Search found 419 matches

by kddekadenz
February 11th, 2013, 11:38 am
Forum: Sandbox General Support
Topic: Can be changed the grid orientation?
Replies: 4
Views: 2358

Re: Can be changed the grid orientation?

The broken chimneys of the ruins of Arus are 45°.
Once you have a wall you can copy&paste, it is easy.
by kddekadenz
February 11th, 2013, 11:35 am
Forum: RPG Maker Mode
Topic: DEVELOPMENT POLL: Names or Indices?
Replies: 16
Views: 2693

Re: DEVELOPMENT POLL: Names or Indices?

I think the easy modabilty is the strength of the original Sauerbraten Engine and the reason why it is still popular. For RPG mode the modding support needs to be extended, yes. Also for me as scripter it totally sucks. Recently Hirato pushed a change on github for Kelgar, removing some triggers. Th...
by kddekadenz
February 10th, 2013, 11:35 am
Forum: Sandbox General Support
Topic: Linux help starting
Replies: 1
Views: 742

Re: Linux help starting

Depends if you are using the installer or the multiplatform version.

If you've downloaded the installer it should be among your other programs.

If you've downloaded the multiplatform version, you start PAS by executing sandbox_unix.
by kddekadenz
February 10th, 2013, 9:17 am
Forum: RPG Maker Mode
Topic: DEVELOPMENT POLL: Names or Indices?
Replies: 16
Views: 2693

Re: DEVELOPMENT POLL: Names or Indices?

Hehe, ask a coder what's most important and he will say performance. What do you want with an engine which lacks features, but has therefore a maximized performance? The decrease in performance is minimal, but the increase in visibilty and modabilty is big. For me it currently is fine that there is ...
by kddekadenz
February 9th, 2013, 2:46 pm
Forum: RPG Maker Mode
Topic: DEVELOPMENT POLL: Names or Indices?
Replies: 16
Views: 2693

Re: DEVELOPMENT POLL: Names or Indices?

Hm, my mail doesn't meant to be whiny. Could you explain the reasons of the negative sides? I have no plan of the inside of the engine, to be honest. Why shouldn't it be backwards compatible? Numbers can be loaded as strings, too, can't they? Also, I don't think the decrease in performance would be ...
by kddekadenz
January 18th, 2013, 12:09 pm
Forum: RPG Maker Mode
Topic: adding AI civilians
Replies: 4
Views: 1515

Re: adding AI civilians

https://github.com/kelgar/Kelgar-data/b ... _ridaz.cfg

I uploaded it 12 days ago, but I forgot to send you the link ^^
Feel free to use it, but take a look at the readme for information about the license.
by kddekadenz
January 18th, 2013, 11:47 am
Forum: Sandbox General Chat
Topic: Plant/Tree models needed for project
Replies: 2
Views: 853

Re: Plant/Tree models needed for project

You may want to use Arbaro to generate some trees: http://sourceforge.net/projects/arbaro/
I use it myself :)
by kddekadenz
January 18th, 2013, 11:45 am
Forum: Sandbox General Chat
Topic: Removing edit mode?
Replies: 1
Views: 658

Re: Removing edit mode?

I think I can partly help you. The keybinds are setted in data/defaults.cfg. Simply navigate to the line: bind F1 [ edittoggle ] and comment it out with //. The menus you can find in data/menus.cfg navigate to the line guibutton "Editing GUI" "showgui editing" and comment it out....
by kddekadenz
January 16th, 2013, 2:51 pm
Forum: Sandbox General Chat
Topic: Do you like my game idea?
Replies: 3
Views: 953

Re: Do you like my game idea?

I agree with cp, it seems like you robbed the idea from Fallout.
For me the idea isn't very original.
by kddekadenz
January 16th, 2013, 2:49 pm
Forum: Forum Introductions
Topic: Hey all
Replies: 1
Views: 737

Re: Hey all

Hello. Welcome to the forums :D

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