the bottom there is a twisty arrow that says "mapmodels"
and that will show the list.
by Lou
September 13th, 2012, 11:33 pm
Forum: RPG Maker Mode
Topic: Newbie question
Replies: 4
Views: 1370

Re: Newbie question

If you want the models to be active you need to spawn them in as Critters instead of a map model.
You then need to set way points if you want them to move around.
by Lou
September 13th, 2012, 11:28 pm
Forum: RPG Maker Mode
Topic: Pushing Critters Around
Replies: 6
Views: 876

Re: Pushing Critters Around

I was messing around with the obstacles and found that it uses this command:

Code: Select all

r_obstacle_flags $OBS_STATIONARY


Can I use the same type of thing with a critter to keep them from moving?
by Lou
September 9th, 2012, 8:19 pm
Forum: RPG Maker Mode
Topic: Debugging Combat
Replies: 15
Views: 1300

Re: Debugging Combat

It Works!!!!!!
That was what it was, thanks.
I was getting an error but it was generic and not script specific so I was not sure where it was coming from.
Lou
by Lou
September 9th, 2012, 2:57 pm
Forum: RPG Maker Mode
Topic: Debugging Combat
Replies: 15
Views: 1300

Re: Debugging Combat

Hi, I seem to have done something wrong. I noticed that I am never taking any damage from the wolf. I can attack the wolf and kill it with my sword. But I expect to take some damage and never do. I created the status for the fangs: //Fang damage r_status_friendly 0 //this is decidedly hostile // ins...
by Lou
September 9th, 2012, 11:43 am
Forum: RPG Maker Mode
Topic: Debugging Combat
Replies: 15
Views: 1300

Re: Debugging Combat

Thanks, I have a long way to go before things start getting looking good. :)

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