Search found 114 matches

by Tony
December 9th, 2011, 7:20 pm
Forum: Sandbox General Chat
Topic: Textures for Your Game!
Replies: 10
Views: 1148

Re: Textures for Your Game!

ha! It's gonna be a big one, if all in one... Looking like 80 MB right now... and more to come. I got a workflow going on right now that is pretty decent. It took a long time to get it set up to churn through this stuff, but I have it going on now. I wish I could batch-file some of this, but it need...
by Tony
December 9th, 2011, 3:47 pm
Forum: Sandbox General Chat
Topic: Textures for Your Game!
Replies: 10
Views: 1148

Textures for Your Game!

Who is ready for some fresh new textures to use in your games? Just in time to use for the Big upcoming Contest! Here is the question I pose to you: Would you prefer one HUGE package of textures to peruse? Or, would you prefer it broken down into some semblance of organized categories? Right now I h...
by Tony
December 9th, 2011, 11:23 am
Forum: Sandbox General Chat
Topic: Comment about the appearance of the Social Site
Replies: 10
Views: 1123

Re: Comment about the appearance of the Social Site

Function First. It must do the job, and do the job well. Efficiently with the least amount of hassle, and effectively. As you say Mike, once you settle into a software and set of plugins that you are comfortable with, and that will do the job efficiently and effectively... ...then a custom theme can...
by Tony
December 7th, 2011, 12:04 pm
Forum: Donate Content To Sandbox And The Community
Topic: Cork279's Sandbox Music Packs
Replies: 16
Views: 5493

Re: SandPLANET Music Pack

Yeah, usually, game music tracks do not need to be hi-fi HD... Same for ambiance sounds. Clip'em harder than you may normally clip. And honestly, most people have no clue about quality. They'll listen to Mp3 all day long, thinking they got it going on. That's how Mp3 files are so much lighter than a...
by Tony
December 6th, 2011, 10:52 pm
Forum: Sandbox General Support
Topic: RPG Keybinds
Replies: 23
Views: 2173

Re: RPG Keybinds

A diffuse map is merely just a color image. Like say a photo, or a created, artist's picture of something. In the case of those philpk images, it is the picture that you see when you look at the face of whatever you've applied the texture onto. Other maps can be a normal map, which generally will gi...
by Tony
December 6th, 2011, 8:59 pm
Forum: Sandbox General Support
Topic: RPG Keybinds
Replies: 23
Views: 2173

Re: RPG Keybinds

Try them flat. I mean, one solid color. Like hex #1d1d1d Or eye-dropper one of the darker shades on the s_map and fill the entire image with that color. Your hotspots are probably caused by those lighter areas in the spec-map. Those images were probably made for a different game engine that renders ...
by Tony
December 6th, 2011, 5:32 pm
Forum: Sandbox General Support
Topic: RPG Keybinds
Replies: 23
Views: 2173

Re: RPG Keybinds

Yeah, the specular settings did nothing for me, but changing the specular image did work. I was pulling my hair out, couldn't figure it out man... then I thought, well... the specular map image is where the signal is called from... ...and it did look pretty light colored to me... so that's what work...
by Tony
December 6th, 2011, 4:37 pm
Forum: Off-topic
Topic: jSoft Apps Game Engine Package Submission
Replies: 7
Views: 1606

Re: jSoft Apps Game Engine Package Submission

:arrow: ^ Urban Ogre Bob approves of this message ^

Image
by Tony
December 6th, 2011, 2:25 pm
Forum: Sandbox General Support
Topic: RPG Keybinds
Replies: 23
Views: 2173

Re: RPG Keybinds

You can try it real-time too, in Edit Mode...

/vshaderparam specscale 1 1 1

Still have to calculate light after, but it could be nice way to fine-tune on the fly.
by Tony
December 6th, 2011, 2:08 pm
Forum: Sandbox General Support
Topic: RPG Keybinds
Replies: 23
Views: 2173

Re: RPG Keybinds

It's funny though, I've had this weird problem with the phillipk textures that Sandbox received. Apparently they reflect the character's little robo-chimp lights. And it's really annoying. Textures aren't supposed to do that. I have not tried the textures you mention here, but... Here is something ...

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