Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
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If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 4 matches
- June 19th, 2010, 5:01 am
- Forum: Sandbox General Support
- Topic: Possible game idea and question
- Replies: 65
- Views: 20066
Re: Possible game idea and question
Hmm, sorry for having been away for so long. My comp died on me, so I've not been able to do much of anything with PAS.
- April 6th, 2010, 1:40 pm
- Forum: Sandbox General Support
- Topic: Possible game idea and question
- Replies: 65
- Views: 20066
Re: Possible game idea and question
Leo_V117: Hmm, that could be an idea, yes. However, one of the elements I have in mind, is to allow the player to do some construction as well, using said resources. Also, I'm curious if Sandbox would save map modifications to a custom file. That way, the base map remains unchanged, but the player c...
- March 25th, 2010, 3:20 am
- Forum: Sandbox General Support
- Topic: Possible game idea and question
- Replies: 65
- Views: 20066
Re: Possible game idea and question
Ah, interesting suggestions. I have some basic experience with scripting, but getting used to CubeScript's unique nuances will take some time. But here's a few more questions: 1: If I were to use editmode to change the 'mining face', how do I let the engine know the size of the cube I want to edit? ...
- March 1st, 2010, 12:28 pm
- Forum: Sandbox General Support
- Topic: Possible game idea and question
- Replies: 65
- Views: 20066
Possible game idea and question
Hello peoples. This is both an idea exposition, and a question. As part of a steampunk adventure game I'm working on, I want to include the ability to mine for materials, as well as the capability for flight for the player. For the mining part, I'm unsure if the map geometry can be modified while in...