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Search found 14 matches

by AName
July 3rd, 2010, 9:54 am
Forum: Sandbox General Support
Topic: Coding Help
Replies: 16
Views: 5421

Re: Coding Help

http://sandboxgamemaker.com/platinumartssandboxeditref.html#music That's how you play songs - as far as randomizing, the only thing I can help you with is how it would be coded in general... no syntax of any sort. Unless you have like 2-3 songs (which I'm assuming you won't, you probably have more ...
by AName
July 3rd, 2010, 9:20 am
Forum: Sandbox General Support
Topic: Coding Help
Replies: 16
Views: 5421

Re: Coding Help

So, I decided to learn and work around what I still hadn't understood yet. Can't do that with coding. :/ About the exe. thing. :D You can just package it as a zip ;) Tutorial is on the wiki :P No offense at all, but zip's really... aren't good enough. Packaging your game as a zip file is like what ...
by AName
July 3rd, 2010, 8:18 am
Forum: Sandbox General Support
Topic: Coding Help
Replies: 16
Views: 5421

Re: Coding Help

The thing is: Tutorials are always made by the users of the program. Let me rephrase this to have the same meaning but be more clear: The thing is: Tutorials are only made by the users of the program. ...and that's exactly why this is not how it's supposed to work, especially when it comes to any s...
by AName
July 2nd, 2010, 2:23 pm
Forum: Sandbox General Support
Topic: Coding Help
Replies: 16
Views: 5421

Re: Coding Help

I have to disagree with AName the F6 config editor. If you do that it won't register when you publish the map. It's best to do an out-game config file that you type the code into. I'd recommend using copying a map-art.cfg and renaming it to your map's name. How are we supposed to know these things ...
by AName
July 1st, 2010, 8:12 pm
Forum: Sandbox General Support
Topic: Sizes
Replies: 6
Views: 1704

Re: Sizes

If it was, he would tell you how to do that instead... No, it's not.
by AName
July 1st, 2010, 8:08 pm
Forum: Sandbox General Support
Topic: Coding Help
Replies: 16
Views: 5421

Re: Coding Help

Looks pretty good... three things: 1. You seemingly accidentally left out chat after the second quote - just pointing that out. 2. You need a mapmodel that will trigger this... In edit mode, press F1 to pull up a list of mapmodels. Place one that you want (press Z in edit mode to undo or Delete to k...
by AName
June 29th, 2010, 10:50 pm
Forum: Sandbox General Support
Topic: Changing maps upon death + unregistered sounds
Replies: 7
Views: 1802

Re: Changing maps upon death + unregistered sounds

r_death [map mapnamehere] works, but there's 1 problem with that - My game needs to be FPS. :S This is for several reasons... In RPG mode: 1. When it goes to a different map, the player is still dead. 2. I can't seem to get jumpvel, movespeed, or gravity to work (which are all vital parts of my game...
by AName
June 27th, 2010, 6:09 pm
Forum: Sandbox General Support
Topic: Death
Replies: 3
Views: 1486

Re: Death

viewtopic.php?f=15&t=1382
I have a very similar question... I think what we both really want is something like:

Code: Select all

death_trigger [
  (change map code goes here)
]
but WHAT is the trigger name?!
by AName
June 25th, 2010, 2:05 pm
Forum: Forum Introductions
Topic: Yet another stupid title for a forum introduction
Replies: 6
Views: 2905

Re: Yet another stupid title for a forum introduction

http://www.youtube.com/watch?v=Ju4oFoSR9Ms
So... Ambient, orchestral/choral, slow, big reverb?
Do you want drums? If so, timpani or normal - or do you just want anything that fits the mood?
How long do they need to be, and how many do you need?

I'll see what I can come up with.
by AName
June 24th, 2010, 11:50 am
Forum: Forum Introductions
Topic: Yet another stupid title for a forum introduction
Replies: 6
Views: 2905

Re: Yet another stupid title for a forum introduction

Yes, I have what are called Edirol Orchestral, Edirol Hyper Canvas, and Edirol Super Quartet (all which have many different orchestral instruments and settings), among dozens of other virtual instruments. :) If anyone has music requests I'd be happy to give them a try... Please specify as much as yo...