Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 4 matches
- October 23rd, 2010, 12:00 pm
- Forum: Sandbox General Support
- Topic: [2.6] renderclient() lighting
- Replies: 3
- Views: 858
Re: [2.6] renderclient() lighting
The thing I actually need is lighting that depends on location, e.g. in a bright place models are lighted more, in a dark one - lighted less, and the direction of lighting not being from camera, but from actual sources. Mapmodels seem to be lighted properly, but not client models. And everything was...
- October 23rd, 2010, 5:57 am
- Forum: Sandbox General Support
- Topic: [2.6] renderclient() lighting
- Replies: 3
- Views: 858
[2.6] renderclient() lighting
It seems that all client (player/bot/etc.) models are rendered fullbright (with lightcolor(1,1,1) and lightdir(0,0,1); since the call of render() routine is done with NULL light parameter) Does anyone have any idea to fix this issue?
Thanks.
Thanks.
- August 14th, 2010, 12:07 pm
- Forum: Join The Team!
- Topic: Request for joining as a developer/bugfixer
- Replies: 5
- Views: 3718
Re: Request for joining as a developer/bugfixer
Thanks for the answer, but where (and how) can I submit the changes I have done to the code, at least in the patch form?
I just really want to fix these issues since they have annoyed me enough.
I just really want to fix these issues since they have annoyed me enough.
- August 14th, 2010, 3:31 am
- Forum: Join The Team!
- Topic: Request for joining as a developer/bugfixer
- Replies: 5
- Views: 3718
Request for joining as a developer/bugfixer
Hello. I would like to join the team to help with some issues in the Sandbox code. I have already successfully managed to do some bugfixes and add minor features to MovieCube from PAS 2.5.x. For example, I wrote the code to make characters turn smoothly rather than changing direction instantly (e.g....