Search found 114 matches

by Tony
December 14th, 2011, 3:41 pm
Forum: Sandbox General Support
Topic: How to publish the game? and gui related questions.
Replies: 2
Views: 433

Re: How to publish the game? and gui related questions.

Good questions. Most of which have been addressed at least somewhat in the Wiki. You're going to want to get comfy in the scripting bits of this, and as for packaging, there is an article about that in the Wiki too. An installer thing is another story. For that you may wanna get into a little Virtua...
by Tony
December 14th, 2011, 3:07 pm
Forum: Donate Content To Sandbox And The Community
Topic: ZZYO Texture Package – v.0.1 Beta
Replies: 8
Views: 1302

Re: ZZYO Texture Package – v.0.1 Beta

512 seems to be about right. Big enough to get some detail in, and small enough to stay relatively light. Even at that, most of these look best in-game scaled down to .1 .3, or .5 anyway. so 256 would be fine for many patterns. It's a learning process, a very many of these really need further refine...
by Tony
December 14th, 2011, 6:39 am
Forum: Donate Content To Sandbox And The Community
Topic: ZZYO Texture Package – v.0.1 Beta
Replies: 8
Views: 1302

ZZYO Texture Package – TIPS

Some of these specmaps are very hot. If you are having trouble with them being too shiny, try this: Open the file associated with the image set, it will be the one on a line that says: texture s It will also be appended with this: _s.png Open that up in your image editor. Set your bucket-fill to hex...
by Tony
December 14th, 2011, 6:06 am
Forum: Donate Content To Sandbox And The Community
Topic: ZZYO Texture Package – v.0.1 Beta
Replies: 8
Views: 1302

Re: ZZYO Texture Package – v.0.1 Beta

There happens to already be a folder named "tony'... And... how difficult is it to make a folder? For Windows users, all ya gotta do is save the zip file to the packages directory, and right-click it... choose "Extract to..." and Windows will make a folder automatically with the zzyo ...
by Tony
December 13th, 2011, 2:36 am
Forum: Sandbox General Chat
Topic: Textures for Your Game!
Replies: 10
Views: 1167

Re: Textures for Your Game!

I have uploaded the texture package.
See this forum post for the links:

viewtopic.php?f=9&t=3398
by Tony
December 13th, 2011, 2:31 am
Forum: Donate Content To Sandbox And The Community
Topic: ZZYO Texture Package – v.0.1 Beta
Replies: 8
Views: 1302

ZZYO Texture Package – v.0.1 Beta

I ask you to please download this ZIP file first: http://www.mediafire.com/?rp9qv17w966r7mp This is the documentation and I’d really prefer that you do read it. This is a stand-alone, single-file HTML document. You can extract it right to your desktop without fear of extra files or images cluttering...
by Tony
December 11th, 2011, 11:17 pm
Forum: Forum Games
Topic: Steal the Cookie!
Replies: 445
Views: 30222

Re: Steal the Cookie!

*picks up the cookie
*looks at it
*Licks it all over
*hands it back
*leaves.
by Tony
December 11th, 2011, 10:53 pm
Forum: Sandbox General Chat
Topic: Textures for Your Game!
Replies: 10
Views: 1167

Re: Textures for Your Game!

The license will be Creative Commons Attribute 2.0 Generic. http://creativecommons.org/licenses/by/2.0 And yeah... I was gonna try to avoid it... ...but if I am going to be producing a lot of graphics for this project, I'll have to set up a domain or sub-domain to serve it up from. I can't do the fr...
by Tony
December 11th, 2011, 6:57 pm
Forum: Sandbox General Chat
Topic: Textures for Your Game!
Replies: 10
Views: 1167

Re: Textures for Your Game!

I've tested, re-tested, tweaked, re-done, and thoroughly gone over these things about 97 times each. Even if a diffuse map is perfectly seamless, when applying the other maps together, everything really has to be just right. I did have to re-edit a lot of the diffuse maps to get it right. It has bee...
by Tony
December 11th, 2011, 5:08 am
Forum: Sandbox General Chat
Topic: Textures for Your Game!
Replies: 10
Views: 1167

Re: Textures for Your Game!

Yes, most are 3 or 4 file textures. With a diffuse layer, normal layer, specular layer, and a displacement layer (bump/z). Some work out better without a displacement map, it's just too much on some of the textures. And some work best on just a diffuse map. Most though, are 4 files. I think it will ...

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