Search found 27 matches

by coopziana
February 21st, 2013, 8:46 am
Forum: RPG Maker Mode
Topic: Fixing t-joints = CRASH!
Replies: 1
Views: 750

Fixing t-joints = CRASH!

Hi, Wasn't really sure where to post this question as I can't seem to find a bug report, so as I'm using RPG mode I though I should put it here: Now the issue is that my map is 16x16 (largest you can get) and I was planning on making a 1-map game. I've hit a technical snag as my save progress has to...
by coopziana
February 18th, 2013, 10:38 am
Forum: RPG Maker Mode
Topic: Status Div3 (RPG 2.8.1)
Replies: 4
Views: 925

Re: Status Div3 (RPG 2.8.1)

Works perfectly,

Thanks again Hirato!

When this game is done I'm going to post all my findings to hopefully help everyone out in future... may even make a wiki page about it.
by coopziana
February 18th, 2013, 9:10 am
Forum: RPG Maker Mode
Topic: Status Div3 (RPG 2.8.1)
Replies: 4
Views: 925

Re: Status Div3 (RPG 2.8.1)

Hi Hirato, Thanks for the info... But I'm still not sure how to fix this problem. What do I need to do to make it so that the armour pieces display the correct stats as set in my statuses cfg? With regards to the Varience should i set it like this: r_status_addgeneric $STATUS_STRENGTH 410 -1 0 or li...
by coopziana
February 18th, 2013, 6:45 am
Forum: RPG Maker Mode
Topic: Status Div3 (RPG 2.8.1)
Replies: 4
Views: 925

Status Div3 (RPG 2.8.1)

Hi, I'm a bit confused so was just looking for an explanation to the following: When I set up an item for example below: r_item_name "LH-101P" r_item_value 250 r_item_weight 189 r_item_mdl "hirato/box/standard" r_item_icon "items/Leg" r_item_description "LH-101P&qu...
by coopziana
February 13th, 2013, 4:07 pm
Forum: RPG Maker Mode
Topic: Platform Rotation or Respawns
Replies: 1
Views: 1163

Platform Rotation or Respawns

Hi all, I'm currently designing a large city scene where I'd like to have cars and trains moving around. instead of critters I've designated them as Platforms as it's easier to set move routes for the, than it is for a critter... The only issue I have come up against is rotation. Naturally if I set ...
by coopziana
February 2nd, 2013, 5:27 am
Forum: RPG Maker Mode
Topic: Revive Fallen Ally (RPG 2.8.1)
Replies: 3
Views: 1321

Re: Revive Fallen Ally (RPG 2.8.1)

Thanks Hirato,

Could you give me an example script as I have no idea how this works, since adding the script I cannot pick the item up anymore with invalid reference "self" and has no "faction".
by coopziana
January 27th, 2013, 2:04 pm
Forum: RPG Maker Mode
Topic: Revive Fallen Ally (RPG 2.8.1)
Replies: 3
Views: 1321

Revive Fallen Ally (RPG 2.8.1)

I've created a nice little off-hand weapon that creates an AoE healing spring that basically heals you! I figured it might work if cast on a fallen ally... I was wrong! So my question is: Is there any way to code the weapon to revive (change from CS_DEAD to CS_ALIVE) when casting the spell on them? ...
by coopziana
January 27th, 2013, 10:46 am
Forum: RPG Maker Mode
Topic: Help with Factions and Weapons 1.2.8
Replies: 8
Views: 1524

Re: Help with Factions and Weapons 1.2.8

Hi, I have another question with regards to weapons. I would like to set the cooldown period separately to each other. So just to put that into context. I have 2 weapons a Blaster (Left Hand) and a Fire Spell (Right Hand). Now The Fire spell causes and AoE damage and has a cooldown period set above ...
by coopziana
January 27th, 2013, 6:26 am
Forum: RPG Maker Mode
Topic: A few changes! (2.8.1 RPG Mode)
Replies: 9
Views: 2308

Re: A few changes! (2.8.1 RPG Mode)

Hi All, It was as simple as I thought: If anyone else is having an issue with the Equipment Menu, where you equip a Torso Armour and it also puts it into the Feet Slot. (in PAS 2.8.1 RPG Mode) here is how to fix it: 1. Got to the UI.cfg file located in "data/rpg" and look for the following...
by coopziana
January 27th, 2013, 6:07 am
Forum: RPG Maker Mode
Topic: A few changes! (2.8.1 RPG Mode)
Replies: 9
Views: 2308

Re: A few changes! (2.8.1 RPG Mode)

Hi Hirato, That sounds complicated... But I'll look into it, and post my own version here for anyone who is reading this post... I'm good at putting it into my terms (Simple lol). Just wanted to report a bug, which I'm sure someone has already pointed out to you but just for reference. I've found th...

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