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Search found 26 matches

by Neofito
March 21st, 2013, 3:32 pm
Forum: Sandbox General Support
Topic: Problem with models ilumination after a wrong edit action
Replies: 9
Views: 3075

Re: Problem with models ilumination after a wrong edit actio

Thanks for your answer Leo_V117 I've looked into the files you mention, and have gone with different setting of mdlfullbright and fullbright , but I wasn't able to fix the problem. The next step was uninstall and reinstall and go with a totally new map, but I kept getting the same error; therefore I...
by Neofito
March 13th, 2013, 7:28 pm
Forum: Sandbox General Support
Topic: Problem with models ilumination after a wrong edit action
Replies: 9
Views: 3075

Re: Problem with models ilumination after a wrong edit actio

Nobody has any idea what could be the problem and its solution? :( :roll: :?: :(
by Neofito
March 2nd, 2013, 3:35 pm
Forum: Sandbox General Support
Topic: Problem with models ilumination after a wrong edit action
Replies: 9
Views: 3075

Re: Problem with models ilumination after a wrong edit actio

Well, I've found a solution. If I add the property mdlfullbright 1 in the .cfg file of the models, the models are displayed with right colour/light and the blendmaps are displayed; I've only added the property in the .cfg file of the horese for this example http://img.photobucket.com/albums/v206/riv...
by Neofito
February 28th, 2013, 6:22 pm
Forum: Sandbox General Support
Topic: Problem with models ilumination after a wrong edit action
Replies: 9
Views: 3075

Re: Problem with models ilumination after a wrong edit actio

Well now I really need help, since I've found that the problem with blendmaps and models light/colour isn't due to something I did wrong with my map, it happens even in new maps; therefore I suppose that I'm doing something wrong. This what I do, please tell me what I'm doing wrong, here is an examp...
by Neofito
February 25th, 2013, 8:49 pm
Forum: Sandbox General Support
Topic: Problem with models ilumination after a wrong edit action
Replies: 9
Views: 3075

Re: Problem with models ilumination after a wrong edit actio

Just found how to recover the "back" files, i wasn't doing it in the right way, but this post: viewtopic.php?f=8&t=4174 has opened my eyes :shock: ;)

Thanks chocolatepie33 for the answer, and Ghostman Gaming for the question ;)
by Neofito
February 24th, 2013, 6:51 am
Forum: Sandbox General Support
Topic: Problem with models ilumination after a wrong edit action
Replies: 9
Views: 3075

Re: Problem with models ilumination after a wrong edit actio

Well, add the fullbright 1 option into the art.cfg of my map worked, and the models appear with right colours and lights, though the blendmaps stil don't work. I've gone with a test map, and I've found what happened, seems that I pressed the L key when I was into blendpaintmode (value 2), hence it h...
by Neofito
February 21st, 2013, 7:32 pm
Forum: Sandbox General Support
Topic: Problem with models ilumination after a wrong edit action
Replies: 9
Views: 3075

Re: Problem with models ilumination after a wrong edit actio

recalculate the lightmaps? models take their light info from the local area. also make sure they're not inside geometry, that's usually a common cause of unlit models. You mean the calclight comand?, I've gone with it and it improves a bit the models ilumination/color, but the improve is very poor;...
by Neofito
February 20th, 2013, 7:26 pm
Forum: Sandbox General Support
Topic: Problem with models ilumination after a wrong edit action
Replies: 9
Views: 3075

Problem with models ilumination after a wrong edit action

I'm pretty sure that I pressed a comand key/keys by accident while in edit-mode, I didn't notice anything and I saved my map; but now I've noticed that all models look grey/black without colour or ilumination. Set fullbright to 1 solved it, but then I noticed that with this option all my blendmaps w...
by Neofito
February 7th, 2013, 4:09 pm
Forum: Sandbox General Support
Topic: Can be changed the grid orientation?
Replies: 4
Views: 3737

Re: Can be changed the grid orientation?

Runescapedj wrote:or you could just use the current grid to build that way (it's hard, but possible)
Thanks for answer; I've gone with it and...yes, it's hard and tedious, I guess I won't go with it, at least in my first map :roll:
by Neofito
February 3rd, 2013, 12:29 pm
Forum: Sandbox General Support
Topic: Can be changed the grid orientation?
Replies: 4
Views: 3737

Can be changed the grid orientation?

By default the faces of the square grid are parallel to the faces of the square given by the map terrain, I would like to rotate at some points the grid orientation 45º in order to make walls with this orientation; I'v gone with reorient and rotate comands, but haven't got the dessired effect. Can b...