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In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 7 matches
- November 22nd, 2013, 1:37 pm
- Forum: Water Gun Wars!
- Topic: Ammo/health change from level trigger
- Replies: 9
- Views: 4313
Re: Ammo/health change from level trigger
I'm just writing the next workshop at the moment. I have one student who, despite a massive IQ needs everything written step by step. Will post a link to Mage edition sandbox when I have finished modifying it.
- November 20th, 2013, 5:57 am
- Forum: Water Gun Wars!
- Topic: Ammo/health change from level trigger
- Replies: 9
- Views: 4313
- November 19th, 2013, 8:23 pm
- Forum: Sandbox General Support
- Topic: help required calling functions from state fpsstate
- Replies: 2
- Views: 1645
Re: help required calling functions from state fpsstate
Thanks for that Hirato, I got there in the end with help from both yourself and Wind Astella. For anyone also searching on the topic and wants the single player fps as a magic based rpg without the pickups (you can buy the ammo and health from a menu, and have been renamed with such magic like names...
- November 19th, 2013, 6:01 am
- Forum: Sandbox General Support
- Topic: help required calling functions from state fpsstate
- Replies: 2
- Views: 1645
help required calling functions from state fpsstate
Hi I am trying to find a relatively quick way of calling a function defined within fpsstate in game.h and setting up an ICOMMAND for it (to allow access from mapname.cfg). This is to make a fix for a schools workshop. the settings I wish to change are within fpsstate. However I cannot seen to get CO...
- November 16th, 2013, 4:44 pm
- Forum: Water Gun Wars!
- Topic: Ammo/health change from level trigger
- Replies: 9
- Views: 4313
Re: Ammo/health change from level trigger
That's great stuff Wind, I will have a look into ICOMMAND and see what I can play with. I'm not a great C programmer but I should be able to make it work.
Many thanks.
John
Many thanks.
John
- November 13th, 2013, 2:16 pm
- Forum: Water Gun Wars!
- Topic: Ammo/health change from level trigger
- Replies: 9
- Views: 4313
Re: Ammo/health change from level trigger
Thanks for that, All ideas are good ideas, I'm just trying to avoid reinventing the wheel if the capability is there in fps . Perhaps I do need to look at making a change in the source to add the function. The question is the best place to create a function that can be called in the config script. I...
- November 13th, 2013, 8:23 am
- Forum: Water Gun Wars!
- Topic: Ammo/health change from level trigger
- Replies: 9
- Views: 4313
Ammo/health change from level trigger
Hi, I have been trying to find a way of adding ammo and health changes using a level trigger in fps mode. The idea is to allow my younger students to collect coins and use them to buy health/ammo (renamed magic) from the mapname.cfg file. The reason for this is to keep the scripting to a single .cfg...