Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 53 matches
- December 22nd, 2009, 9:34 pm
- Forum: Sandbox General Support
- Topic: Be it a problems with Skyboxes and trigger ye be havin?
- Replies: 21
- Views: 13578
Re: A complicated issue : /
I GOT IT!!! AFTER MESSING WITH IT AND READING THIS STUFF OVER AND OVER I GOT IT!!! THAK YOU GUYS SO MUCH!! ONE STEP CLOSER TO COMPLETE GENIUS!!! lol
- December 21st, 2009, 11:11 pm
- Forum: Sandbox General Support
- Topic: Be it a problems with Skyboxes and trigger ye be havin?
- Replies: 21
- Views: 13578
Re: A complicated issue : /
Alright, now I assume that you made a separate sound folder within packages for "test" as I made another called "underground" and put a sound titled "humming" inside of it. I made a completely new map called "Testing" in which I have the same as you, a players...
- December 21st, 2009, 10:42 pm
- Forum: Sandbox General Support
- Topic: Be it a problems with Skyboxes and trigger ye be havin?
- Replies: 21
- Views: 13578
Re: A complicated issue : /
Thank you so much, this is so much more specific, I really appreciate your help, I'm ganna go mess with it and see what I can do right now, once again thank you for getting so specific with me haha I'm a little slow with all this scripting stuff
- December 21st, 2009, 9:28 pm
- Forum: Sandbox General Support
- Topic: Be it a problems with Skyboxes and trigger ye be havin?
- Replies: 21
- Views: 13578
Re: A complicated issue : /
Hey Daniel, what exactly do I do again? I can I just copy and paste the bastion file, change it to my maps name and use that And what would I put into it? Should I copy and paste the art.cfg file into it or would that be wrong? Also, I've input a sound as a scream and I can't seem to figure out how ...
- December 20th, 2009, 11:15 am
- Forum: Sandbox General Support
- Topic: Be it a problems with Skyboxes and trigger ye be havin?
- Replies: 21
- Views: 13578
Re: A complicated issue : /
I don't understand. I've made a file with CFG at the end, I already have the art cfg file. I put my triggers into the .cfg file and now my map won't even read that there are level triggers. Is there a specific way that I need to put them in? Mikes Halloween house script confuses me because my sound ...
- December 19th, 2009, 2:02 pm
- Forum: Sandbox General Support
- Topic: How do I Add sounds and Ambience
- Replies: 6
- Views: 5360
Re: How do I Add sounds and Ambience
Alright, I did get it to actually get the level trigger, but now the problem is that it is not playing rhe right sounds. It's playing the "jump" sound. Now what I did is I put my scream in the map sounds so bascially mapsound "scream" Which is fine. If I wanted to play it as a re...
- December 19th, 2009, 1:42 pm
- Forum: Sandbox General Support
- Topic: Be it a problems with Skyboxes and trigger ye be havin?
- Replies: 21
- Views: 13578
Re: A complicated issue : /
It does nothing. Should I write anything in specific into the ".cfg" file? I saw one on some other map that was empty, soI tried it being empty, and the only other thing I could think to do was copy and past the art file and change it to .cfg, but ... well obviously that didn't fix anything.
- December 19th, 2009, 11:35 am
- Forum: Sandbox General Support
- Topic: Be it a problems with Skyboxes and trigger ye be havin?
- Replies: 21
- Views: 13578
Re: A complicated issue : /
Any Idea which folder that is in? The two I know where they are is Underground Facility.ogz and Underground Facility-art And I'm looking through the folders and I can't seem to find "Underground Facility.cfg" Or are you saying to actually just make another file completely called "Unde...
- December 19th, 2009, 2:03 am
- Forum: Sandbox General Support
- Topic: Be it a problems with Skyboxes and trigger ye be havin?
- Replies: 21
- Views: 13578
Re: A complicated issue : /
Nope ... new problem ... every time I save the map I have to copy and paste
//aliases
"level_trigger_1" = [skybox skyboxes/hill]
"level_trigger_2" = [skybox skyboxes/black]
From the last map ... is there any way that it will just stay ...
//aliases
"level_trigger_1" = [skybox skyboxes/hill]
"level_trigger_2" = [skybox skyboxes/black]
From the last map ... is there any way that it will just stay ...
- December 19th, 2009, 1:24 am
- Forum: Sandbox General Support
- Topic: yet another issuue!
- Replies: 1
- Views: 914
yet another issuue!
Alrighty then ... now I would like to do 2 things: A. create a computer that you have to press enter at to actually make a door open (if thats possible) B.When that door opens, put it on a timer to where it will close again, AND never re-open unless the game is restarted ... Any help provided would ...