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by siimvuss
July 28th, 2011, 12:46 pm
Forum: Sandbox General Chat
Topic: Mini-Game Series for Sandbox
Replies: 151
Views: 9037

Re: Mini-Game Series for Sandbox

Well... We actually dont even have to do much at first... we need a couple of maps... I need to finish the menu, it currently is in acceptable state, but I'd like to make a few changes... We need some kind of a system for the game, I thought that until we get the AI working as we want it to maybe we...
by siimvuss
July 27th, 2011, 4:38 am
Forum: Forum Introductions
Topic: New with Q's
Replies: 17
Views: 2737

Re: New with Q's

@ Arcones
There are other cubescript builders... I for example have used this: http://sourceforge.net/projects/cubepad/
by siimvuss
July 26th, 2011, 12:10 pm
Forum: Sandbox General Chat
Topic: Mini-Game Series for Sandbox
Replies: 151
Views: 9037

Re: Mini-Game Series for Sandbox

There were only two things that I would've use HUD for: A timer, which shows how much time you've taken so far on the map, how much your best is and maybe how much time you have left. And a list of all people currently playing and their status (if they are dead or not). But basically we dont really ...
by siimvuss
July 26th, 2011, 1:15 am
Forum: Sandbox General Chat
Topic: Mini-Game Series for Sandbox
Replies: 151
Views: 9037

Re: Mini-Game Series for Sandbox

Ok, so its settled, we are gonna do this by modifying the source, and let Hirato include it in the SVN. I can do the source code modifying, I know enough c++ and after all I want to have some practice anyway. So we just need to talk to Hirato and see if RPG multiplayer is a realistic thing, if It is...
by siimvuss
July 25th, 2011, 1:11 pm
Forum: Sandbox General Chat
Topic: Mini-Game Series for Sandbox
Replies: 151
Views: 9037

Re: Mini-Game Series for Sandbox

Well... I can modify the source enough to fit our needs... But I don't want to not because I cant (I can), but because if we modify the source, then There are three solutions to distribute our minigames mode: 1: Let users compile the source code themselves. (Not good, most users wouldn't be able to)...
by siimvuss
July 25th, 2011, 12:54 am
Forum: Sandbox General Chat
Topic: Mini-Game Series for Sandbox
Replies: 151
Views: 9037

Re: Mini-Game Series for Sandbox

Well... Combining all the modes is a very ambitious task and it certainly requires modifying the source code. I was hoping that we can get away without it. It would require much more work, and distributing it would not be as easy. RPG has some interesting features that we could use, but It lacks som...
by siimvuss
July 24th, 2011, 5:48 am
Forum: Sandbox General Chat
Topic: Mini-Game Series for Sandbox
Replies: 151
Views: 9037

Re: Mini-Game Series for Sandbox

At first I thought about making the minigames mode as a mod to the fps mode, but currently i am thinking that maybe we should mod rpg mode instead... Im not sure that HUD can be done with fps mode and AI should be more flexible with rpg mode too... Tho multiplayer with rpg doesnt work, does it?
by siimvuss
July 24th, 2011, 12:13 am
Forum: Sandbox General Chat
Topic: Teleporters
Replies: 1
Views: 488

Re: Teleporters

You can just place a normal model instead of teleporter, and then add an invisible teleporter there by adding a teleporter and changing its mapmodel to -1

http://www.sandboxgamemaker.com/wiki/in ... _teleports
by siimvuss
July 23rd, 2011, 11:11 pm
Forum: Sandbox General Chat
Topic: Mini-Game Series for Sandbox
Replies: 151
Views: 9037

Re: Mini-Game Series for Sandbox

@Kooldude
Here, this will tech you how to upload maps
http://www.sandboxgamemaker.com/wiki/in ... ging_guide

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