Honestly, whichever is easiest for you.
Bar that, I don't like dl'ing multiple files, so I say one large one ;D
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Search found 3103 matches
- December 9th, 2011, 6:22 pm
- Forum: Sandbox General Chat
- Topic: Textures for Your Game!
- Replies: 10
- Views: 1746
- December 6th, 2011, 9:19 pm
- Forum: Sandbox General Support
- Topic: RPG Keybinds
- Replies: 23
- Views: 3467
Re: RPG Keybinds
I mean, one solid color. Like hex #1d1d1d Or eye-dropper one of the darker shades on the s_map and fill the entire image with that color. Your hotspots are probably caused by those lighter areas in the spec-map. Those images were probably made for a different game engine that renders differently. T...
- December 6th, 2011, 5:42 pm
- Forum: Sandbox General Support
- Topic: RPG Keybinds
- Replies: 23
- Views: 3467
Re: RPG Keybinds
I'm using MapZone2. And I agree, it is awesome. The thing is, I can create really nice textures without having to rely on Diffuse or Spec maps, I simply use Normals and it all looks good. The one problem is it becomes a bit pixelated on some textures so I resize them to 256x256 usually. So if I'm cr...
- December 6th, 2011, 4:43 pm
- Forum: Sandbox General Support
- Topic: RPG Keybinds
- Replies: 23
- Views: 3467
Re: RPG Keybinds
What a load of osik..... So I tried out the /vshaderparam trick which didn't help unfortunately. I then decided to try and update one of my older textures with diffuse and normal maps. (It already had normal, I was adding diffuse). And.... I found my problem. Apparently when there is a normal map wh...
- December 6th, 2011, 2:15 pm
- Forum: Sandbox General Support
- Topic: RPG Keybinds
- Replies: 23
- Views: 3467
Re: RPG Keybinds
Sounds great, thanks Tony! I'll let you know how it turns out.
- December 5th, 2011, 8:20 pm
- Forum: Sandbox General Support
- Topic: Crashing!!
- Replies: 14
- Views: 1834
- December 5th, 2011, 8:16 pm
- Forum: Sandbox General Support
- Topic: Crashing!!
- Replies: 14
- Views: 1834
Re: Crashing!!
Definitely DO NOT erase the rest of it. I'm not 100% sure if you need to add it at a specific point in the file, but I don't think so. Adding it at the end should suffice.
- December 5th, 2011, 8:00 pm
- Forum: Sandbox General Support
- Topic: Crashing!!
- Replies: 14
- Views: 1834
Re: Crashing!!
@arcones I dont even know how to use/Install the patch all i know is i use the codeblocks program can u give me a writen tutorial on how to use the patch and how to compile the code --- src/rpggame/rpgrender.cpp (revision 3359) +++ src/rpggame/rpgrender.cpp (revision 3360) @@ -42,6 +42,7 @@ void re...
- December 5th, 2011, 3:52 pm
- Forum: Sandbox General Support
- Topic: RPG Keybinds
- Replies: 23
- Views: 3467
Re: RPG Keybinds
'Preciate it Tony! Look forward to seeing what you may find!
- December 5th, 2011, 2:55 pm
- Forum: Sandbox General Support
- Topic: RPG Keybinds
- Replies: 23
- Views: 3467
Re: RPG Keybinds
What do you mean by RPG-ish textures? Not the sci-fi textures, more wood, stone, and earthy textures. Wall and roof textures as well. Textures that allow you to create a reasonably believable environment that would be present in a medieval RPG. But the problem I'm having is with the phillipk textur...