Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

Search found 209 matches

by java.x.beast
January 3rd, 2012, 12:36 pm
Forum: Off-topic
Topic: M.I.A.(missing in action)
Replies: 138
Views: 60803

Re: M.I.A.(missing in action)

I saw you on last night, Obsidian. :D And when did Arc get an avatar?????
by java.x.beast
January 3rd, 2012, 12:32 pm
Forum: Donate Content To Sandbox And The Community
Topic: Java's Calculator
Replies: 6
Views: 16413

Re: Java's Calculator

Instead of using the if else if else statement so many times, you should try using the switch statement. switch ( select ) { case 1: result = num1 + num2; System.out.println(result); break; case 2: result = num1 - num2; System.out.println(result); break; case 3: result = num1 * num2; System.out.prin...
by java.x.beast
November 10th, 2011, 11:32 pm
Forum: Sandbox General Support
Topic: Assistance regarding mix of scripts and mdls
Replies: 3
Views: 1733

Re: Assistance regarding mix of scripts and mdls

Good luck with finishing it on time!

-Java
by java.x.beast
November 10th, 2011, 2:57 pm
Forum: Sandbox General Support
Topic: How do I make Entity Tags disappear in gameplay mode?
Replies: 6
Views: 2767

Re: How do I make Entity Tags disappear in gameplay mode?

If you read the all the replies(4), your question should be answered. If you're in coop, switch to sp. For videos, use "Shift+4" in editmode, then exit editmode. If all else fails, switch to RPG.

-Java
by java.x.beast
November 10th, 2011, 2:07 pm
Forum: Sandbox General Support
Topic: Spacecraft
Replies: 14
Views: 5115

Re: Spacecraft

I don't think this topic belongs in the Sandbox Chat forum. It should be in the Support Section so that everybody can learn how to import models. I don't know much about models... you should wait for Leo or Eagle or some other experienced modeler to come on.

-Java
by java.x.beast
November 9th, 2011, 7:20 pm
Forum: Sandbox General Chat
Topic: Ideas For The SB Community - Social Site, Video Blog, More?
Replies: 43
Views: 16566

Re: Ideas For The SB Community - Social Site, Video Blog, Mo

Agreed. I like it so far, except I don't think it's possible to change the header's background color for your profile only. Another thing... it just has too many tabs/menus/pages. If this was reduced, I think it would be easier for some people to navigate through it. For example, I don't think the v...
by java.x.beast
November 9th, 2011, 3:42 pm
Forum: Donate Content To Sandbox And The Community
Topic: I've Created a 2.6.1 RPG Multiplayer
Replies: 8
Views: 4671

Re: I've Created a 2.6.1 RPG Multiplayer

Is this like... your first time seeing this topic? I believe it was made two months ago, before BlackGulf knew about networking and how to use Sandbox correctly. I'm sure that he now understands that what he created isn't a 2.6.1 RPG MP, but just the menu by copying and pasting it from FPS. I, on on...
by java.x.beast
November 7th, 2011, 5:55 pm
Forum: Forum Introductions
Topic: Back in the game
Replies: 3
Views: 2699

Re: Back in the game

Hey Nekia! Nice name, btw. Would love to see you with your own account. I hope to use your models in AD. I'll see you around the forums, then.

-Java
by java.x.beast
November 7th, 2011, 12:22 pm
Forum: Sandbox General Chat
Topic: What's been popular?
Replies: 16
Views: 6404

Re: What's been popular?

I'm currently using PAS to do many things, so, naturally, I played the demo maps! Why do I say this? So I can say...
PAS FTW!

-Java

P.S. Notice how I used your exact format? Copycating FTW! XD
by java.x.beast
November 7th, 2011, 12:19 pm
Forum: Sandbox General Support
Topic: some questions [RPG mode]
Replies: 9
Views: 6451

Re: some questions [RPG mode]

The flee and fear directives have not yet been implemented into PAS's AI. As for the 'r_script_sight' command, I never knew it existed. Hirato will probably answer that for you. I'm not sure about the 'move to' action, but maybe you could use waypoints to set it up? This works the same way as the 'a...